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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Joined
Feb 11, 2007
Messages
2,951
New feature: you can now enter the Global Map straight from your throne room. No need to run through the capital every time you're leaving the castle anymore!

How long does it usually take for them to move a patch from beta?
 
Last edited:

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,955
Location
Russia
If all the pit spells are Conjuration then Conjurers now might have something on Sirocco spammers or even better, and they were already godly.

FINALLY they flexed their imagination and realised they could tie shops in capital to kingdom stats.
 
Last edited:

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,883
If all the pit spells are Conjuration then Conjurers now might have something on Sirocco spammers or even better, and they were already godly.

FINALLY they flexed their imagination and realised they could tie shops in capital to kingdom stats.
There was a mod that did that exact thing but the guy stopped updating it with patches so it stopped working a while ago.
100% that they got the idea from that mod.
 

Thonius

Arcane
Joined
Sep 18, 2014
Messages
6,495
Location
Pro-Tip Corporation.
Cheated a bit new spells are incline visually and mechanically, you can make some combos like - place the pit and push enemy there with bull rush, or tsunami or something.
 

santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,678
My team has the sexiest and deadliest waifus you can recruit.
Your math is as bad as your understanding. The spells you already have will never move. And nothing sneaks in, it just adds new spells that you chose when you level up. Also you don't need to swap characters all the time, you can just take a single set of 6 characters through the whole game. And tank characters barely have anything on their hotkeys, ranger too. So it is only spell casters, so each level (which takes ages) you get several new spells if you are lucky, that take less than a minute to re-arrange. And you don't even need to.

Basically you need a better excuse for not playing this because the one you have is stupid.

It would take Owlcat a fucking minute to edit their code to make the "Don't add shit" option work, too.

This is supposedly fixed in the 1.3 beta.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,138
Pillars of Eternity 2: Deadfire
Huh, good thing I took Greater Focus Conjuration on Octavia.
That Rod of Power Source +4 Conjuration DC will also come in handy.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,228
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Whoops, missed this: https://steamcommunity.com/games/Pathfinder_Kingmaker/announcements/detail/1822175863327047526

Hotfix 1.2.7 – March 20th, 2019
20 MAR @ 12:10PM - THEZEISONSHA

Dear Pathfinders,

apart from the usual fixes, we are happy to announce the release of a new free DLC, "Arcane Unleashed"! A selection of mighty spells, a scroll merchant for your capital, and even a new pet - check it out for yourself! You can download it straight away if you like what you see:

Please, be aware of plot spoilers in the description below (in the Quest and Area sections)!

Areas
  • When returning to Lostlarn Keep in the main campaign, if Varn's General is alive and guarding the portal, the player could receive the sword that the General is using in the cutscene. This wasn't supposed to happen. Resolution: fixed.
  • In very rare cases, interacting with the fog in the "House at the Edge of Time" area could lead to incorrect behavior of said fog. Resolution: as a temporary measure, we've added a way to restore the fog's function. You can trigger it by changing floors in the House at the Edge of Time.
Quests
  • Certain kingdom conditions can lead to a decreased chance of random encounters on the global map. This had the unintended side effect of making it too hard to find your throne in the "Runaway Throne" quest. Resolution: now there is a kingdom event that will disclose the throne's location if the quest hasn't been completed after a while.
  • In Pitax, the quest log didn't follow the progression of the main quest properly. Resolution: fixed.
Items
  • Scroll of Hypnotism had an incorrect Spell Level. Resolution: fixed.
  • Scroll Of Summon Monster IV d4+1 didn't work. Resolution: fixed.
Miscellaneous
  • Willas Gunderson's portrait didn't display during dialogues. Resolution: fixed.
A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please, report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.

https://steamcommunity.com/games/Pathfinder_Kingmaker/announcements/detail/1826679904514990938

Patch 1.3 open beta! - March 20, 2019 - Part 1
20 MAR @ 4:32PM - MORTHEIM

Dear pathfinders,

We are happy to inform that the Beta of Version 1.3 is available for everyone - this time on GoG as well as Steam!

Just to remind you:
  • all you need to do to participate is switch to the "betatest" branch and enter the code "Ms0SJWRhSRuo". Find detailed info and instructions over here: https://owlcatgames.com/content/beta-test . Those players who took part in the Beta test for earlier versions will just have to switch to the "betatest" branch and update the version.
  • you will be able to send us your thoughts together with all the required information (a screenshot and a save file are collected automatically) by pressing F11 and clicking on the "Report bug" button attached to right edge of the screen. You could also really help us out by turning on logs (here's a how-to: https://owlcatgames.com/content/bug-report-technical ). Doing so enables the "Report bug" button to also send us your logs, but makes the game a bit slower, so you might want to turn logging off after taking part in the beta.

Patch Highlights:
  • New feature: you can now enter the Global Map straight from your throne room. No need to run through the capital every time you're leaving the castle anymore!
  • Added new icons for items, books, letters and notes.
  • Added new visual effects for spells such as Boneshaker, Telekinetic Fist, Thorn Body, Molten Orb, Dominate Animal and others, as well as improved some of the existing ones.
  • Added ASUS Aura integration.
  • Several interface improvements:
    • resources on the global map will now show which region they are located in and whether the player can already claim them,
    • the tooltips for kingdom stats will reflect which advisor governs which stat,
    • pets' stats will always be shown in the inventory and the character sheet, to the right of the pet's owner,
    • character sheet will now show the damage dealt by additional attacks with equipped weapons, such as those gained through high BAB and special abilities,
    • a weapon's description will display the damage that the chosen character is going to deal with it,
    • the articles inside main sections of the encyclopedia will be sorted alphabetically,
    • multiple improvements to the spellbook interface, including metamagic, opposing schools, specialization and domain slots, etc.
  • Fixed around 500 typos.
  • Numerous improvements to visuals, animations, audio, and localizations.

Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Areas

  • Minor NPCs at the "Camp at the Capital Gates" area will now react with short quips if the player interacts with them.
  • At the "Swamp Road" area (the place where you first meet the Technic League), a companion that was given up as a slave would return to help the player fight if they got attacked during rest. Resolution: fixed.
  • Resting in the Ravaged Capital in the last chapter of the game will now skip time, as it should.
  • On the global map, the "Pitax River Bend" area would still look like it hasn't been visited before even after it has been. Resolution: fixed.
  • Corrected the difficulty of skill checks at the "Rushlight Fields" area.
  • Tiefling could get so confused when entering the Throne Room that they could lose their tails somewhere. Resolution: glued those tails on there for good.
  • At the "The Tomb's Threshold" area, Cephal wouldn't receive the "Staff of the Whispering Souls" from friendly Zordesh, as he should. Resolution: fixed.
  • In the "House at the Edge of Time" area, it will now be easier to get Nyrissa's Third Key. From now on, the player can get to the room where it is held straight from the cellar - the location that used to be between them has been removed. Also, the player doesn't have to be in a specific state to be able to get the key. Finally, the key icons will now be displayed as quest items.
  • Before the final dialogue in Varnhold in the final chapter, Maegar Varn and his warriors could run away to random locations on the map. Resolution: fixed.
  • At the "Abandoned Keep" area, a certain book was hard to find and pick up because it wasn't highlighted properly. Resolution: fixed.
  • In the "Littletown" area, the bards' animations wouldn't work properly during combat. Resolution: fixed. Also, the bards at the Littletown tavern will now have more ambient animations. The difficulty of the diplomacy check in the same tavern has been increased. Finally, Irovetti has decided to dispatch a guard regiment to better protect his bards in Littletown.
  • After the battle at the "Pitax Square" area, Stefano Mosconi would start the wrong dialog. Resolution: fixed.
  • During the drunken melee event at the "Rushlight Fields" area it was possible to use buffs, armor and magic items. Resolution: fixed.
  • At the "Goblin Fort" area, the cutscene of prisoners running away has been improved.
  • Not all options were available during the dialogue with Kharn Vereel in the "Pitax Town" area. Resolution: fixed.
  • From now on, after Linzi's final cutscene in the House at the Edge of Time, the items she's wearing will return to the party's inventory.
  • Anoriel Eight Eyes and Arsinoe stood on the same spot after the final cutscene in the "Camp at the Capital Gates" ares. Resolution: fixed for those playthroughs that haven't reached that cutscene yet.
  • At the "Fey Glade" area, the camera could be moved far away out of the bounds of the actual map. Resolution: fixed.
  • Characters would stop attacking their "personal Souleaters" after the first attack. Resolution: fixed.
  • Flying stones have been sighted at the "Varisian Caravan" area. Resolution: flying stones herded off to undisclosed location, all witnessess taken care of.
  • It was impossible to loot a barrel in the prot of Pitax. Resolution: the barrel is now empty, and over at the Pitax Royal Palace, ranger Gaetane's backpack has suddenly gotten heavier.
  • In the "Lonely Barrow" area, one of the containers wouldn't become highlighted when hitting Tab. Resolution: it was removed, and its contents moved to a different container nearby.
  • When meeting the General from "Varnhold's Lot" DLC in the final chapter, they could appear as hostile to the player. Resolution: fixed.
  • Some of the chests in the House at the Edge of Time had incorrect loot, or even no loot in them. Resolution: fixed.
  • One of the loot containers in the Hunting Lodge didn't work. Resolution: fixed.
  • During the first fight with Kalannah, sometimes all opponents became friendly towards the player. Resolution: fixed.
  • At the "Other World" area, it was impossible to disarm one of the traps. Resolution: fixed.
  • Wrong title on an entrance in the House at the Edge of Time: it stated "Second Floor", but lead to the basement. Resolution: fixed.
  • Important Pitax NPCs will now be marked on the local map.
  • Annamede Bellavarah and Ilora Nuski didn't leave Pitax Town in some cases, even when promising to do that. Resolution: fixed.
  • One of the traps in the Whiterose Abbey didn't work as intended. Resolution: fixed.
  • Added tooltips to the local map for the "Ravaged Capital" area.
  • In the final chapter, the enemies at the "Flintlock Grasslands" area displayed the wrong visual effects and dropped loot when they shouldn't have. Resolution: fixed. The fix will apply once you leave and re-enter the area.
  • At the "Wilderness Clearing" area, where the encounter with townsfolk fleeing from the capital takes place, the local map didn't show an area exit marker. Resolution: fixed.
  • In the area "Sharp Fangs Tribal Camp", a few skeletons were spotted hanging in mid-air. Resolution: fixed.
  • In Varnhold, the dialogue between Varn and a Merchant would get entered in the log more than once. Resolution: Fixed.
  • Added new enemies to the House at the Edge of Time - Autumn Golem and Summer Golem. This should make the encounters in the area a bit more varied.
  • In some cases, the Governor could not spawn in Irovetti's palace in the final chapter. Resolution: Fixed.
  • In the "Adamantine Shield Fortress" area, corpses could float in mid-air. Resolution: fixed.
  • At the "Vordakai Tomb" area, you can now attack the daemon guard not only from dialogue.
  • At the "Varnhold Stockade" area, your characters could pass through one of the walls. Resolution: fixed.
  • At the "Vordakai Tomb" area, some of the low-level scrolls in loot containers have been exchanged for higher-level scrolls.
  • At the "Armag's Tomb" area, some of the barbarians never left, even when they intended to. The same happened to Amiri in the House at the Edge of Time. Barbarian stubborness? Resolution: fixed.
  • In the Pitax palace, a door couldn't be opened because it was locked "from the other side" no matter which side you pick.
  • During the illustrated event at Pike Stretch, depending on player's choices the acting character didn't die while the text stated otherwise. Resolution: fixed.
  • At the ''Kellid Barbarian Camp" area, the party will now rest after the book event.
  • Added a bark from the main character which signalizes that the party has entered a magic-hampering zone in the Abandoned Keep or the House at the Edge of Time.
  • In some areas, the Raven didn't have a portrait. Resolution: fixed.
  • In the "Ravaged Capital" area during the final chapter, players could sometimes fall through the ground textures. Resolution: fixed.

Quests

  • The task "Find three mirrors" of the "Mirror Memories" quest wouldn't complete even once the whole quest has been finished. Resolution: fixed.
  • While travelling to "The Tomb's Threshold" area, Cephal and Varn could misremember the outcome of the events in the Old Stump village. Resolution: fixed.
  • In some cases, the final dialogue with Amiri during the "Reforged Blade" quest could start twice. Resolution: fixed.
  • The different tasks of the "Affairs of the Heart" quest wouldn't complete as intended. Resolution: fixed.
  • Added a lingering objective to the "War of the River Kings" quest to avoid having this quest with no active objectives.
  • In some cases, Ilora Nuski would be incorrectly assumed as still alive during the dialogue in the throne room after defeating Irovetti.
  • Kanerah and Kalikke will not discuss the events in Aldori's mansion if the player has installed the "Wildcards" DLC after finishing the prologue.
  • The player is now able not to deal with Irlene at her first dialogue.
  • Former bandits, who switched over to the player's side during the fight with Stag Lord, will now leave the Stag Fort once the player leaves it.
  • Edrist Hanvaki's dialogue didn't allow to tell him about his brother's death if the player didn't carry the brother's letter, which led to confusion. Resolution: it is now possible to inform Edrist about Tomin's death, although Edrist would still ask for a letter as a proof.
  • The task "Read Kesten's note" in the "Witch Hunt" quest would fail upon the completion of the quest. Resolution: the task will now complete whem talking to Kesten at the "Shrine of Lamashtu" area.
  • The quest "The Nature of the Beast" now fails if the quest "Troll Trouble" has reached the "Check up on the reclusive mage" stage.
  • Some of the events connected to the quest "An Amusement for the Nobles" happened even if the player refused to take part in it. Resolution: fixed.
  • In the "Season of Bloom" quest it was sometimes possible to skip the "Go up the Gudrin river to find Kesten and his militia" task, also leading to it staying active until the end of the quest. Resolution: fixed.
  • Missing localization for two quest completion texts added.
  • It was possible to make certain skill checks several times during the dialoguewith Willas Gunderson about the events at Candlemere, gaining experience for each successful throw. Resolution: fixed.
  • The dialogue option that allowed to attack the mesmerised cyclopes at the "City of Hollow Eyes" area didn't work. Resolution: fixed.
  • Tiressia will stop providing more feather tokens once the "Delicate Situation" quest has been finished.
  • Players will no longer be able to initiate a mutiny against captain Martyn in Pitax tavern if they already revealed Wellar's plot to Martyn.
  • In "The River's Justice" quest, some of the NPCs had to leave during the dialogue with Eimar, but didn't. Resolution: fixed.
  • After killing Old Kagar during the "Lost Child" quest, the player could receive the wrong version of the "Talk to the boy's mother at the capital tavern" task. Resolution: fixed.
  • The player could receive one of the tasks of the quest "A Simple Favor" at the wrong place and time. Resolution: fixed.
  • At the Old Sycamore, sending the kobold and mite hunters to be eaten by the worg will now fail the "Death to Worgs" errand.
  • In the "Earthbreaker" artisan quest, the inquisitor had an incorrect appearance and characteristics. Resolution: fixed.
  • The unicorn that is needed to complete the quest "A Simple Favor" can now be found in the Narlmarches.
  • Varrask's Enemy didn't show up in the Secluded Lodge if the "Witch Hunt" quest is active. Resolution: Varrask's Enemy stays away from the Secluded Lodge only during "Witch Hunt" events that happen at the lodge itself.
  • Jubilost no longer tells he is working on solving the riddle if the riddle has already been solved.
  • Tirval could be asked about the militia before the appropriate quest had started. Resolution: fixed.
  • Made sure that friendly Hargulka and Tartuk appear in the "Troll lair" area in the final chapter when they should.
  • The illustrated event at the barbarian camp at the "Varnhold Vanishing" chapter provided two almost identical paragraphs if the player met and didn't kill Bolga at the old spriggan's lair. Resolution: only one line is shown now.
  • The dialogue with Kargadd's children could happen before the player had met Kargadd while implying that the player already had. Resolution: fixed.
  • The "Talk to Kimo" objective didn't complete as intended in the "Affairs of the Heart" quest. Resolution: fixed.
  • Octavia's mother, Marchioness Clarida Della Fiorni, would appear in the throne room too soon - before the completion of the "Highborn at Heart" quest. She could also appear before the player under various guises (as a dwarf, orc, gnome, etc.) Resolution: fixed. Now she'll stand next to Valerie in the capital square. Her passion for dressing up has been reduced to the minimum.
  • During the Rushlight event Irovetti addressed Valerie even though she wasn't in an active party with the player. Resolution: fixed.
  • Tristian was talking during the dialogue with Tsanna at the "Secluded Lodge" area even though he wasn't in the player's party. He did the same during the dialogue with Eimar at Rushlight. Resolution: fixed. Taught the telepath some basic eavesdropping manners.
  • Jhod called the player "baron" before the player actually became one. Resolution: fixed.
  • In the quest "The Curse of Candlemere", it was possible to complete the quest, but not have the opportunity to tell Willas Gunderson about that. Resolution: Fixed.
  • The herbs needed for the "Swamp Bouquet" errand can now be bought from some merchants (Bokken, goblin trader, the trader in the Dire Narlmarches settlement).
  • In some cases, Darven didn't give the player their reward in the Secluded Lodge during the "Deal with the Devil" quest. It was also easy to miss him and leave the area without talking to him. Resolution: Fixed.

Kingdom

  • You can now enter the Global Map straight from your throne room. No need to run through the capital every time you're leaving the castle anymore!
  • Updated the tooltips for kingdom stats so that they reflect which advisor governs which stat.
  • Updated the titles of "train advisor" kingdom projects for convenience.
  • The throne will now adapt to the size of the ruler.
  • The artisans are now marked on the local map of their settlement.
  • The Sacred Grove building was too restricted by the requirement to be adjacent to the Monolith. Resolution: fixed, now Sacred Grove receives an additional bonus while being adjacent to the Monolith.
  • A successfully resolved ''Celebrity" event would keep reducing BP each turn instead of doing so once. Resolution: fixed.
  • After annexing Pitax, its citizens would all look the same and have no ambient animations. Resolution: fixed. However, not all the improvements will be displayed if the player has already visited Pitax.
  • Jamandi now provides additional BP if the player chose the Chaotic option at the start of Chapter 3 ("The Varnhold Vanishing").
  • In some cases, the Aviary didn't unlock upon reaching Rank 3 of Relations. Resolution: fixed.
  • One of the rank-up decisions in Rank 9 of Divine was not counted properly for the purpose of the final result in Rank 10. Resolution: fixed
  • During the first dialogue with the artisan Irlene, the player couldn't dismiss her. Resolution: fixed.
  • The Academy was depicted as 4-slot building while being a 2-slot one. Resolution: fixed.
  • The advisors pretended the player decided to exterminate the bulettes during one of the Stability rank-ups, even when the player opted for another solution. Resolution: fixed.
  • Some of the NPCs would appear in Pitax Town even after the player executed them in a kingdom event.
  • The UI incorrectly stated the reason for alignment change after one of the Community rank-up dialogues.
  • Projects to find Armag's tomb were not getting removed properly. Resolution: fixed.
  • Decisions made during the Militaty 9 rank-up dialogue didn't influence the epilogue. Resolution: fixed.
  • Removed the one-day delay between upgrading a building and it actually giving its stat bonuses.

Classes & Mechanics

  • The Constricting Coils spell was incorrectly working on undead creatures. Resolution: fixed.
  • Kineticist's Shroud of Water armor and shield buffs are now visible on the character.
  • Kinetic Revivification worked on targets which were dead for more than two rounds. Resolution: fixed.
  • The Kinetic Healer and Healing Burst abilities no longer work on undead and constructs.
  • The Fury's Fall feat was recommended to characters specializing in Trip even if their Dexterity was low. Resolution: fixed.
  • The Crusader's (cleric archetype) Bonus Feat description incorrectly stated that crusaders receive up to 6 bonus feats when in fact they only get 5. Resolution: fixed.
  • Healer's Blessing of the Healing domain did not work. Resolution: fixed.
  • The Beast Totem gave a +1 natural armor bonus that increased by 1 at level 5, 9, 13 and 17 as Barbarian, instead of 4, 8, 12, 16 and 20 Resolution: fixed. It now starts at a +2 natural armor bonus at level 6, improves to 3 at level 8, and so on.
  • Mobility skill checks during the Test of Pain in Armag's Tomb were asking to pick a character for an Athletics check instead. Resolution: fixed.
  • When put on autocast, the Stunning Fist ability would use up all the charges instantly. Resolution: fixed. Now it becomes unusable until the activated charge is used up.
  • Freedom of Movement did not protect from Grease. Resolution: fixed.
  • Dirty Trick - Sickened entangled the targets instead of sickening them. Resolution: fixed.
  • Hungerseed (Oni-Spawn) Tiefling heritage gave double bonuses to CMD instead of giving bonuses to both CMD and CMB. Resolution: fixed.
  • Grimspawn (Daemon-Spawn) Tiefling heritage ability Frigid Touch could be used at will instead of 1/day. Resolution: fixed.
  • Monks were unable to take the Improved Blind-Fight as a bonus feat at level 10, 14, and 18, but could do so at level 6. Resolution: fixed, Improved Blind-Fight is now only available as a bonus feat at level 10 and higher.
  • Bard's ability Dirge of Doom gave opponents a chance to avoid it by a successful will save (it should just apply shaken to every enemy in range instead). Resolution: fixed.
  • The base ability of Kineticist's wild talent Slick incorrectly stated that it only affects enemies. Resolution: fixed.
  • The Entangled condition from Obsidian Flow could only be removed by a successful strength check. Resolution: fixed. It can now be removed by Strength, Athletics or Mobility check, and is removed automatically when not in combat.
  • Tristian's Angelic Form companion ability empowered spells instead of maximizing them and also lacked the appropriate wings. Resolution: fixed.
  • Good Hope's buff had leftover technical terms in the description. Resolution: fixed.
  • Lonely Warrior used to get a double bonus from Weapon Focus. Resolution: fixed.
  • Fixed a typo in the description of Hellspawn tiefling heritage.
  • Incorrect description of Atach's poison: it actually deals damage to Strength rather than Dexterity. Resolution: fixed.
  • Blight Druid's ability Plague Bearer ignored the 24-hour cooldown, applying the nauseated condition anyway. Resolution: fixed.
  • The Thundercaller Bard's ability Storm Call did 5d6 damage before level 14 and 3d6 after, instead of the other way around. Resolution: fixed.
  • The Resistant Touch ability of the Protection domain lacked a description on the action panel. Resolution: fixed.
  • Life Sense ability of Wizard's Necromancy School was giving Blind Sense rather than Blindsight. Resolution: Fixed.
  • Blindsight was not giving immunity to gaze attacks. Resolution: Fixed.
  • Fixed a typo in the Dirge of Doom description.
  • Combat Reflexes wasn't displayed as "not recommended" to characters with low dexterity scores. Resolution: Fixed.
  • When playing on Story mode, the Fatigue debuff disappeared after a short while instead of lasting indefinitely. Resolution: fixed.
  • The Freedom of Movement buff had only an icon with no information. Resolution: fixed.
  • Various interfaces displayed incorrect Kinetic Blast damage. Resolution: fixed.
  • Bomber's Eye had the wrong duration stated in the description. Resolution: fixed.
  • Serpent's Fang ability of Serpentine Bloodline did not add the bite attack. Resolution: Fixed.
  • Sound Burst now clearly states that the fortitude save will negate its stun effect.
  • Added a description to the Good Hope spell a dying dwarf may cast on the player in Trobold.
  • Some cooking effects were working incorrectly. Resolution: fixed.
  • The Alchemist's spells stated the target as "personal" even after picking the Infusion feat. Resolution: fixed.
  • Ward Against Death ability of the Repose domain did not protect against negative levels. Resolution: Fixed.
  • Loading the game could lead to Charge sporadically turning off. Resolution: fixed.
  • The Thassilonian Specialist didn't show their specialization. Resolution: fixed.
  • Animal companions were able to loot bodies and containers, which looked weird. Resolution: your animal companion will now loot things only if it's the single creature selected.

Items

  • Ring of Plentiful Hunts, Bracers of Archery and Lesser Bracers of Archery's bonus source didn't show up in the tooltip. Resolution: fixed.
  • Certain sets of Full Plate +1 had the helmet icon instead of the armor one. Resolution: fixed.
  • Some weapons had incorrect prices, i.e., the price of "Capital Punishment" was too low. Resoltuion: fixed.
  • Warhammer of Hatred had an incorrect Russian description. Resolution: fixed.
  • Steady Hand displayed an incorrect number in the German description. Resolution: fixed.
  • Herbalist's Cape had a typo in the Russian description. Resolution: fixed.
  • Some of the enchanted shields didn't show their enhancement bonus in their name. Resolution: fixed.
  • Some sets of mithral armor didn't have an appropriate name, weight, price or enchantment description. Resolution:fixed.
  • Some sets of adamantine armor had the wrong name or price. Resoltuion: fixed.
  • The Necrotic enchantment dealt damage to constructs. Resolution: fixed.
  • Woodland's Aegis had a typo in the description. Resolution: fixed.
  • The First Crown had an incorrect summon duration. Resolution: fixed.
  • Graveyard of Giants and Furious Greater Shock Oversized Bastard Sword +5 had incorrect enhancement bonuses. Resolution: fixed.
  • Items that grant the ability to cast spells now have the spell's caster level in their descriptions.
  • The arcane vendor had an incorrect amount of scrolls of Elemental Body II, Fire. Resolution: fixed.
  • Bonuses from Ring of Reckless Courage and Professor's Hat weren't attributed to them in tooltips. Resolution: fixed.
  • Bane of the Living elven curved blade critical hit ability was completely denied by a will save (instead of the will save only reducing damage by half). Resolution: fixed.
  • Trapspringer's Gloves and Chainbreaker's Chainmail had the incorrect descriptor of Trickery bonus. Resolution: fixed.
  • Greater Ring of Balance didn't display the Freedom of Movement buff. Resolution: fixed.
  • Ring of Improved Proficiency didn't show its bonus source in the tooltip. Resolution: fixed.
  • Wand of Shield's description said "DC 11" despite the spell lacking a saving throw. Resolution: fixed.
  • Rod of Fearless had incorrect descriptor for its saving throw bonus. Resolution: fixed.
  • Clarified the description of the "Kobold Relic" item.
  • Some magical robes did not count as being magical in the game interface and were, for example, automatically offered to vendors when you offered non-magical items for sale. Resolution: fixed.
  • Buffs from Ring of Blur, Ring of Chaos and Warding Helmet didn't have a name and description. Resolution: fixed.
  • The Dogslicer sword had a typo in its name. Resolution: fixed.
  • Cheatsheet Gloves had a typo in the description. Resolution: fixed.
  • Forest Knight's Bracers applied a debuff on the enemy on both failed and succeeded saving throws. Resolution: fixed.
  • Abilties that allow weapons to ignore DR/Magic now allow the player to deal damage to incorporeal creatures, as they should.
  • The Metal Reborn helmet incorrectly gave the wearer DR 10/bludgeoning instead of DR 5/bludgeoning. Resolution: fixed.
  • Alkaline Mace mentioned a "wearer" instead of a "wielder". Also, its enhancement bonus didn't match the description. Resolution: fixed.
  • Some items with spells didn't have information on caster level. Resolution: fixed.
  • Effects from The Quest Electri that should have added new abilities (Fireball, Rage and Lightning Bolt) did not work. Resolution: fixed.
  • Sometimes, perception checks could still be rolled for traps when the trapped object itself was removed from the map. Resolution: fixed.
  • Added unique icons to Shroud of Abaddon, Cloak of Heroism and Cloaks of Resistance 1-6.
  • Lethal property on Prehistoric Tooth punching dagger did not work. Resolution: fixed.
  • Ring of Improved Proficiency's attack bonus didn't work. Resolution: fixed.
  • Ambrosial Attire of Arcane Annihilation bonuses weren't identified in tooltip. Resolution: fixed.
  • The price of Opportunist's Dwarven Waraxe was too low. Resolution: Fixed.
  • Dwarven Urgrosh used an unfavourable type of damage on main end. Resolution: fixed.
  • Short Spear's price was 0 when sold. Resolution: Fixed.
  • The Call staff costed 108000 gold. Resolution: fixed using a "Smeth's Invisible Hand" spell.
  • Weapons that are maid from cold iron, mithral or adamantine didn't have these qualities in UI. Resolution: fixed.
  • The Ruin staff didn't give a bonus to spell penetration. Resolution: fixed.
  • The player could infinitely ask Zzamazz the First World spider for rewards after dealing with the goblins. Resolution: fixed.
  • Mark of the Guardian had the wrong icon. Resolution: fixed.
  • Scribing spells in the belt slots failed to remove the spell scrolls from there. Resolution: fixed.
  • The Heart of Ira had an incorrect DC. Resolution: fixed.
  • Wands with touch spells worked incorrectly. Resolution: fixed.
  • Cephal Lorentus had the wrong quarterstaff. Resolution: fixed.
  • Greater Shadow armor enchantment gave an incorrect bonus and had a typo in Russian description. Resolution: fixed.
(To read the rest of the patch notes please open the Part 2)
 

Daidre

Arcane
Joined
Jan 30, 2019
Messages
1,975
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
Yes, you need to load only diff between last version in beta branch and patch release. I had only one big download for 1.2 beta when Owlcat repacked half of the game to improve loading times.
1.3 patch is not all this big though - I had 1.5 GB download yesterday beside 300 MB from last hotfix and dlc.
 

Daidre

Arcane
Joined
Jan 30, 2019
Messages
1,975
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
Beta uses different folder "Saved Games Test". You can copy your saves there from original "Saved Games" and use them and copy back when beta is done.
My not modded saves load ok on 1.3, but everything with Eldritch Arcana is dead right now(
 

Efe

Erudite
Joined
Dec 27, 2015
Messages
2,597
whats probably gonna happen is just when you finally reach later chapters, they decide to port improvements made in sequel to kingmaker.
 

razvedchiki

Erudite
Joined
May 25, 2015
Messages
4,265
Location
on the back of a T34.
artisans can give you the same item multiple times?the dwarf/bokken/tulip gave me the same dragonscale plate/monastic kama/alchemist gloves 2-3 times.
also the dwarf promised me the dawn armor like a year ago.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,138
Pillars of Eternity 2: Deadfire
Yes they can and they do.

And forget about getting their Masterpieces at least until the Coronation event.

You may also resist requesting a specific item category, as that greatly decreases the chances to get an item from the highest tier you have unlocked.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,138
Pillars of Eternity 2: Deadfire
Someone datamined that its connected to Kingdom stats (plus quests, coronation and regional upgrades). Two of those things unlock in Act IV. Kingdom stat ranks above VI also unlock in Act IV.

Although incidentally I got my masterpieces earliest (or at all) from artisans living in villages I have upgraded to towns and upgraded their workshops. Might have been a coincidence.
 

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