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KickStarter Pathologic 2 (AKA Pathologic remake)

Discussion in 'General Gaming' started by Crooked Bee, Nov 27, 2013.

  1. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
    Looks like the remake is renamed to Pathologic 2, to avoid confusion with the original game I guess.

    This is the remake's Steam page, changed to Pathologic 2:

     
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  2. Perkel Arcane

    Perkel
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    Why this is General Gaming when Pathologic is RPG ? I mean game has proper C&C...
     
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  3. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
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  4. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
    KS update: https://www.kickstarter.com/projects/1535515364/pathologic/posts/1976564

     
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  5. Drog Black Tooth Self-Ejected

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    So... no HD remake of the original game then?
     
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  6. Perkel Arcane

    Perkel
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    There is one. You set up resolution in options to 1280x720 lol.

    "HD version" was already released i think. This was supposed to be remake of P1. P1 on other hand back in production was supposed to feature 5 characters to play with i think general being largest which was cut completely along with 1 other character.
     
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  7. alphyna Ice-Pick Lodge Developer

    alphyna
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    This is correct. The "2" is just a cosmetic change.

    Basically, there's been too many Pathologics (the original Mor. Utopia, the international release, the Classic HD remaster, the Marble Nest demo), so we figure out we need to emphasize the fact that this is the latest installment. It's still the same story, characters, town, 12 days, etc.
     
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  8. Drog Black Tooth Self-Ejected

    Self-Ejected
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    alphyna
    While you're here. There's been some rumors about you being short on people and the game being stuck in development hell. Would you care to comment on this?

    I mean, what's up with you suddenly looking for an AI coder?
     
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  9. Jinn Arcane

    Jinn
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    That PAXWest demo is extremely eerie. They are absolutely nailing down the atmosphere. It was already amazing in the original, but I think this will take it even further.
     
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  10. alphyna Ice-Pick Lodge Developer

    alphyna
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    What is the blessed place where people even care about Ice-Pick rumors? Is it /vg/ or something?

    Anyway, this is the first time I'm seeing anything of the kind. No, that's not true at all. As you can probably tell by the delay, management has never been our strongest suit (hopefully the aforelinked partnership changes that), but I think we're operating well within the bounds of normal indie development. I mean, sometimes people come and go (currently we're looking for an additional programmer, AFAIK), and as an indie team, we do get more crunches than bigger companies, but it has always been like this. I wonder where that rumor originated from.

    EDIT: Ah, I saw your edit. Well, like I said, people come and go sometimes. Is it so unusual for a company to be looking for a programmer?
     
    Last edited: Aug 31, 2017
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  11. alphyna Ice-Pick Lodge Developer

    alphyna
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    This is quite a bold assumption to make.
     
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  12. Perkel Arcane

    Perkel
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    You know that after P2 you need to do The Void/Tension Remake ? It was released in 2008 when no one really cared about small releases in press nor there were a lot of ways to promote game.. I feel like The Void with some expanded amount of content + better graphics + tightened gameplay would be something which would sell A LOT considering it is fucking stellar game.
     
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  13. Ranarama Learned

    Ranarama
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    Better nude models...
     
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  14. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
    About some concerns (a new confusion that a not-sequel is named like one; business tone of the update penned by the publisher's CEO) over the update: https://www.kickstarter.com/project...osts/1976564?cursor=17905062#comment-17905061

     
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  15. alphyna Ice-Pick Lodge Developer

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    Personally, I'd love to see a modern Void with better visuals and great boss fights... you know, Shadow of the Colossus-style. But I doubt it'll happen. The Void itself is already a remake/remix of the original game, which was Russian-only and called Tension (I believe). Remaking a remake seems a bit excessive.
     
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  16. prengle Novice

    prengle
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    on one hand, i'm really concerned about tinybuild's business speak calling pathologic a "franchise", fucking with the development model and taping a 2 to the end of the name even though this isn't a sequel. on the other, i hope that them taking care of the marketing allows ipl to get the game out the door as soon as possible without worrying about handling the shit they're not so good at

    i've got butterflies in my stomach while at the same time being cautiously optimistic
     
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  17. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
    The publisher showing the game on Twitch PAX West show. It starts with an unseen trailer:



    The demo itself is mostly following the same sequence with the 5-minute trailer.
     
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  18. HeatEXTEND Cipher

    HeatEXTEND
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    :bounce:
     
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  19. prengle Novice

    prengle
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    "it's like if silent hill met a bethesda game"

    i get that it's tinybuild but this physically hurt to listen to
     
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  20. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
    https://www.kickstarter.com/projects/1535515364/pathologic/posts/1980629

     
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  21. HeatEXTEND Cipher

    HeatEXTEND
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    :?


    :|

    :outrage:

    :ehue:
     
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  22. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
    https://www.kickstarter.com/projects/1535515364/pathologic/posts/2069393

     
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  23. kain30 Savant

    kain30
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    I don´t like the sample track too much... I still think the OST of the original game is the best
     
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  24. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
    Year end update with lots of gifs: https://www.kickstarter.com/projects/1535515364/pathologic/posts/2079716

    Show Spoiler

    We Come Bearing Gifs

    2017 has been a long year, tiresome for many.

    So how about we end it with a bang and freeze your browser with a huge gif-laden post highlighting the coolest aspects of Pathologic 2 that you haven’t seen before?

    It’s not a full report, mind you. But we haven’t been sitting on our hands, and there is progress to share.

    So now we come bearing gifs.



    Inventory
    [​IMG]
    Don’t worry, those weird blue thingies are placeholder


    Pathologic 2 is a very sensory game. It’s depicts a disease that, among other things, is spread through bodily contact, so we want the player to always be conscious of what their avatar is touching. At the same time, showing a clunky animation each time you eat a slice of bread would be annoying.

    The compromise was to make the inventory UI slick and minimalistic, while highlighting the high-resolution image of everything you’re looking at. It doesn’t emulate the feeling of touching objects with your hands perfectly, but it does make the process of using items less mindless. Previously the hi-res image was only available on the item inspection screen.

    To be done: More QoL improvements, like tooltips better explaining the ways you can interact with items. And an improved item inspection screen.



    Looting
    [​IMG]
    Do you like boxes? ‘Cause we like boxes. Mmm, boxes


    The same thought went into the looting process. We want the player to be mindful of the objects they’re interacting with, while not annoying them.

    So we’ve made looting faster (you can quickly grab items with a right click), but added a sort of mini-game to it. Now each container is separated into several ‘drawers’, and each drawer can contain its own secrets, like being locked or infected. So rummaging through them is a risk-reward process.

    To be done: Playtesting the whole thing, and more.



    Cool Map
    [​IMG]
    That tooltip at the bottom of the screen seems to be overly optimistic


    While there is no global reputation in Pathologic 2, a local one makes way more sense. If you’ve done something questionable, like stealing or killing someone, the town won’t throw its every guard in your general direction—but the small community affected by your actions will remember. This adds a layer of complexity and an additional factor to keep in mind while choosing your path across a number of districts.

    The New, Cool-Looking Map of Pathologic 2 reminds you of that, as it does of the major NPCs. It also looks cool.

    To be done: In Pathologic 2, the map will actually only show you the names of the places you’ve already explored. But this is yet to be implemented, as is the Mindmap integration.



    Melee
    [​IMG]
    Fights! Now with gameplay!


    The first iteration of melee fights is complete. We’ve only tested them in separate environments for now and are yet to see how they play out on the actual town map.

    To be done: We’ll start with fighting a bunch of people and go from there. And in the game.



    Gunfights
    [​IMG]
    Take that, evil window!


    Shooting, reloading, and the very important art of falling down dead are implemented already, but we’re not yet happy with how it feels. Pathologic 2 is not a shooter, of course, so there’s no need to refine perfect gunplay, but the player is supposed to feel something when they press the button.

    To be done: More refinement, durability affecting gun usage. Also we need to record more ungodly screams of dying people.



    Autopsy
    [​IMG]
    Haruspicy has never been so streamlined (also you don’t actually have to cut people’s organs out, curing them is an option too)


    Everything that has to do with your patients’ (victims’?) bodily functions is now moved to a separate multi-purpose screen. Need to learn a person’s condition? Heal them? Or cut their heart out? All done through the optimistically-named Autopsy interface! No more looting bodies as if they were cupboards.

    To be done: The Autopsy screen is working as intended, but we’re planning to refine the ways the options it provides actually connect to the core loop of the game.



    Plaguefinder
    [​IMG]
    Seeing pink


    A barely-remembered mechanic from the original Pathologic returns in full glory—because it was actually a good mechanic that simply slipped past many people’s radars. By spending certain resources you get an option to see the signs of the plague better—so as to avoid… or investigate them.

    To be done: Improve the visuals, balance the resource consumption.



    The Townsfolk
    [​IMG]



    [​IMG]
    Sitting down is an important skill that many of us have on our resumes


    While the general mood in the Town still is (and will purposefully remain) unnerving and desolate, its inhabitants are gradually becoming smarter, learning new behavior patterns and animations. They don’t even constantly have to stand now!

    To be done: The task of adding more content is never done.



    Worldbuilding (Literally)
    [​IMG]
    The Cemetery feels big and chilly now, but also somehow… peaceful?



    [​IMG]
    Infection ups the gloominess factor significantly


    We’re gradually building the Town, adding new locations and states. It’s an arduous process, especially since a world this large strains Unity somewhat.

    But the sense of place is also arguably one of the most crucial elements for a game like Pathologic 2, so we’re making sure every corner of the Town feels right. The Town has been fully built already, although ~1/3rd of it is still very rough.

    To be done: We’re yet to create the ‘burnt out’ districts that would satisfy us (that is, the ones that used to be infected and are now deserted). And clearly the remaining 1/3rd of the Town needs to be fine-tuned.



    Character Design
    [​IMG]
    Grace is a sweet kid


    All the major NPCs have been modelled and are gradually being brought to life. It is, once again, an arduous process, since each of them has a unique set of animations, that express their characters, and animation is on the long and expensive side when it comes to production. We are very happy with some characters and want to work more on others.

    [​IMG]
    ..Although she rarely speaks literally. ...Right? She’s not being literal? ...Folks?


    To be done: More animation, maybe some changes to a couple of characters.



    ...More Work Ahead
    [​IMG]
    Have you ever been beckoned forward by a chin?




    [​IMG]
    Stealth mechanics are OP in Pathologic 2


    To be done: Do you really need to ask?

    Though the process is not without challenges, Pathologic 2 is coming together nicely. A lot has been done and a lot remains to be added, refined, and fine-tuned. We have not been sitting on our hands and have no intention of doing so in the future.

    [​IMG]
    Although, come to think of it, it does seem like a reasonable option seeing how swings seem to be unavailable


    Happy holidays—and see you next year.

    The Russian version of the update is here. Русская версия апдейта — здесь.
     
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  25. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
    Progress report, also with many gifs: https://www.kickstarter.com/projects/1535515364/pathologic/posts/2160558

     
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