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Development Info Peleron's Brilliant Rebirth v0.105

Discussion in 'RPG Codex News & Content Comments' started by DarkUnderlord, Feb 26, 2009.

  1. DarkUnderlord Bringing that old Raptor magic.

    DarkUnderlord
    Joined:
    Jun 18, 2002
    Messages:
    24,954
    Tags: Peleron's Brilliant Rebirth

    If playing early release alpha versions of rogue-likes is your thing, you might want to take a look at <a href="http://www.kolumbus.fi/topi_ylinen/peleron/">Peleron's Brilliant Rebirth</a>:
    <br>
    <blockquote>The game is set in Ikoniel, a unique world designed by Topi Ylinen. For more details on the game world, refer to the files Introduction.rtf and world.txt in the game docs directory.
    <br>
    <br>
    * Traditional ascii-based bird's-eye view, turn-based engine, keyboard interface
    <br>
    * Build a party of 4 characters
    <br>
    * Easily move your party around (like in a single-character roguelike); use formations to let your strong fighters protect your weak spellcasters
    <br>
    * Over 40 starting classes with different sets of available skills; also a number of starting races with unique strengths and weaknesses
    <br>
    * Skill and level-based character development system: mold your characters by investing stat and skill advancement points, and improve your skills by training
    <br>
    * A complex magic system with 8 Realms of Magic (with elements such as rarity, difficulty, multi-realm spells, race/class restrictions etc.)
    <br>
    * Choose your path: become the champion of virtue with a Good party, or steal and plunder with an Evil party!
    <br>
    * Graduate your characters into awesome advanced classes such as an Archmage, the Grand Inquisitor, or the dread Harbinger of the Night
    <br>
    * Loose, non-linear plot; quests with random elements - quests can have different endings resulting in different storylines
    <br>
    * Explore an immense (and expanding) fantasy world, different locations with different landscape, different monsters, different NPCs, different objects, different quests etc.
    <br>
    * Different starting locations for the different PC races
    <br>
    * Freeware!</blockquote>
    <br>
    Version 0.105 has just been released to the public at large.
    <br>
    <br>
    Thanks <b>getter77</b>!
     
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  2. sheek Arbiter

    sheek
    Joined:
    Feb 17, 2006
    Messages:
    8,659
    Location:
    Cydonia
    A party-based Rogue-like with a plot, sounds pretty damn good. Any screenshots?
     
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  3. Pr()ZaC Scholar

    Pr()ZaC
    Joined:
    Sep 16, 2005
    Messages:
    431
    It's a game that is 1.2MB zipped. Are you sure you want to base your impression with screenshots?
     
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  4. shihonage You see: shelter. Patron

    shihonage
    Joined:
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    Location:
    location, location
    Bubbles In Memoria
    Hey, textmode can be pretty. For instance:

    [​IMG]
     
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  5. getter77 Augur

    getter77
    Joined:
    Oct 12, 2008
    Messages:
    823
    Location:
    GA, USA
    "pseudo-roguelike CRPG"----I hope we start to see more of these one day.

    I hope future development will be brisk as opposed to the missing year or so on it. Good progress is good progress though!
     
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  6. Castanova Prophet

    Castanova
    Joined:
    Jan 11, 2006
    Messages:
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    Location:
    The White Visitation
    I don't think it should have been released in its current state. It feels very very rough. I guess I'll check back on this if there's any news about it in a year or so.
     
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  7. cardtrick Arbiter

    cardtrick
    Joined:
    Apr 26, 2007
    Messages:
    1,456
    Location:
    Maine
    Indeed!

    But that's a poor example. You want pretty ASCII roguelikes? Check out the Doryen Library and the projects being made with it. For example:

    [​IMG]

    Or check out the Chronicles of Doryen trailer (warning, there's sound).
     
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  8. shihonage You see: shelter. Patron

    shihonage
    Joined:
    Jan 10, 2008
    Messages:
    7,100
    Location:
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    Bubbles In Memoria
    That's not textmode, that's colored text done via 3D acceleration.

    Real console (DOS) textmode is limited to a set of specific resolutions, in 16 glorious colors. That's where my screenshot is from.
     
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  9. mondblut Arcane

    mondblut
    Joined:
    Aug 10, 2005
    Messages:
    16,407
    Location:
    Ingrija
    :roll:

    They've got zooming maps and dynamic weathers and fancy shadings but *still* insist on battling the alphabet. Is it some sort of freudean aversion to literacy and writing? Like being forced too roughly to learn reading back in childhood?
     
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  10. crufty Arcane

    crufty
    Joined:
    Jun 29, 2004
    Messages:
    6,383
    Location:
    Glassworks
    that is a nice lib.
     
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