John Keel
Savant
- Joined
- Aug 10, 2017
- Messages
- 694
Sup brodexia
I'm currently working on a mod to revamp the Endless Dungeon.
Atm it adds a variety of 50~ new mobs to the first 4-8 floors in standalone mode (Depending on the difficulty)
Pictured: A mimic and its soon to be meal
(Didnt test the main campaign version, but it shouldnt change it)
It's obviously very short and basic, but fun nonetheless !
It's MAJOR Alpha status, but I need feedback for potential bugs and weird interaction between mobs (do they sometime fight each others ?)
What to expect:
Each floor has the same number of mobs than before, except it pulls from a way bigger pool of creatures with similar CR.
There's no theme for creature packs, no cohesive strategy etc....
Absolutly no thoughts has been put into Difficulty etc....
It's all about testing code/implementation right now.
You need:
Unity Mod Manager https://www.nexusmods.com/site/mods/21/
The mod http://www.mediafire.com/file/myoqxj97elsbrpb/zQOLEndlessv5.zip/file
Deprecated - http://www.mediafire.com/file/qfv807vp7a36z99/zQOLEndlessv4.zip/file
Deprecated - http://www.mediafire.com/file/c7q2i9v13q8cds3/zQOLEndlessv3.zip/file
Deprecated - http://www.mediafire.com/file/xp6ofasbrffqp3q/zQOLEndlessv2.zip/file
Deprecated - http://www.mediafire.com/file/xkwwyawj6gc4tqu/zQOLEndless.zip/file
Needs a new save, do NOT update the mod mid playthrough.
If you don't have UMM already it means you don't have the Turn based mod, as such you are a massive homo and should be ashamed of yourself.
Just follow the instructions on UMM page for installation.
Then, launch UMM, go to the 'Mods' tab, drag & drop my .zip in the bigass box.
That's it, you can now run PF:KM, the mod should be enabled per default but if not, do it in the main menu of UMM.
Start a new standalone game of Endless, then get rekt by a gang of Necromancer mites, mimics, licorns or other weird critters that managed to make their way in !
A wild pair up to no good
Changelog:
v5 28/11/19:
- 8 new mobs
- 7 bardic instruments, usables in quickslots
- 5 Oils (Bokken's ones)
- 3 new spells
- 4 new scroll (1 "rare")
v4 24/11/19:
- new miniboss-like: Nuat's progeny; Desiderius, Exiled; Efe, Legitimate First
- new custom made regular NPCs for early floors
- new unique items + leveled items
+ a bunch of shit I don't remember
v3 19/11/19:
-Removed all(I hope) trashloot from chest, some may still drop from mobs idk
-Raised drop% of scrolls & potion for early floors
-Added new custom made regular NPCs for early floors
-Added new custom made miniboss for early floors
-Added Lantern King to the very late floors, not unique hence can spawn in pack!
v2 18/11/19:
-push the mobs to floor10 approx.
-Added some unique named NPC, familiar faces to fight against
-Added some unique loot for lvl 1-7
I'm currently working on a mod to revamp the Endless Dungeon.
Atm it adds a variety of 50~ new mobs to the first 4-8 floors in standalone mode (Depending on the difficulty)
Pictured: A mimic and its soon to be meal
(Didnt test the main campaign version, but it shouldnt change it)
It's obviously very short and basic, but fun nonetheless !
It's MAJOR Alpha status, but I need feedback for potential bugs and weird interaction between mobs (do they sometime fight each others ?)
What to expect:
Each floor has the same number of mobs than before, except it pulls from a way bigger pool of creatures with similar CR.
There's no theme for creature packs, no cohesive strategy etc....
Absolutly no thoughts has been put into Difficulty etc....
It's all about testing code/implementation right now.
You need:
Unity Mod Manager https://www.nexusmods.com/site/mods/21/
The mod http://www.mediafire.com/file/myoqxj97elsbrpb/zQOLEndlessv5.zip/file
Deprecated - http://www.mediafire.com/file/c7q2i9v13q8cds3/zQOLEndlessv3.zip/file
Deprecated - http://www.mediafire.com/file/xp6ofasbrffqp3q/zQOLEndlessv2.zip/file
Deprecated - http://www.mediafire.com/file/xkwwyawj6gc4tqu/zQOLEndless.zip/file
Needs a new save, do NOT update the mod mid playthrough.
If you don't have UMM already it means you don't have the Turn based mod, as such you are a massive homo and should be ashamed of yourself.
Just follow the instructions on UMM page for installation.
Then, launch UMM, go to the 'Mods' tab, drag & drop my .zip in the bigass box.
That's it, you can now run PF:KM, the mod should be enabled per default but if not, do it in the main menu of UMM.
Start a new standalone game of Endless, then get rekt by a gang of Necromancer mites, mimics, licorns or other weird critters that managed to make their way in !
A wild pair up to no good
Changelog:
v5 28/11/19:
- 8 new mobs
- 7 bardic instruments, usables in quickslots
- 5 Oils (Bokken's ones)
- 3 new spells
- 4 new scroll (1 "rare")
v4 24/11/19:
- new miniboss-like: Nuat's progeny; Desiderius, Exiled; Efe, Legitimate First
- new custom made regular NPCs for early floors
- new unique items + leveled items
+ a bunch of shit I don't remember
v3 19/11/19:
-Removed all(I hope) trashloot from chest, some may still drop from mobs idk
-Raised drop% of scrolls & potion for early floors
-Added new custom made regular NPCs for early floors
-Added new custom made miniboss for early floors
-Added Lantern King to the very late floors, not unique hence can spawn in pack!
v2 18/11/19:
-push the mobs to floor10 approx.
-Added some unique named NPC, familiar faces to fight against
-Added some unique loot for lvl 1-7
Last edited: