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Pathfinder Pathfinder: Wrath of the Righteous - Owlcat's next Pathfinder RPG - now in ALPHA

Discussion in 'Owlcat Games' started by purpleblob, Nov 27, 2019.

  1. Grampy_Bone Arcane

    Grampy_Bone
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    PorkyThePaladin They're just fishing for bait they can use to declare you Suck At The Game.

    Most of them only won on Story Mode anyway.
     
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  2. PorkyThePaladin Arcane

    PorkyThePaladin
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    They can't though, I can literally post screenshots from Steam Achievement page showing I was one of 3 people to finish Shitmaker on Challenging or above.

    P.S. The other 2 being part of this thread as well, obviously.
     
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  3. User0001 Learned

    User0001
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    [​IMG]

    Looks like good resource management to me!
     
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  4. Grampy_Bone Arcane

    Grampy_Bone
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    Seriously, I would be pissed if I were that dude. I would want a look at their code.
     
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  5. sorinmask Just like Yves, I chase tales. Patron

    sorinmask
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    Pathfinder: Kingmaker
    Did you beat it on the most difficult setting and constantly bragging about it? CHECK!!!
     
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  6. User0001 Learned

    User0001
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    Nah, they will be bros. No thief directly links to the source of robbery.
     
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  7. ga♥ Liturgist

    ga♥
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    I have to disagree. Monk in BG2 was pretty OP, especially because at release you could easily achieve 100% magic resistance with items! (then they capped it at 78% I think in a patch).
     
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  8. sorinmask Just like Yves, I chase tales. Patron

    sorinmask
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    Sir, you know things, and I like you because you know things. Take my brofist.
     
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  9. Grampy_Bone Arcane

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    BG2 monk was a long grind of suck followed by glorious punchbot of doom at high levels. But at that point it hardly mattered.

    Besides, BG had the suckage of magic resistance cancelling friendly heals and buffs. You still weren't as good as literally any fighter holding Crom Faeyr
     
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  10. ga♥ Liturgist

    ga♥
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    Crom Faeyr was, and is, always a bit of a meme since APR was always king.

    This said, I agree that monk at start sucked a bit, but by late game they rocked. And magic lowering happened mostly in TOB. In BG2 having 100% magic resistance was so OP they had to nerf it.

    Also monks were one of the few classes able to wear the Amulet of power (immune to drain level). The EE made it usuable by everyone because decline (fighters were not able to wear it).
     
    Last edited: Feb 13, 2020
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  11. mediocrepoet Arcane Patron

    mediocrepoet
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    Codex 2012 MCA Project: Eternity Divinity: Original Sin 2
    It's funny to see all the butthurt about the TB announcement. I've been seriously considering increasing my pledge by a few hundred dollars over it.
     
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  12. Shadenuat Arcane

    Shadenuat
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    2 combat systems married to 1 game make game a dumb whore.
     
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  13. Crispy Who's really in charge here? Undisputed Queen of Faggotry

    Crispy
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    I agree. The should commit to one or the other.
     
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  14. LannTheStupid Товарищ Patron

    LannTheStupid
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    You can. That's why there are so many mods without "mod support".
     
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  15. Grampy_Bone Arcane

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    Turn based makes their existing GiantCentipedeSpam.exe encounter design unbearable. You have to be able to toggle.

    If they take out all the mob spam, what else are they going to put in the game? Communism?
     
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  16. LannTheStupid Товарищ Patron

    LannTheStupid
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    Hey, I like my Octavia!
     
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  17. Yosharian Cipher

    Yosharian
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    Crom Faeyr is a great early weapon but later on once you get other strength-boosting items like belts and gloves, other weapons quickly begin to outshine it.
     
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  18. Crispy Who's really in charge here? Undisputed Queen of Faggotry

    Crispy
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    Anyone who thinks that turn-based and RTwP are compatible in the same game needs to take another look at Arcanum. The two are mutually exclusive in my book, and it's not just because of trivial surface-level things like how long it takes to get through what you apparently feel are unnecessary encounters.

    In my book, ALL encounters are necessary if you're attempting to pull off an authentic D&D adventure. There are no "trash mobs". There shouldn't be. If there are, you're doing something wrong.

    But if you're going to commit to RTwP, then the existence of those kinds of encounters, ones that are nearly frivolous, are unavoidable. This is the nature of fast-paced, almost trivialized combat afforded by "real time". It's introducing a touch of Diablo into your RPG. It's sacrificing a relaxing yet challenging encounter while enjoying a cup of coffee to instead being a 13-year old kid's wet dream. It's decline. And that's what PF: KM suffers from. But it is what it is.

    If, however, Owlcat were to commit to full turn-based, they'd have to scrutinize all encounters more. They'd have to carefully measure the amount of time needed to be put into each fight, weighed against completion time of the entire game. There's a huge difference in the thought needed to be put into encounter design when each fight could potentially take up an hour or more of the player's precious time. And that, to me, means a higher quality game overall.

    Now, we can get into Debate of Real-Time with Pause vs. Turn-Based #2,788,002 if you want to, but this isn't the place for that. The previous game was RTwP and it worked well enough. Deciding to throw in TB now, probably over pressure applied by the fanbase, is a mistake, as much as I'd love to see it 100% turn-based myself instead.

    Just like with Arcanum, this is going to be a mistake.
     
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  19. Pink Eye Monk Patron

    Pink Eye
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    I don't know. I thought giving people their favorite gameplay system will mean less TB spamming in the kickstarter comments. Which means, I can now use the space to spam about monks.
     
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  20. Shadenuat Arcane

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    I finished PK + dlc on Unfair with TB mod. I am a know fanboi of Arcanum and also played Deadfire with TB.

    Not only is encounter design bad, but action economy is screwed, game becomes too easy + too long, enemy AI is terrible and combat lacks any interesting options to actually validate sequential actions (no counter spelling, no prepared actions, no cover, no elevation, positioning, no anything).

    The only thing what TB is good for is to help pnp masters who DMd for 20 years who have problems with landing their fireball in RTwP and so "wizards suck".
    Most of tactics involved to win anything was 1 spell to make enemies walk slowly to you and then have all party kill them 1 by 1; or use 1 high initiative caster to win any combat in 1-2 rounds, with all enemies ded/disabled instantly.

    It's fun for novelty but if you want actual fun TB game might as well give Vince some cash for his colony shep game.
     
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  21. Sarkile Augur Patron

    Sarkile
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    This is just a criticism of Kingmaker, isn't it? It isn't really unique to TB vs RTwP.
     
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  22. Grampy_Bone Arcane

    Grampy_Bone
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    Have you tried the TB mod for Kingmaker?
     
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  23. Lacrymas Arcane

    Lacrymas
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    Pathfinder: Kingmaker
    Here's the thing though. This system is already designed to be TB, it's RTwP that requires blood and sweat to make work, while TB is ready out of the box. This is not like PoE2 where everything barely functioned in RTwP, even though it was designed to be such, and then a glued TB on top. The biggest problem of PF:KM TB mod, from what I've read, is the amount of trash mobs that RTwP tends to coalesce around itself for some unbeknownst to me reason. But trash is usually associated with a dumpster.
     
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  24. Ontopoly Scholar Village Idiot Trigger Warning Shitposter

    Ontopoly
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    Damn. The turn based announcement brought in a bunch of casuals to this thread. Can we go back to when it was just the same 8 people talking.
     
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  25. Grampy_Bone Arcane

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    This is true, the AI can't turn based at all. But it doesn't use any better tactics in real time mode.
     
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