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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Daidre

Arcane
Joined
Jan 30, 2019
Messages
1,975
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
The fucking randomness of the artifact system is infuriating
Bokken has pretty low masterpiece requirements from kingdom side - Upgrade Outskirts, Loyalty 6, Arcane 4. It is easy to qualify right after coronation and get potion at Pitax chapter. Now, when quest is no longer bugged I was able to get it pretty reliably.
There could be some issues since Outskirts Upgrade bound with Oleg taxes decision, so you need to complete Military/Trade Center (Road or Fort) cards depending on good/evil choice.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
9,490
Location
Grand Chien
The fucking randomness of the artifact system is infuriating
Bokken has pretty low masterpiece requirements from kingdom side - Upgrade Outskirts, Loyalty 6, Arcane 4. It is easy to qualify right after coronation and get potion at Pitax chapter. Now, when quest is no longer bugged I was able to get it pretty reliably.
There could be some issues since Outskirts Upgrade bound with Oleg taxes decision, so you need to complete Military/Trade Center (Road or Fort) cards depending on good/evil choice.
And yet dude above still managed not to get it

There is zero reason to a) have artifacts chosen randomly rather than instructing artisans to make specific artifacts, or b) to have masterpieces dependent on hidden variables that nobody in the game, let alone the artisan, can tell you about.

A reasonable, logical system would be to tell the artisan specifically what you want him to make, with an overarching goal of making a masterpiece at any time once specific, non-hidden criteria are achieved.

If you were running a PnP game and you, with a big smile on your face and a bow, handed your players random loot that none of them could use, they would kill that NPC in-game and then probably throw the table at you. If you told them at the end of the campaign that they missed out on getting a masterpiece item because they didn't do <insert secret kingdom variable here>, they'd probably force-feed you their character sheets.

But because it's a computer game, these systems are somehow appropriate? Fuck off. (I mean, in general, not you specifically, Daidre)
 
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Daidre

Arcane
Joined
Jan 30, 2019
Messages
1,975
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
A reasonable, logical system would be to tell the artisan specifically what you want him to make, with an overarching goal of making a masterpiece at any time once specific, non-hidden criteria are achieved.

It would be if system was designed with intention to give player all available masterpieces at X point of story. And they'd probably need to nerf all of them considerably. It would also made a kingdom management absolutely mandatory for any player.

I kinda see randomness of the system as counterweight to how powerful items are. I prefer rare chance for super cool artifact (like in M&M) to a steady stream of vendor trash.

Edit : look at NWN 2 for example - my party vendored 99% of weapon and armor that drops and everyone were using same adamantine weapon with same set of "optimal" enchants for any chosen weapon type.
 
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Yosharian

Arcane
Joined
May 28, 2018
Messages
9,490
Location
Grand Chien
A reasonable, logical system would be to tell the artisan specifically what you want him to make, with an overarching goal of making a masterpiece at any time once specific, non-hidden criteria are achieved.

It would be if system was designed with intention to give player all available masterpieces at X point of story. And they'd probably need to nerf all of them considerably. It would also made a kingdom management absolutely mandatory for any player.

I kinda see randomness of the system as counterweight to how powerful items are. I prefer rare chance for super cool artifact (like in M&M) to a steady stream of vendor trash.

Edit : look at NWN 2 for example - my party vendored 99% of weapon and armor that drops and everyone were using same adamantine weapon with same set of "optimal" enchants for any chosen weapon type.
I disagree, and what if one of the random items is the best (or only) magical weapon of its type?
 

Daidre

Arcane
Joined
Jan 30, 2019
Messages
1,975
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
I disagree, and what if one of the random items is the best (or only) magical weapon of its type?
Well, Fauchard situation saddens me too, greatly - I love crit range and reach. But Elven Curved Blades are similar enough in raw stats if without reach.

And beside, reliably giving you best weapon of chosen type on every run is not what most RPGs is known for.
In IWD, for example, BiS weapons were often random loot in one specific container. Miss it, and you'd never see another +4 with +1 ApR Bow in the game.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,966
Location
Russia
In IWD, for example, BiS weapons were often random loot in one specific container. Miss it, and you'd never see another +4 with +1 ApR Bow in the game.
Sawyer did this.

Artisans could use some dialogue about their progression i.e. "upgrade Arcane, I'll make better stuff" or something.
 

Daidre

Arcane
Joined
Jan 30, 2019
Messages
1,975
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
Artisans could use some dialogue about their progression i.e. "upgrade Arcane, I'll make better stuff" or something.

At least they did not send on some butterfly collecting mini-game with last one sitting behind the End Boss.
 

purpleblob

Savant
Joined
May 16, 2014
Messages
564
Location
Sydney
I'd prefer getting BIS item for completing something challenging. Yes, getting kingdom stats to max/high enough is a challenge of a sort but I don't like the random factor involved with it.
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
Well, maybe, but the gender and hair color are different. The clothing is also pretty similar to Lem's. My speculation is that the halfling bard companion was originally Lem but Paizo did not want him to be
trapped in a book at the end of the story.
That being said, they were okay with Linxia
possibly being killed off
so I could be way off.
Nah, that's Linzi. She's blonde in other artwork too (e.g. https://www.artstation.com/artwork/l3oQk , and you can see some boob here ;)), and I've seen a blonde version of her portrait somewhere. That mullet looks terrible in yellow, so it doesn't surprise me they went with the darker version.
 

Thonius

Arcane
Joined
Sep 18, 2014
Messages
6,495
Location
Pro-Tip Corporation.
I'm pretty sure r34 for games( like overwatch from Blizards etc) are hired goons as part of PR. Plus tumblr is no porn zone now, and that's where they used to distribute that kind of stuff :^)
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,966
Location
Russia
Blizzardos are not dumb, they added quite a few pretty enough faces in their game. PK women are mediocre at best, the least retarded one packing horns and a tail behind a DLC paywall :M

Here's a proper looking Amiri tho (NSFW)
1083688%20-%20Amiri%20Evulchibi%20pathfinder.png
 

Thonius

Arcane
Joined
Sep 18, 2014
Messages
6,495
Location
Pro-Tip Corporation.
Sex is always an appeal. Sex's sells, but with sjws around you cannot make it official, so smart PR people outsourcing it. And best part it never been easier, just donate x sum via patreon or smthg and commission some r34. Ez
Just don't forget to add essential game lore that x is gay and y is lesbian.
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
If you were running a PnP game and you, with a big smile on your face and a bow, handed your players random loot that none of them could use, they would kill that NPC in-game and then probably throw the table at you.
Pshaw, they'll get their random loot and they'll like it. Also, they cannot commission things they don't know to exist for a fact, without metagaming, which comes with a mandatory paddin'.
If you told them at the end of the campaign that they missed out on getting a masterpiece item because they didn't do <insert secret kingdom variable here>, they'd probably force-feed you their character sheets.
Why on Earth would you tell the players about anything they missed? The die is cast, the choices made; these things no longer exists. Every campaign is Schrödinger's Tabletop, in which everything exists and also does not, and the only way to know is to make a choice, at which point that was always how it was supposed to happen.

honkhonk.png
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
If you told them at the end of the campaign that they missed out on getting a masterpiece item because they didn't do <insert secret kingdom variable here>, they'd probably force-feed you their character sheets.
Players don't MISS things in tabletop. Whatever they find is whatever you want them to have, and it's always where they looked. Having to create content that a player won't experience is one of those things you can simply dispense with in tabletop, because the beauty of tabletop is the ability to make shit up as you go along. The next room just plain doesn't exist until you need it to exist.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,997
If you told them at the end of the campaign that they missed out on getting a masterpiece item because they didn't do <insert secret kingdom variable here>, they'd probably force-feed you their character sheets.
Players don't MISS things in tabletop. Whatever they find is whatever you want them to have, and it's always where they looked. Having to create content that a player won't experience is one of those things you can simply dispense with in tabletop, because the beauty of tabletop is the ability to make shit up as you go along. The next room just plain doesn't exist until you need it to exist.
Of course they miss stuff, at least they should with good GMs. I always made extra stuff for players and let them choose what they want and didn't magically put other stuff in front of their path later.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,966
Location
Russia
I made maps where players would search for quest objectives and could easily finish quest exploring only 40% or so which they sometimes did.
Of course other 60% might have been just rough sketches what would be there to prepare later, but I would still put it there because choice/immershun/realism.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,997
I thought I had a pretty good handle on the combat but I spent about an hour last night ramming my face into the wall fighting that ghost in the Pitax basement. With my last breath I curse...
Reaford Tabulus Vallersteil!!:negative:

Force bombs. Ghost gets knocked down. Eats shit.
That is cheating :D

In my run I decided to not pick or use Force Bombs with Jubilost. And I won't be using Deadly Earth either. Or multiple bites stuff.

As for that wizard, I just fought him yesterday for the second time. I don't remember details of how I beat him the first time but this time it was combination of Jaethal tanking (being immune to his Vampiric shield helps), Jubilost using Dispelling Bombs and Fire sister Kineticist blowing him up for 50 damage every 2 rounds (as she could not hit his crazy high touch AC reliably).
 

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