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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Haplo

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Pillars of Eternity 2: Deadfire
One more thing a sequel needs to fix: Everything having such a short range. Entangle is unusable because of this: It's AoE is greater than its range.

Well, with Entangle and similar there's a simple fix: Featherstep.
 

deuxhero

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Flowery Land
I'm playing Sylvan Sorcerer. No Feather Step. Even then casting it 6+ times is excessive just to use a single first level spell.
 

PrettyDeadman

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I cast entangle but when enemy archers snipe all of of my team while they are stuck in vines.
 

Haplo

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Pillars of Eternity 2: Deadfire
I'm playing Sylvan Sorcerer. No Feather Step. Even then casting it 6+ times is excessive just to use a single first level spell.

Indeed. Do all 6 of your characters tend to charge enemies?
Also their pets and summons.

If you run a Horde, perhaps refrain from casting Entangle?

Although if you have the EA mod, your cleric can use Air Walk Communal, that's pretty neat.
 
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gurugeorge

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Strap Yourselves In
I must admit the one thing I found really annoying about P:K was the vast size and painfully long duration of the immobs, especially Entangle. Makes it useless. Unless ofc Freedom of Movement, but so far as I can see there's no Freedom of Movement, Mass, and in the early stages nobody has enough single FoMs to cover a whole team.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
No, but I think there's a Featherstep, Communal? Not entirely sure now.

Yeah, it’s third level and lasts forever. My whole freebooter range party play through is built around it.
 

Cyberarmy

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Divinity: Original Sin 2
Started a new playthrough, going to mix Aldori Defender with vivi. Shattering defences and such. A bit tanky a bit damager.
Dunno if I should go for crane style for wing and riposte and just good ol'shield with 2 w.style? Any suggestions?
Just me being a stupid fag.
 
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Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
I must admit the one thing I found really annoying about P:K was the vast size and painfully long duration of the immobs, especially Entangle. Makes it useless. Unless ofc Freedom of Movement, but so far as I can see there's no Freedom of Movement, Mass, and in the early stages nobody has enough single FoMs to cover a whole team.
For steel net and counter attack mostly. And a bit of RP?
Also i'm fucking stupid ofc no shields, I can cast shield on myself with vivi...

Just get Aldori dueling mastery. On all the time and initiative is sneaky good. Vivi splash is for spergs.

Main reason for Aldori D levels is weapon spec, training, and duelist gloves. Steel net is awesome but it’s a long way to eight. You could almost be to adaptive tactics (from swordlord prestige) instead and get DEX to damage along the way.
 

Sergiu64

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Sic semper tyrannis.
Well then the problem is you. Don't use 3 Maguses as your tanks. They were never designed to be a tank. If they were then they would have unique long lasting buffs and not depend on 1 minute per level ones.

You might as well use 3 sorcerers as melee and then complain how you need to buff a lot to tank. It is what you chose to play, suck it up now.

Christ... this game... Pets are OP - but no... I'm the problem if I use them as tanks. Maguses are OP - but no... I'm the problem if I use them as tanks. Instead I guess I have to use crap like Tower Shield specialist or be shoehorned into some kind of monk tanks.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
I must admit the one thing I found really annoying about P:K was the vast size and painfully long duration of the immobs, especially Entangle. Makes it useless. Unless ofc Freedom of Movement, but so far as I can see there's no Freedom of Movement, Mass, and in the early stages nobody has enough single FoMs to cover a whole team.
For steel net and counter attack mostly. And a bit of RP?
Also i'm fucking stupid ofc no shields, I can cast shield on myself with vivi...

Just get Aldori dueling mastery. On all the time and initiative is sneaky good. Vivi splash is for spergs.
Well then the problem is you. Don't use 3 Maguses as your tanks. They were never designed to be a tank. If they were then they would have unique long lasting buffs and not depend on 1 minute per level ones.

You might as well use 3 sorcerers as melee and then complain how you need to buff a lot to tank. It is what you chose to play, suck it up now.

Christ... this game... Pets are OP - but no... I'm the problem if I use them as tanks. Maguses are OP - but no... I'm the problem if I use them as tanks. Instead I guess I have to use crap like Tower Shield specialist or be shoehorned into some kind of monk tanks.

You’re the problem if you need to be overpowered to enjoy a game.

Pets are a good survival tactic for early levels on high difficulties but by the mid to late game start to suck resources that could be spent on other things to stay competitive, unless you’ve planned your whole build around teaming up with them.

Magi can do anything in a pinch, but this game is more grind than pinch so you gravitate to more fire and forget options. I’ve also found more team oriented builds and classes to pull their weight better in group play, so the magi end up on the bench both for MCs and companion builds.
 
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Delterius

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Entre a serra e o mar.
Well then the problem is you. Don't use 3 Maguses as your tanks. They were never designed to be a tank. If they were then they would have unique long lasting buffs and not depend on 1 minute per level ones.

You might as well use 3 sorcerers as melee and then complain how you need to buff a lot to tank. It is what you chose to play, suck it up now.

Christ... this game... Pets are OP - but no... I'm the problem if I use them as tanks. Maguses are OP - but no... I'm the problem if I use them as tanks. Instead I guess I have to use crap like Tower Shield specialist or be shoehorned into some kind of monk tanks.
No I mean, it seems your problem is that your party has become too click intense. The nice thing about Fighters and Wizards is that they complement each other. One is an auto-bot, the other clicks sometimes for specialized effects and then you can add a Magus in there as well for all the mandatory buff stacking.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
I must admit the one thing I found really annoying about P:K was the vast size and painfully long duration of the immobs, especially Entangle. Makes it useless. Unless ofc Freedom of Movement, but so far as I can see there's no Freedom of Movement, Mass, and in the early stages nobody has enough single FoMs to cover a whole team.
For steel net and counter attack mostly. And a bit of RP?
Also i'm fucking stupid ofc no shields, I can cast shield on myself with vivi...

Just get Aldori dueling mastery. On all the time and initiative is sneaky good. Vivi splash is for spergs.
Well then the problem is you. Don't use 3 Maguses as your tanks. They were never designed to be a tank. If they were then they would have unique long lasting buffs and not depend on 1 minute per level ones.

You might as well use 3 sorcerers as melee and then complain how you need to buff a lot to tank. It is what you chose to play, suck it up now.

Christ... this game... Pets are OP - but no... I'm the problem if I use them as tanks. Maguses are OP - but no... I'm the problem if I use them as tanks. Instead I guess I have to use crap like Tower Shield specialist or be shoehorned into some kind of monk tanks.

You’re the problem if you need to be overpowered to enjoy a game.

Pets are a good survival tactic for early levels on high difficulties but by the mid to late game start to suck resources that could be spent on other things to stay competitive, unless you’ve planned your whole build around teaming up with them.

Magi can do anything in a pinch, but this game is more grind than pinch so you gravitate to more fire and forget options. I’ve also found more team oriented builds and classes to pull their weight better in group play, so the magi end up on the bench both for MCs and companion builds.

That disagree is going to blow Cael’s mind.
 
Joined
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The Present
I'm definitely getting caught up in the early game indecision. I keep restarting to tweak a build or alter party composition. I drastically prefer Wizards to Sorcerers in general, particularly for Arcane Tricksters (my favorite prestige class). Still, I am getting very strongly tempted to do a sorcerer. My preferred bloodline is arcane, and it works very well with an intelligence based sorcerer (for the skill points). I am also seriously contemplating an Elemental bloodline to take advantage of the elemental focus DC enhancements (Phantasmal Killer anyone?). The Serpentine Bloodline ability to use enchantments on beasts and monsters is also undeniably attractive. Enchantment and Illusions are my favorite schools. I build my AT like ordinary generalist control wizards. Maximum utilization of ray sneak attacks isn't a priority. I wish it were. That would make settling on a build much easier.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
I think I'll just try to solo with my main, the game did become more fun when I abandoned the pet classes run so maybe you guys have a point.

My first full run was Sword Saint MC tank and was great. Just don’t run 3.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
I'm definitely getting caught up in the early game indecision. I keep restarting to tweak a build or alter party composition. I drastically prefer Wizards to Sorcerers in general, particularly for Arcane Tricksters (my favorite prestige class). Still, I am getting very strongly tempted to do a sorcerer. My preferred bloodline is arcane, and it works very well with an intelligence based sorcerer (for the skill points). I am also seriously contemplating an Elemental bloodline to take advantage of the elemental focus DC enhancements (Phantasmal Killer anyone?). The Serpentine Bloodline ability to use enchantments on beasts and monsters is also undeniably attractive. Enchantment and Illusions are my favorite schools. I build my AT like ordinary generalist control wizards. Maximum utilization of ray sneak attacks isn't a priority. I wish it were. That would make settling on a build much easier.

I'm definitely getting caught up in the early game indecision. I keep restarting to tweak a build or alter party composition. I drastically prefer Wizards to Sorcerers in general, particularly for Arcane Tricksters (my favorite prestige class). Still, I am getting very strongly tempted to do a sorcerer. My preferred bloodline is arcane, and it works very well with an intelligence based sorcerer (for the skill points). I am also seriously contemplating an Elemental bloodline to take advantage of the elemental focus DC enhancements (Phantasmal Killer anyone?). The Serpentine Bloodline ability to use enchantments on beasts and monsters is also undeniably attractive. Enchantment and Illusions are my favorite schools. I build my AT like ordinary generalist control wizards. Maximum utilization of ray sneak attacks isn't a priority. I wish it were. That would make settling on a build much easier.

Just drop the trickster. You’ve got other toons to finish off disabled dudes.

You lose all the sweet, sweet bloodline stuff if you go trickster. The main broken thing about it - sneak dice on each Ray - was fixed awhile back. Now you’ve got solid but unspectacular chip damage that you just don’t need in group play.
 
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Haplo

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Pillars of Eternity 2: Deadfire
You lose all the sweet, sweet bloodline stuff if you go trickster. The main broken thing about it - sneak dice on each Ray - was fixed awhile back. Now you’ve got solid but unspectacular chip damage that you just don’t need in group play.

How is 12d6 to multiple enemies in a round "chip damage"?
 

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