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KickStarter Pathfinder: Kingmaker Pre-DLC Thread [GO TO NEW THREAD]

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,458
Location
Russia atchoum!
they're doing a pretty good of fixing what's out there at a fast pace. It's more than most companies effort put in, that's for sure.

Yeah, Agile development, or in Russian "тяп-ляп" or how my grandfather used to say "срала-мазала" when my grandma was quickly sweeping and mopping floors...
 
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Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,969
Location
Russia
Evils just get the best deals in this game

zrDbDvB.jpg
ancient lich cyclops as master of magic? yes pls

now to sell all these innocent people inside soulbottles for profit and re-populate ex-Varn lands with my own loyal cultists

and then there is that barbarian-bro sword which people already posted. oh, that sword...
 
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Lawntoilet

Prophet
Patron
Joined
Oct 5, 2018
Messages
1,840
and then there is that barbarian-bro sword which people already posted. oh, that sword...
There are some pretty awesome endgame weapons from Artisan masterpieces and from the end of the Well quest:
sMkEZTs.png


pKXjlWI.png


UzIRtxG.png


6bgt3akosos11.png


Also apparently an Artisan Masterpiece Earthbreaker +5 that can stack AC -2, and a Bastard Sword +4 that gives Will Saves +2 and +6 Charisma, good for a Paladin or boosting Valerie's Regent stats
 

Risewild

Arbiter
Joined
Mar 23, 2018
Messages
496
Location
Australia
Can we pay to improve our weapons like in the actual P&P game?
Like, paying for my +1 dagger to become a +2 or to add abilities (like acidic or returning).

By what I read, it seems like you can't improve weapons by paying tons of money. If this is true, it kinda restricts what weapons to use in the game, and make "specialized weapon" characters hard to make unless we already know which "good" weapons the game will give us.
 

Cael

Arcane
Joined
Nov 1, 2017
Messages
20,575
Can we pay to improve our weapons like in the actual P&P game?
Like, paying for my +1 dagger to become a +2 or to add abilities (like acidic or returning).

By what I read, it seems like you can't improve weapons by paying tons of money. If this is true, it kinda restricts what weapons to use in the game, and make "specialized weapon" characters hard to make unless we already know which "good" weapons the game will give us.
That only works if your DM allows it to happen. It is not a given right that you get to improve your weapons. There are good reasons why the crafting feats exist.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,050
I just figured out that this game has something that you don't notice when it is missing and are super angry when it is in the game. Something that both PoE and IE games had but this game is missing. Can you guess yet?
It is missing fucking pathfinding issues!! Fuck yea! And it only took me 100h of playing it to notice it :)
 

Risewild

Arbiter
Joined
Mar 23, 2018
Messages
496
Location
Australia
That only works if your DM allows it to happen. It is not a given right that you get to improve your weapons. There are good reasons why the crafting feats exist.
And the same goes for crafting feats, it only works if the DM allows them to be chosen. And it also goes for everything else, the DM has the final say on what is allowed or not, but the base rules are that both craft and pay for enchantments are allowed.
To disallow one, another or both is using house rules. :)
 

santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,684
My team has the sexiest and deadliest waifus you can recruit.
I just figured out that this game has something that you don't notice when it is missing and are super angry when it is in the game. Something that both PoE and IE games had but this game is missing. Can you guess yet?
It is missing fucking pathfinding issues!! Fuck yea! And it only took me 100h of playing it to notice it :)

The pathfinding is mostly good, but there have been plenty of times I've noticed characters dancing around in combat instead of going to the target, even when there's actually enough space to reach them.
 

Andnjord

Arcane
Joined
Aug 22, 2012
Messages
3,093
Location
The Eye of Terror
and then there is that barbarian-bro sword which people already posted. oh, that sword...
There are some pretty awesome endgame weapons from Artisan masterpieces and from the end of the Well quest:
sMkEZTs.png


pKXjlWI.png


UzIRtxG.png


6bgt3akosos11.png


Also apparently an Artisan Masterpiece Earthbreaker +5 that can stack AC -2, and a Bastard Sword +4 that gives Will Saves +2 and +6 Charisma, good for a Paladin or boosting Valerie's Regent stats
Where is that dueling sword from? My main char is an Aldori Defender :)

Also, has anyone found some good Estocs? Except for that +1 Agile from the Womb which comes way too late for what it is, I haven't found anything yet :(
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,050
I just figured out that this game has something that you don't notice when it is missing and are super angry when it is in the game. Something that both PoE and IE games had but this game is missing. Can you guess yet?
It is missing fucking pathfinding issues!! Fuck yea! And it only took me 100h of playing it to notice it :)

The pathfinding is mostly good, but there have been plenty of times I've noticed characters dancing around in combat instead of going to the target, even when there's actually enough space to reach them.
I have not, I noticed them dancing but that was because my other units were blocking space. Sometimes a bit of problem happens when trying to use reach weapons, but that was rare.
 

Lawntoilet

Prophet
Patron
Joined
Oct 5, 2018
Messages
1,840
and then there is that barbarian-bro sword which people already posted. oh, that sword...
There are some pretty awesome endgame weapons from Artisan masterpieces and from the end of the Well quest:
sMkEZTs.png


pKXjlWI.png


UzIRtxG.png


6bgt3akosos11.png


Also apparently an Artisan Masterpiece Earthbreaker +5 that can stack AC -2, and a Bastard Sword +4 that gives Will Saves +2 and +6 Charisma, good for a Paladin or boosting Valerie's Regent stats
Where is that dueling sword from? My main char is an Aldori Defender :)

Also, has anyone found some good Estocs? Except for that +1 Agile from the Womb which comes way too late for what it is, I haven't found anything yet :(
The dueling sword is
behind the door in the Lonely Barrow, which you apparently have to complete the Well quest to open.
I haven't found any good Estocs except the one you mention, though.
 

Andnjord

Arcane
Joined
Aug 22, 2012
Messages
3,093
Location
The Eye of Terror
and then there is that barbarian-bro sword which people already posted. oh, that sword...
There are some pretty awesome endgame weapons from Artisan masterpieces and from the end of the Well quest:
sMkEZTs.png


pKXjlWI.png


UzIRtxG.png


6bgt3akosos11.png


Also apparently an Artisan Masterpiece Earthbreaker +5 that can stack AC -2, and a Bastard Sword +4 that gives Will Saves +2 and +6 Charisma, good for a Paladin or boosting Valerie's Regent stats
Where is that dueling sword from? My main char is an Aldori Defender :)

Also, has anyone found some good Estocs? Except for that +1 Agile from the Womb which comes way too late for what it is, I haven't found anything yet :(
The dueling sword is
behind the door in the Lonely Barrow, which you apparently have to complete the Well quest to open.
I haven't found any good Estocs except the one you mention, though.
Cool, as soon as I deal with that Barbarin bogaloo I'll get working on those 50 monsters then!
 

Lawntoilet

Prophet
Patron
Joined
Oct 5, 2018
Messages
1,840
If anyone (like me) is still having issues with Bokken dying whenever you visit Oleg's after the latest patch, this worked for me:
- Open your save file as a .zip archive
- find the file that ends with "OlegsTradingPost_DefaultState.json"
- Use a json editor to find root>m_EntityData>36Descriptor>m_Damage: 9
- Change "9" to "0" , save the file and overwrite the one in your save file archive
Bokken should be alive now at Oleg's.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Bought this on impulse today after I saw the screenshots of the items posted in this thread.

Just a +5 with a cool effect or two is way more exciting to me than all the weird properties a PoE item can have. Made me feel like it was Baldur's Gate items, replete with a cute little story that's not just text vomit.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,094
Hotfix 1.0.10 – October, 17th 2018

Hello everyone!
Please, be aware that there are plot spoilers in the descriptions below (in the Quest, Areas and Kingdom sections)!

Quests
  • "Assemble a Militia in Varnhold" could be started before the player was able to enter Varnhold. Resolution: fixed.
  • Not all the guards were triggered into aggressive state while completing "Intervene in Varnhold" objective, making the quest impossible to complete. Resolution: fixed. For players, who already encountered this issue, Tirval has a new dialog to complete the objective.
  • Amiri's sword repair didn't count in the companion's quest ("Reforged Blade"). Resolution: fixed. Affected saves files have also been corrected.
  • Valerie's first companion quest was easy to miss - its starting event was active for 10 days only. Resolution: the active period of the starting event was extended.
  • "Search for poachers somewhere in the Narlmarches" objective could not be completed due to the chance that the related special encounter didn't happen. Resolution: fixed.
  • The dialogue with Eimar could be interrupted ("The River's Justice" quest), making the quest impossible to complete. Resolution: fixed.
  • Romance with Tristian didn't continue in some cases after events at the "Abandoned keep" area during the "Betrayer's flight" quest. Resolution: fixed. Unfortunately, the affected saves couldn't be fixed. Those players who want to continue romance with Tristian have to use saves before "Betrayer's flight" quest completion.
  • Players could use the rule posts after the debates ("Inconsequent Debates" quest), which led to Jubilost becoming a frog permanently. Resolution: fixed.
  • Dialogue with Alondi ("A Bard's Calling" quest) was interrupted after the first phrase, making the quest impossible to complete. Resolution: fixed.
  • "Impatient Pirates" quest didn't finish in some cases. Resolution: fixed.

Areas
  • Pitax Wardens had their Combat Expertise bonuses multiplied every time players saved the game. Resolution: fixed.
  • Dialogue with Nyrissa could not be finished in some cases at "Abandoned Keep" area. Resolution: fixed.
  • It was possible to do the "Shrewish Gulch" book event more than once. Resolution: fixed.
  • Party could be teleported to a random area after the Book Event at "Castle of Knives" area. Resolution: fixed.
  • There was a chance to get the second copy of Briar at Pitax King Palace. Resolution: fixed.
  • There was incorrect entrance into "Empty Skull Rock" area. This area couldn't be found by perception check on the Global Map. Resolution: both issues are fixed.
  • There was incorrect entrance into "Middle of Nowhere" area. Resolution: fixed.
  • Dialogue with Salim Ghadafar was triggered every time after loading at "Castle of Knives" area. Resolution: fixed.
  • There were several issues with navigation at "Castle of Knives" area (some loot chests were unreachable; no collisions for some models). Resolution: fixed.
  • Players couldn't loot dead Darwen at "Brineheart". Resolution: fixed.
  • There were two areas for Amiri's companion quest with the same names ("Six Bears Camp") which confused players. Resolution: fixed. The outdated area changed its name now.
  • Under certain conditions, quest NPCs could not appear at "Flintlock Grasslands" area infused by the First World (the last chapter). Resolution: fixed.
  • Bartholomew could be missing at "Wizard's Laboratory" area when players tried to return his whip. Resolution: fixed.
  • Amiri could keep immortal state after completing events at "Flintlock Grasslands" area. Resolution: fixed.
  • "Shallow Gulch" area doesn't require perception check on the Global Map anymore.
  • One of the areas had incorrect type and visualization on the Global Map. Resolution: fixed.
  • The dialogue (Merchant in Distress) didn't work correctly if players resolved the event with fey-pranker peacefully. Resolution: a new dialogue option has been added.
  • Dialogue with goblins located behind the Lamashtu statue was not available. Resolution: fixed.

    User Interfaces
  • Characters in Inventory could become black-and-white in some cases. Resolution: fixed.
  • HP-bar is improved to indicate correctly Hit Points left.
  • Interaction and exit area markers got stuck in the game frame sometimes. Resolution: fixed.

    Kingdom
  • Pitax final kingdom event didn't start. Resolution: fixed.
  • Brevoy councilor didn't appear at "Throne Room" area and Kingdom development couldn't progress. Resolution: fixed.
  • The project to get rid of Lander Lebeda's spies was not available. Resolution: fixed.
  • Kingdom could be destroyed without triggering the gameover dialogue in some rare cases. Resolution: fixed.
  • The kingdom event "A Mysterious Letter has Arrived at the Castle" (the letter from Linxia; "Deal With the Devil" quest) didn't finish correctly. Resolution: fixed.
  • Building tooltips have numbers of the kingdom stats which are upgraded by the specific building now.

    Classes & Mechanics
  • Players who strayed from their prescripted alignment as divine classes and lost their spells asked us to provide them with a way to atone for their transgressions. Resolution: Jhod Kavken and Arsinoe sell Scrolls of Atonement now. Using that scroll returns you to the alignment you selected during character creation at the start of the game which in turn should help characters if they lost their spells.
  • There was empty description for the buff that caused 50% chance of a spell failure due to the First World influence in some areas. Resolution: fixed.
    Warpainted Skull of Duthica disappeared after use and did not summon two barbarian spirits. Resolution: Warpainted skull can be properly used once per day and summons two barbarian spirits.
  • There could be two copies of Grimoire in Blakemoor's inventory. Resolution: fixed.
  • Companions who died from the Disintegrate spell disappeared from the party. Resolution: fixed.
  • Jaethal and Linzi became invisible if they died from the Disintegrate spell. Resolution: fixed.
  • Vital Strike inflicted extremely low damage. Resolution: fixed.
  • Bokken's masterpiece didn't work. Resolution: fixed.
  • Lawful Neutral Inquisitors and Clerics of Torag could not cast spells. Resolution: fixed.
  • Enchanted shields no longer give double bonus when equipped (some extraneous enchantments may still remain in older saves).
  • Animal Companions that Druids got from Animal Domain did not scale properly off druid level (while the animal companions that Inquisitors and Clerics got from the same domain were doing just fine). Resolution: fixed.
  • Hospitalers and Empyreal Sorcerers could not select Selective Channel and Extra Channel. Resolution: fixed.
  • The Energy Source ring did not give additional Channel Energy charges to Hospitalers and Empyreal Sorcerers. Resolution: fixed.

    Miscellanous
  • There was an issue with one of Nyrissa's animations. Resolution: fixed.

  • System
  • Zip library is upgraded to fix some rare save corruption issues. Unfortunately, affected saves files can not be corrected.

 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,185
Play now or wait for more hotfixes? :stunned:

Play now. Game is amazing, best CRPG since Baldur's Gate. It's the new standard for incline (bugs aside, what do you expect, it's a very complex game) for CRPGs. That said, I didn't notice many bugs in my own playthrough, but I know they're out there. Nothing gamebreaking for me all the way up to the end of Ch. 3, and then re-rolled a new character and having great fun doing it all over again. Play it now and roll with the punches (they actually do fix a lot of stuff with hotfixes).

No ,no ,no, its an unplayable mess still . If i knew it before,i would have delayed playing it a few months. You will spend many hours to end up with a broken game session. Kingdom management is not working right still, when your companions tell you to meet them in the palace garden and you have no palace to build let alone a garden it kinda hint at cut or bugged content.Chapter 5 + is unplayable still , even early chapters are bugged and the game let you happily play with your save games till something broke.
 

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