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People that like stories in games.

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,220
Location
Bjørgvin
A good story is story that doesn't interfere with good game mechanics and combat, is concise and doesn't have a political or sexual agenda.
 

Frozen

Arcane
Joined
Jan 1, 2014
Messages
8,325
What do you think makes a good story?

Mature content (not in a xxx way but that is always a +) dark and gray morality, more inteligent and complex than cartoonish mainstream simplified conflicts that are present in popular entertainment.
Having a more complex characters that are interesting and not just good or bad.
Being surprising but within a context and within boundaries of logic (that it make sense and not surprise that is wtf just because).
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
7,549
Location
Kelethin
What do you think makes a good story?

Mature content (not in a xxx way but that is always a +) dark and gray morality, more inteligent and complex than cartoonish mainstream simplified conflicts that are present in popular entertainment.
Having a more complex characters that are interesting and not just good or bad.
Being surprising but within a context and within boundaries of logic (that it make sense and not surprise that is wtf just because).
How many games do you know like this?
 

zaper

Yes.
Developer
Joined
Nov 7, 2015
Messages
404
I don't like to play a movie. I don't care much for story in games when I am just an spectator for most of the important decisions in the game, without impacting thing by my decisions.

To me, most of what makes a good story is how much of it was a consequence of my choices as a player.
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,150
Location
Searching for my kidnapped sister
Good stories is GOOD story.

I dont care that you want to force your political agenda in that, as long as you do it VERY WELL.

IT's actually harder than those hacks in the industry believe.

Example? Orson Scott Card with his freaking idea of "war can be commanded by rearechelon motherfucker from the back, no need for actual experience, smell the blood and burnt material" etc... I do read his Ender series. Shit idea, but he wrote very well.

The examples in game industry is few and far between. Say Planescape Torment: at the essence it's the idea of whether a man soul is his experience or not. if he forget old memories would he be another person(ality)? Also there's a lot of other ideas, but this essence was explained and extrapolated very well throughout the game. (The answer seem to bias to YES, as the anarchist personality contrast with the practical one.... maybe No, I dont know, it could be interpreted either way)

On the same note regarding memory and personality, Final Fantasy 8 dabble in this question a bit. The orphans are raised into soldiers/warriors, learn to use forbidden power which is Guardian Forces. GF has the side effect of eating away long term memory of user, so the children forget quite a bit. I like FF8 story in the way it treat interactions between various characters, though it seems I am the minority here. I like FF8 better than FF7, though the way FF7 treat obsession/hidden personality switch in Cloud is pretty nice~
 
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