Alpha or, better, still pre-alpha. Beta "generally begins when the software is feature complete but likely to contain a number of known or unknown bugs". This is not the case, for sure, apart obviously for the bugs.Will wait after this beta period finishes and play the 1.0 version on Steam.
But how would you do an air combat against a goo? Even Aftermath allowed flying around in one amiracan cool aid powered hellicopter without fear of being shot down by a goo.IMO yes, they failed to imitate both XCom and X-Com. Few ideas, but confused. And this is the result.Did they though?
Why goo? Pandoravirus is the catalyst for accelerated mutation, but on the field you're fighting mutants which can also fly.But how would you do an air combat against a goo?
Thats the plan, yeh. Also with a discountSo by the time it comes to steam it will be a full game,ok then i will wait for that version.
You mean you'd wait for full version until you'd pirate Phoenix Point.So by the time it comes to steam it will be a full game,ok then i will wait for that version.
Oh yeas, but i didn't want to be that blunt on the codex.You mean you'd wait for full version until you'd pirate Phoenix Point.So by the time it comes to steam it will be a full game,ok then i will wait for that version.
Have you no national pride to buy a game made by your fellow Bulgarians? Or will you prove to the world that 50% of Bulgaria are gypsies.Oh yeas, but i didn't want to be that blunt on the codex.You mean you'd wait for full version until you'd pirate Phoenix Point.So by the time it comes to steam it will be a full game,ok then i will wait for that version.
Have you no national pride to buy a game made by your fellow Bulgarians? Or will you prove to the world that 50% of Bulgaria are gypsies.Oh yeas, but i didn't want to be that blunt on the codex.You mean you'd wait for full version until you'd pirate Phoenix Point.So by the time it comes to steam it will be a full game,ok then i will wait for that version.
This is kinda bonkers. If I had a soldier that shoot at enemy and with return fire, she would be half dead. Now, with full return burst, not killing your opponent at first burst would equal suicide...Return Fire
- Dazed targets no longer return fire
- Only enemies who are targeted by an attack can return fire
- Return fire is no longer a half burst for some weapons - all weapons now return fire with a full burst
Which makes missions even less tactical.Pandorans
- Some Pandorans have their perception slightly increased. Affected Pandorans may now detect the player’s units more easily
Which kills dash. Why would you use dash when you move one square and then soldier stops because he sees an alien on the other side of map facing away from soldier and shooting crate.Spotting
- Soldiers now stop every time they detect an enemy regardless of range (previously, they only stopped if the spotted enemy was close)
Yea, and now only remaining problem is these 50 will power and disabling head not disable mind control, and don't stop mind control. Combine it with missions where 3 sirens are part of reinforcements... Or map where there are 3 sirens AND some enemies with machine guns.Mind Control
- The “Recover Will” ability can no longer be used while simultaneously mind controlling another unit. The effect of this is that Sirens will no longer permanently be able to keep soldiers under mind control.
Was there even reason to do that? The main menu was only thing on game that worked flawlessly. Why butcher it?General UI improvements
- Restart Game, Exit to the Main Menu and Quit to Desktop now trigger a confirmation pop-up, instead of merely restarting, quitting to the main menu, and quitting the game, respectively
Jump Jets are dangerous. People dying by using them is kinda realistic right?Fixed a bug where soldiers were sometimes dying when finishing a Jet Jump
But this was one of MOST important gameplay elements, how did this oversight managed to get through playtesting. This game wasn't made in half year.
- Fixed a bug where you could recruit or trade from havens, even though the leader was hostile. Now, if the leader is hostile to the Phoenix Project, trade and recruitment are not possible.
- Fixed a bug causing Sirens to appear in Nest missions
It is not on gog,so there is no way to buy it. Also it is made by a bunch of foreigners,it doesn't matter if it is made on our soil if it is not made by our people. Also stealing shit is national pride .Have you no national pride to buy a game made by your fellow Bulgarians? Or will you prove to the world that 50% of Bulgaria are gypsies.Oh yeas, but i didn't want to be that blunt on the codex.You mean you'd wait for full version until you'd pirate Phoenix Point.So by the time it comes to steam it will be a full game,ok then i will wait for that version.
You know, in east europe, people like B-B-Bulgarians are making game for rich western Europe and US people.Have you no national pride to buy a game made by your fellow Bulgarians? Or will you prove to the world that 50% of Bulgaria are gypsies.Oh yeas, but i didn't want to be that blunt on the codex.You mean you'd wait for full version until you'd pirate Phoenix Point.So by the time it comes to steam it will be a full game,ok then i will wait for that version.
Yes, unless you find other non-official sources...Do I need the EGS launcher to update the game?
You control civilians so you can take them to safety as your score and xp gain depends on how many you saved.Yes, unless you find other non-official sources...Do I need the EGS launcher to update the game?
On the plus side it's otherwise DRM-free.
I've run it on Wine under Linux or you can even add it to Steam as a non-Steam game and run it through Proton.
Shame they gave up on the cross platform stuff.
It's been mostly another year of AAA disappointment for me - apart from Sekiro.
The indie devs are really on the ball though with the 2D stuff & supporting all platforms - Rimworld, Factorio, Stardew Valley, Gungeon, Dead Cells, etc
Other quick thoughts...
Seems daft to gain control of civilians on defence maps?
I kinda like the way they've locked research and items behind certain factions.
The only problem is, I seem to have no trouble befriending all three.
If it was all polished up this would be closest thing to what they tried with APOC.
The Dash skill seems to trivialise encounters; I'm having no trouble moving around them and getting two shots in the side or back.
Some of the other character skills look OP. Wish it was all action point based with generic soldiers + inventory.
I quite like the way you have to discover locations as opposed to just building them. I also like the mist which slowly encroaches the map.
Annoyingly the game has placed one of the early objectives on another continent (North America/Mexico) whilst I'm in Asia - looks like I have to do lots of scanning and fight/explore tons of trash/repeat encounters - just to get there.
I think we're looking at 8 months to a year - minimum - for this to possibly reach it's potential.
Otherwise it might end up a bit half arsed and unfinished like APOC.
The alien dimension was pretty much completely devoid of any challenge - big letdown.
Only counter for kill sprees now gone.Only enemies who are targeted by an attack can return fire
Oh wait there's the nerf.Soldiers now stop every time they detect an enemy regardless of range (previously, they only stopped if the spotted enemy was close)
Don't lie on the internet, fucker.Factions all go to war in mid and late game and it is very hard to be friends with everyone. As soon as you do haven defense of one of them you lose reputation with other 2.
I don't know how it works in your Easy campaign but in my Legendary campaign they all hate each other and are completely incapable from protecting their havens from Pandoran attacks. I have to do all the defending or the Index thingy goes up. And every defense gives bonus with that faction but minus with other two. Only defeating Pandoran lairs and citadels gives bonus reputation with all 3 factions.Don't lie on the internet, fucker.Factions all go to war in mid and late game and it is very hard to be friends with everyone. As soon as you do haven defense of one of them you lose reputation with other 2.
I don't know how it works in your Easy campaign but in my Legendary campaign they all hate each other and are completely incapable from protecting their havens from Pandoran attacks. I have to do all the defending or the Index thingy goes up. And every defense gives bonus with that faction but minus with other two. Only defeating Pandoran lairs and citadels gives bonus reputation with all 3 factions.Don't lie on the internet, fucker.Factions all go to war in mid and late game and it is very hard to be friends with everyone. As soon as you do haven defense of one of them you lose reputation with other 2.
The "meta" thus boils down to focusing on an alliance with the factions whose havens keep getting attacked, then once you're allied, keep raiding them to please their rival, ally then betray them in turn to befriend the last faction. I don't know what happens if you let an allied faction's rep drop too low since I managed to keep them topped up thanks to alien bases.
Yes you can do that but why? By the time you got all 3 factions to allied you could have finished the game 3 times.I don't know how it works in your Easy campaign but in my Legendary campaign they all hate each other and are completely incapable from protecting their havens from Pandoran attacks. I have to do all the defending or the Index thingy goes up. And every defense gives bonus with that faction but minus with other two. Only defeating Pandoran lairs and citadels gives bonus reputation with all 3 factions.Don't lie on the internet, fucker.Factions all go to war in mid and late game and it is very hard to be friends with everyone. As soon as you do haven defense of one of them you lose reputation with other 2.
I beat the game on legendary, note the large amount of fuckers in the screenshot above.
As for the faction rep I already described the ez way to get rep.
The "meta" thus boils down to focusing on an alliance with the factions whose havens keep getting attacked, then once you're allied, keep raiding them to please their rival, ally then betray them in turn to befriend the last faction. I don't know what happens if you let an allied faction's rep drop too low since I managed to keep them topped up thanks to alien bases.
Also Haven defenses don't give that much negative rep, and if you are struggling to level up a faction all you need to do is ignore them.
Yes you can do that but why? By the time you got all 3 factions to allied you could have finished the game 3 times.I don't know how it works in your Easy campaign but in my Legendary campaign they all hate each other and are completely incapable from protecting their havens from Pandoran attacks. I have to do all the defending or the Index thingy goes up. And every defense gives bonus with that faction but minus with other two. Only defeating Pandoran lairs and citadels gives bonus reputation with all 3 factions.Don't lie on the internet, fucker.Factions all go to war in mid and late game and it is very hard to be friends with everyone. As soon as you do haven defense of one of them you lose reputation with other 2.
I beat the game on legendary, note the large amount of fuckers in the screenshot above.
As for the faction rep I already described the ez way to get rep.
The "meta" thus boils down to focusing on an alliance with the factions whose havens keep getting attacked, then once you're allied, keep raiding them to please their rival, ally then betray them in turn to befriend the last faction. I don't know what happens if you let an allied faction's rep drop too low since I managed to keep them topped up thanks to alien bases.
Also Haven defenses don't give that much negative rep, and if you are struggling to level up a faction all you need to do is ignore them.
mwnn85 was talking about a normal game.