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Pathfinder Pathfinder: Kingmaker - Enhanced Edition - RTwP incline from Owlcat Games

Discussion in 'Owlcat Games' started by Elex, Nov 20, 2018.

  1. InD_ImaginE Magister Patron

    InD_ImaginE
    Joined:
    Aug 23, 2015
    Messages:
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    Pathfinder: Kingmaker
    Archon Aura affects any NPC, friendly or otherwise. Probably shouldn't be like that but that's how it is in the game.
     
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  2. Xamenos Learned Patron

    Xamenos
    Joined:
    Feb 4, 2020
    Messages:
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    Pathfinder: Kingmaker
    Are you talking about her infiltrating the camp? Just lose, the game still progresses. It only affects her personal quest, and you presumably don't care about that if you've left her half the level of your MC.
     
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  3. trimethylsilyl Educated

    trimethylsilyl
    Joined:
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    Location:
    xXx420xXx
    No, it shouldn't. The description (both in-game and on d20PFSRD) clearly says "hostile creatures". Guess it's time to report some bugs :salute:
     
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  4. Haplo Cipher Patron

    Haplo
    Joined:
    Sep 14, 2016
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    Pillars of Eternity 2: Deadfire
    So that you can heal Jaethal with your bard?
     
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  5. Daidre Augur

    Daidre
    Joined:
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    Location:
    Samara
    Pathfinder: Kingmaker
    I was messing around with Summoner from Call of the Wild mod trying to design most busted pet imaginable.
    So... let me introduce you a Winged Serpent!
    Show Spoiler

    [​IMG]

    This thing got 7 natural attacks, 5 at full bab:
    - 1 bite
    - 1 Tail
    - 1 Constrict (with tail)
    - 2 Claw
    - 2 Wing Buffets

    It also got feats:
    Show Spoiler

    [​IMG]

    And some tasty Eidolon abilities, like permanent Blindsight, Immunity to Crits and Precision Damage, 10/Lawful DR and Freedom.

    Stats naked:
    Show Spoiler
    [​IMG]

    And with some endgame equipment:
    Show Spoiler

    [​IMG]


    Cutie.
    And it also got 30+ Trickery and opens the locks for me.
     
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  6. Desiderius Found your egg, Robinett, you sneaky bastard Patron

    Desiderius
    Joined:
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    3,198
    Pathfinder: Kingmaker
    Nice. With Dirty Fighting from EA you can build a pet that Blinds, Disarms, Trips, and Sunders Armor all in one round.
     
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  7. Yosharian Cipher

    Yosharian
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    Jesus fucking christ
     
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  8. Desiderius Found your egg, Robinett, you sneaky bastard Patron

    Desiderius
    Joined:
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    3,198
    Pathfinder: Kingmaker
    That's with nerfed pet that CotW gives you. With Animal Growth working on CotW (it's bugged on main game) you can get pet up in the mid-50s STR.
     
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  9. Daidre Augur

    Daidre
    Joined:
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    Location:
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    Pathfinder: Kingmaker
    Most of Eidolons have Outsider/Elemental subtype so Animal Growth is not working on them, nor Legendary Proportions. You could get them to Large and Huge through Evolution, but it eats away half of the Evolution Pool Summoner has on the max level. You could even build Eidolon using normal pet, but those could not get size evolutions and miss out on useful immunities.

    So I would say that whole thing is not nearly as broken power-level-wise as it could be. Summoner's spellbook is pretty meh and he shares his equipment slots with Eidolon, so, for example, only one Stat Belt between the two of them actively gives its bonus.
    In whole, I am really impressed how well everything works. I did some extensive testing before starting my run and encountered only minor bugs.
     
    Last edited: May 7, 2020
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  10. Cyberarmy Love fool Patron

    Cyberarmy
    Joined:
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    Location:
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    Divinity: Original Sin 2
    You should name him Hakkar
     
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  11. Daidre Augur

    Daidre
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    Location:
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    Pathfinder: Kingmaker
    Thanks! I was still thinking about a name, since he really deserved one after all tanking, clawing and trap disarming he already did for me.

    Show Spoiler

    [​IMG]


    Well, it will take some time to get to the Winged part, but there is nothing that hard work and xp hoarding could not do.
     
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  12. Efe Arbiter

    Efe
    Joined:
    Dec 27, 2015
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    1,602
    if only skill user gets xp option is turned on and you use pet to disarm traps, does your mc get the xp or is it lost?
     
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  13. Daidre Augur

    Daidre
    Joined:
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    Location:
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    Pathfinder: Kingmaker
    In Eidolon case, Summoner MC gets xp properly and that sweetens the deal a lot since Eidolon could choose 2 skills as his class skills at level 2, got a really solid DEX and you can slap +6 Skill evolution on top of this. Only issue - it is not "present" for textbook events and dialogues, so actual character with highest skill value would be chosen instead. Does not harm trickery much, but for persuasion it would be a deal breaker. Big question if his Perception would be accounted for on worldmap too.

    I guess same should hold true for normal pets with this mod.
     
    Last edited: May 7, 2020
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  14. S0rcererV1ct0r Liturgist

    S0rcererV1ct0r
    Joined:
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    Guys, i never did a kineticist MC but wanna know. There are any water/air invocation/infusion that can compete with the might win button deadly earth?
     
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  15. Daidre Augur

    Daidre
    Joined:
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    Location:
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    Pathfinder: Kingmaker
    There is Cloud infusion that is almost the same damage-wise, only difference that you can't put Trip infusion on it and it does not create difficult terrain. It becomes available noticeably later though, Deadly Earth is on lvl 13 and Cloud on lvl 17 and requires composite blast with Air as one of the components (physical version of Air Element, not Electricity, but Air + Electricity will give Thunderstorm version of Cloud).

    Beside, Fire > Earth > Air would give both and you could go nuts with Cloud (Sandstorm, Air + Earth or Plasma, Air + Fire) on top of the Deadly Earth (Magma, Fire + Earth).
     
    Last edited: May 8, 2020
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  16. Xamenos Learned Patron

    Xamenos
    Joined:
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    Pathfinder: Kingmaker
    Earth/Water/Air gives you Mud (water/earth) Deadly Earth and Sandstorm (Air/Earth) Cloud.
     
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  17. Daidre Augur

    Daidre
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    Pathfinder: Kingmaker
    It means no Energy Blast to target Touch AC ans all composites is pure a Physical damage. Always targeting full AC hurts any Kineticist a lot.
     
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  18. Xamenos Learned Patron

    Xamenos
    Joined:
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    Pathfinder: Kingmaker
    Does it? You can just put a Wall/DE/Cloud on top of whatever you can't hit with single-target blasts. Requires a bit of management for your melee dudes to not step into lava, but it's not hard to do.
     
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  19. Daidre Augur

    Daidre
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    Pathfinder: Kingmaker
    There is still no AoE until the wall on lvl 11 and that cripples characters for the first 2-3 chapters when the game at its hardest. Plus, ghosts in the last chapters get fully damaged by fire but mitigate huge portion of the Physical blasts, so it would suck for endgame too.
     
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  20. Xamenos Learned Patron

    Xamenos
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    Pathfinder: Kingmaker
    Granted, physical blasts are not as good in the early game. But those ghosts aren't tough or widespread enough to be a consideration for your build. And they take half damage from physical blasts, while a single element energy blast deals less than half the damage of a hybrid physical, disregarding metamagic, so there's not that much difference in damage dealt. Even if your kineticist can't solo them, that's why you have the rest of your party.

    A pure physical kineticist may be a bit worse, but worse =/= suck.
     
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  21. Yosharian Cipher

    Yosharian
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    Check this out comrades, Holic92 (creator of COTW) just dropped a hot new AI mod:

    https://github.com/Holic75/KingmakerAi/releases/tag/0.1



    Turn-based mod makes the actions fly by insanely fast but I counted each action:

    1) Blasphemy (triggered by some sort of trap)
    2) Cold Ice Strike
    3) Quick Channel Negative Energy
    4) Greater Command
    5) Cold Ice Strike
    6) Quick Channel Negative Energy
    7) Slay Living

    the video demonstrates the AI actually selecting disables or nukes based on enemy status

    I asked Holic if it was scripted or dynamic, he claims its dynamic

    I attach the conversation here for those that are interested

     
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  22. Beggar Savant

    Beggar
    Joined:
    Dec 7, 2014
    Messages:
    419
    [​IMG]

    Finally finished it. It still remains an unbeatable game on steam (only 6% of owners finished it). And what a mixed bag it was. Hard to praise and hard to decline it. Basically it is for people who want to scratch their RPG itch.
    Doubt I'll ever replay it since the first chapter of the game is... the peak. Everything is a slow but steady downhill from there, until late into the game it hits rock bottom and ends with an anti-climatic ending. Thousands of trash mobs, terrible dungeons and weak characters with their childly-emotional quests. And the sequel looks the same. I guess I'll touch it when I feel the urge to scratch my RPG itch.
     
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  23. InD_ImaginE Magister Patron

    InD_ImaginE
    Joined:
    Aug 23, 2015
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    1,980
    Pathfinder: Kingmaker
    So another new game from me :negative:

    When will I finish my 3rd playthrough this way :negative:
     
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  24. InD_ImaginE Magister Patron

    InD_ImaginE
    Joined:
    Aug 23, 2015
    Messages:
    1,980
    Pathfinder: Kingmaker
    Oh btw CotW is downloadable in Nexus, including latest version (or in this case only the latest version).

    He disabled historical items and forums/comments tho. But you can get the latest version there.

    On the latest version, he changed Animate Dead to actually animate a corpse (not sure if it requires humanoid one or not). On the description it said that it animates the corpse with the same stats and equipment at the cost of not being able to loot them after. I personally think this as a big nerf as Animate Dead was pretty much supposed to be the best meatshield spell in the game so I am refraining from using it for now.
     
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  25. Yosharian Cipher

    Yosharian
    Joined:
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    3,811
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    Hmm
     
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