Official Codex Discord Server

  1. Welcome to, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Game News Pathfinder: Wrath of the Righteous Kickstarter Update #14: Reactivity Stretch Goal, Turn-Based Mode

Discussion in 'RPG Codex News & Content Comments' started by Infinitron, Feb 13, 2020.

  1. Infinitron I post news Patron

    Jan 28, 2011
    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Tags: Owlcat Games; Pathfinder: Wrath of the Righteous

    The Pathfinder: Wrath of the Righteous Kickstarter campaign scratched off another stretch goal this morning and the enhanced orchestral soundtrack is in. As fans correctly guessed, the next stretch goal at $1,155,000 is for "advanced reactivity". A rather amorphous improvement that basically means more companion dialogue and more reactivity to the player's race and class.

    Golarion is a world rich with traditions, religions, and paths, where a bold and cunning adventurer can find their destiny. When making Pathfinder: Kingmaker, we tried to enliven this world for you as much as possible, making NPCs and your companions react to your race, choices, and appearance. But there is no such thing as “too much reactivity” in a CRPG. So, we decided to go beyond what we did in Kingmaker and add even more.

    If we hit the next stretch goal, the Commander’s troops won’t hesitate to voice their opinion to all and sundry. The more we write them, the more we feel their personalities bloom and come to life. We get a sense of who tends to praise, who tends to joke, and who is often ready to make a snide remark. Reading each other’s dialogues, we often think: “Oh, Seelah (or another companion) has something to say about this!”, so why bottle it up?

    Any hero who steps into the melting pot of the Fifth Crusade will now attract more attention and interest. And suspicion, of course. What made a tiefling with demon heritage join the crusade against their kin? Why did a noble elf leave Kyonin? And you, stranger, you’re basically an animal… right?

    But it’s not just your race that will raise questions among curious crusaders and civilians. Are you picturing yourself as a skilled swordsman, warpriest, or cavalier on a glorious mount? You can bet that there will be characters who have an opinion on your chosen “career path.”

    The camp, where your companions can relax and truly be themselves, is the place where bonds of friendship or mutual dislike are forged. This is the place where you can get to know your counterparts better, and now they will converse more freely around you, expressing themselves to the fullest. Long story short: we’re offering you more party banter and more reactivity, so you can experience Golarion as a living, breathing world.
    More reactivity is certainly a worthwhile goal for any RPG, but the most impressive feature revealed today isn't a stretch goal at all. Back in May, a modder named Hsinyu created a remarkable turn-based combat mod for Pathfinder: Kingmaker. Due to its success, many fans expected that Owlcat would add an official turn-based mode to their next game. For a while it seemed like they weren't interested, but more recently their community manager began hinting that something was in the pipeline. This afternoon they made the big announcement that Pathfinder: Wrath of the Righteous will ship with an official turn-based combat mode.

    We know that many of you are eager to see a turn-based mode in our new CRPG. And though our creative vision for Pathfinder: Wrath of the Righteous is real-time with pause—we’ve designed and balanced the game to be played that way—we don't want to ignore the voices of a huge part of our community that is asking for turn-based mode. We see all your comments, and we know just how much you want this. The truth is that we’ve been working on this for quite some time already, and the plan was to announce it later once we had a playable demo. But with all the enthusiasm in the community, we decided to share it with you now.

    It is official now: we will be introducing a turn-based combat option in Wrath of the Righteous!

    The mod community is amazing, and we are thankful for all the work they did with Pathfinder: Kingmaker. We took inspiration from Hsinyu’s mod:

    Once again, we want to stress out that our new CRPG is designed and balanced for RTWP, but with that, we're aiming to develop a turn-based mode to bring the game closer to a tabletop experience and give more control over combat for those of you, who prefer to play turn-by-turn. You will be able to control every action your characters take. More than that, we want to give you more tools to plan ahead and employ tactics based on your party's unique composition and abilities. You will be able to switch between modes on the fly, without the need to reload the location, which will give you the ability to fight any encounter in either mode at any moment.

    There is still much work to do: we took the user mod as a starting point, and then we spent a long time reconsidering the interface, and also adding some useful features—for example, we will add the ability to see the exact path your character will take toward their target, taking static obstacles and other characters into account. You will also be able to see any attacks of opportunity that enemies are going to make if the character takes this path.

    More info on turn-based mode will be revealed later, after we finish the Kickstarter campaign.​

    This is what we call massive incline. As for the next stretch goal after reactivity, it looks like it's about archetypes.
    • incline incline x 16
    • Brofist Brofist x 2
    ^ Top  
  2. Ol'man Novice

    Mar 9, 2018
    Good on them for sending Hsinyu a bottle of vodka for turn-based mode and not making it a stretch goal.
    • Agree Agree x 1
    ^ Top  
  3. underground nymph Educated

    underground nymph
    Jun 9, 2019
    Now they have my attention.
    • Yes Yes x 4
    • Excited! Excited! x 1
    ^ Top  
  4. Chaotic_Heretic Dumbfuck! Dumbfuck

    May 1, 2013
    The border of the imaginary
    The krokodil ruskis are mostly introducing "new" features from kangmaker mods in WoR. go figure.
    • Edgy Edgy x 2
    • Agree Agree x 1
    • Yes Yes x 1
    ^ Top  
  5. Tavernking Don't believe his lies Shitposter

    Sep 1, 2017
    That's it. I've bought it.

    • Funny Funny x 4
    • Acknowledge this user's Agenda Acknowledge this user's Agenda x 1
    • Yes Yes x 1
    ^ Top  
  6. Darkforge Scholar

    May 25, 2011
    Just guaranteed purchase...

    I admit I probably was gonna get it anyway, because I got the first one. But hated it until the TB mod came out.
    Toggle-able option for the inevitable trash encounters is absolutely required and should silence the soyboys who would have cried about it.

    Ok, of course it won't...
    • Agree Agree x 2
    ^ Top  
  7. Gromlintroid Novice

    Jun 7, 2019
    Tempted to back the physical box tier
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)