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Pathfinder Pathfinder: Kingmaker - Enhanced Edition - RTwP incline from Owlcat Games

Discussion in 'Owlcat Games' started by Elex, Nov 20, 2018.

  1. Haplo Liturgist Patron

    Haplo
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    Pillars of Eternity 2: Deadfire
    Incidentally the Codex quest is probably the quest with the highest potential xp payoff in the whole game - by far. If you use the "only skill user gets experience from skills" option, it provides like 2 top end levels - when they cost about as much xp as all earlier levels combined. Maxing the xp gains from this level allows to reach level 20 still in Act V.

    Guess the Codex really is :obviously:
     
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  2. Haplo Liturgist Patron

    Haplo
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    Pillars of Eternity 2: Deadfire
    Fauchards for safety of reach (and maximum number of crits), greataxes for raw Carnage (Vanquisher outdamages all other weapons by a pretty wide margin).
     
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  3. Cael Dumbfuck! Dumbfuck

    Cael
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    Steady extra damage is generally more valuable than more crits. Longswords tend to outdamage scimitars, for example, and that is without including crit immune monsters
     
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  4. Haplo Liturgist Patron

    Haplo
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    Pillars of Eternity 2: Deadfire
    As for spells that may be underrated by some, I'd include:
    Glitterdust: aoe blinds, reveals invisible, will save, which most martial/roguish types have very low. With Heighten useful almost to the end, same as Grease.

    Vinetrap and Chains of Light - indirectly kill most of the dangerous enemies in the game. Big bads often have poor Reflex. Once the enemies are paralyzed, they have low chances to break free due to no Dex. As it's a physical effect, not a mind affecting one (like Hold), it even works on undead and golems. The latter even ignores SR, but the former is available to divine casters already at spell level 5...and I believe it debuffs with entangle even on save.

    Phantasmal Web - party friendly huge aoe snare VS will.

    Waves of Exhaustion - no save nasty debuff.
    Before that, there is Boneshatter for necromancy debuffing of bosses/big bads.
    Maximized Enervate/Energy Drain to cut someone to size.

    All the Pitts are very good, of course.

    Maybe not underrated, but deserves honorable mention as the best blaster spell: Stormbolts - win encounters for you in end game. Fort save is the weakness of your enemies and they can't Evade the effect.

    Chain Lightning is really nice for Arcane Tricksters with Surprise Spells. Falls of end game, though.
     
    Last edited: Jun 16, 2019
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  5. Haplo Liturgist Patron

    Haplo
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    Pillars of Eternity 2: Deadfire
    Fauchards are d10, greataxes d12. Your point?
     
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  6. Cael Dumbfuck! Dumbfuck

    Cael
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    Longswords are d8, 19-20/x2 and scimitars d6, 18-20/x2. Longswords are better from a damage dealing perspective despite the higher chance of crits from the scimitar.

    Also, bolded above because you are too willfully stupid to make the link.
     
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  7. Haplo Liturgist Patron

    Haplo
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    Pillars of Eternity 2: Deadfire
    And Vanquisher is d12+15 (16-27 plus Str and other mods). Also 19-20/x3 (17-20/x3 with imp. Crit.)

    I rest my case Mr. Smarty "I haven't played the game but I know it all" Pants.
     
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  8. Daidre Arbiter

    Daidre
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    Pathfinder: Kingmaker
    Sorry, Haplo but this is what you get when you try to reason with Dumbfuck! person in general and Cael in particular :lol:
     
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  9. Cael Dumbfuck! Dumbfuck

    Cael
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    Which is exactly what I said, but you are too caught up in your Cael Derangement Syndrome to realise.

    I repeat: raw damage is more important than crit chance, so in a choice between extra crit chance and raw damage, always choose raw damage.

    If that somehow blasts your ass hard, that is just too bad, because the math bears it out. Unless, of course, you believe math is a lie and 1 + 1 != 2 simply because I said it does.
     
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  10. Haplo Liturgist Patron

    Haplo
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    Pillars of Eternity 2: Deadfire
    Yet you've failed to consider the other advantage Fauchards offer - Reach. Quite handy for a squishy DPS. You can emulate it with spells, but an enlarged fauchard wielder will have even more reach. And spells may run out/you may not want to dedicate them to such buffs (particularly for secondary chars).

    Last but not least, your "raw damage wins" statement ignores the teamwork feat effects. With a strong melee party core, more crits lead to lots of extra attacks of opportunity via Outflank and Seize the Moment.
    x3 weapons (without extended crit range) have no answer to that, really - regardless of their "raw damage".

    BTW. You really don't need to explain raw damage advantages to me. I've made the Bastard Sword Saint build with up to 6d8 base damage (24d8 with GVS) . You can find it in the Builds thread, you may learn something from it - if you ever plan to actually try the game, rather then just shitpost about it.
     
    Last edited: Jun 16, 2019
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  11. Yosharian Cipher

    Yosharian
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    My main issue with Fauchard is that you have to rely on the shitty Artisan mechanics to get hold of a decent one. Fuck that.

    Hopefully a modder will fix Artisans soon.
     
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  12. Cael Dumbfuck! Dumbfuck

    Cael
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    I said nothing about reach because it is irrelevant to my comment. A bit of reading comprehension would help you massively, boy.

    I merely made a comment about crit vs raw damage. You conflated it with everything because you suffer from CDS and was desperate to make a mountain out of any grain of sand you found in order to get a gotcha. Well, it blew up in your face, kid. Sucks to be you. Go back to kindergarden and pass it this time.
     
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  13. Haplo Liturgist Patron

    Haplo
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    Pillars of Eternity 2: Deadfire
    Yes, Mr. Dumbfuck, whatever you say.
     
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  14. Cael Dumbfuck! Dumbfuck

    Cael
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    Hiding behind inifinishit's passive-aggressive defense of his tranny boyfriend once again shows that you have nothing but smoke and mirrors to back up your case. Poor baby. Once again assblasted because of CDS. Perhaps if you didn't shill so hard for a paiturd projectile vomit, you would not have ended up this way.
     
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  15. Fedora Master Arcane Patron

    Fedora Master
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    I assume with the endless dungeon dlc you get a chance to find Actually Interesting Exotic Weapons now.
     
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  16. rusty_shackleford Arcane

    rusty_shackleford
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    my uncompressed savefile is nearly 500mb
    :prosper:

    like 80% of it is the game saving default values, top-tier russian programming at work
     
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  17. Sharpedge Learned

    Sharpedge
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    Feel free to use the rods whenever you want and then metamorph. The rods have a charge count of 3, you can go through those charges quickly. Dragonform at level 20 has a duration of 20 minutes, you can clear multiple floors without resting using that.
     
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  18. rusty_shackleford Arcane

    rusty_shackleford
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    I use 5 rods + robe with metamagic
     
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  19. Fedora Master Arcane Patron

    Fedora Master
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    I like how ass-backwards they implemented the new increased movement speed when out of combat. Instead of, you know, just increasing speed by 25% like various mods do they have you click the very edge of the screen, which is tiny because the default camera distance is tiny and they add an extra run animation that immediately bugs out.
     
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  20. Sharpedge Learned

    Sharpedge
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    It probably comes down to a difference in how we play then. I treat casters as glorified fighters who also happen to be able to cast spells.
     
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  21. Shadenuat Arcane

    Shadenuat
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    It's not edge of the screen it's distance. So just move camera anywhere you need to go and click.
     
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  22. Reinhardt Arcane

    Reinhardt
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    Started game, got to Oleg outpost, time to start new character.
     
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  23. Reinhardt Arcane

    Reinhardt
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    I don't know what character to play.
     
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  24. Lacrymas Arcane

    Lacrymas
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    Pathfinder: Kingmaker
    Don't we all.
     
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  25. Luckmann Arcane Zionist Agent

    Luckmann
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    Paladin/Cleric/Inquisitor of Sarenrae.
     
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