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KickStarter Phoenix Point - the next game from X-COM creator Julian Gollop - coming December

Discussion in 'Tactical Gaming' started by Infinitron, Mar 18, 2016.

  1. Alienman Arcane Patron

    Alienman
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
    RIP.
     
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  2. Taka-Haradin puolipeikko Arcane

    Taka-Haradin puolipeikko
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
    Yeah. Tech stagnation that allowed gaming for cheap seems to be over. Bloat is back.
    I expect my next laptop to cost something on worse side of 1000€. (Gotta be laptop, because reasons.)
     
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  3. Shog-goth Learned Patron

    Shog-goth
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    For a good, almost great, gaming laptop at "budget" price I can sugget you the Acer Predator Helios 300.
     
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  4. Taka-Haradin puolipeikko Arcane

    Taka-Haradin puolipeikko
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
    Has glowing keyboard buttons. Disposing of bodies of people that see me handling it will be challenging.
     
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  5. Shog-goth Learned Patron

    Shog-goth
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    You can disable the glow.
     
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  6. Taka-Haradin puolipeikko Arcane

    Taka-Haradin puolipeikko
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
    That would be less messy.
     
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  7. Alienman Arcane Patron

    Alienman
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
    My stationary I'm using now is a five year old Acer Predator. Never had a better or a more reliable computer. The only thing I changed/upgraded is the GPU. From a 770 to a 1060.
     
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  8. Grotesque ±¼ Patron

    Grotesque
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    Divinity: Original Sin Divinity: Original Sin 2
    the beta is only for the kickstarter backers?
     
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  9. Shog-goth Learned Patron

    Shog-goth
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  10. Shog-goth Learned Patron

    Shog-goth
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    Backer Build live streaming by UnstableVoltage: https://www.youtube.com/watch?v=DutuQlmcIhk

    - procedural maps = demo map with slightly differently positioned building
    - ugly inventory interface, suitable for controller
     
    Last edited: May 1, 2018
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  11. Shog-goth Learned Patron

    Shog-goth
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    They apparently removed the willpower-free multiple shots, replaced by "gunslinger" ability.
     
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  12. UnstableVoltage Snapshot Games Developer

    UnstableVoltage
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    Not at all. You can still take multiple shots with your action points. The gunslinger ability allows the sniper to burn will points to keep firing the pistol, which doesn't cost AP. He can still fire it multiple times normally using his AP.
     
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  13. Alienman Arcane Patron

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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
    That is some atrocious inventory UI :(
    Right, controller support....

    Reminds me of Gothic, with the endless scrolling.
     
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  14. UnstableVoltage Snapshot Games Developer

    UnstableVoltage
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    The inventory UI is just a placeholder at the moment. It doesn't look great but it's functional.
     
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  15. Alienman Arcane Patron

    Alienman
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
    Really like that inventory is there at least. About 30 minutes in, you just went through the cargo things found on the map. I guess it's possible to create a grenadier, just load up a guy with a ton of grenades?
     
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  16. Shog-goth Learned Patron

    Shog-goth
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    Ok, I probably missed the part when you take multiple shots with AP. Better this way.

    We'll see if it will evolve into something more mouse friendly than current one, that is clearly controller-centric as many feared.
     
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  17. Shog-goth Learned Patron

    Shog-goth
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    [​IMG]
     
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  18. xmd1997 Educated

    xmd1997
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    Interesting confirmation from the stream is the fact that grenades will no longer be 100% accurate in the final game which makes me happy.
     
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  19. Mustawd Arcane

    Mustawd
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    Build your own laptop from scratch.
     
    • gimme dem dolla bills gimme dem dolla bills x 1
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  20. Wulfstand Prophet

    Wulfstand
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    Eagerly waiting for gameplay videos.
     
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  21. udm Arcane Patron

    udm
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    Patientily waiting for that beta key. Anytime now...
     
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  22. Taka-Haradin puolipeikko Arcane

    Taka-Haradin puolipeikko
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria

    [​IMG]
     
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  23. Taka-Haradin puolipeikko Arcane

    Taka-Haradin puolipeikko
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
    Got mine. Downloading.
     
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  24. Grotesque ±¼ Patron

    Grotesque
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    Divinity: Original Sin Divinity: Original Sin 2

    :)

    Show Spoiler
    [​IMG]
     
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  25. udm Arcane Patron

    udm
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    Ok so I spent about 30 minutes on this. A bit too early to tell if it'll be good. Feels like a middle ground between X-COM and nuXCOM.

    Good:
    + I like the free aim system a lot. Really makes a huge difference to finding the monster's weak spot. I suppose this is the best way for "optimization" of shots when using 3D models with different body parts instead of sprites with regularly-sized hitboxes. I can imagine it being used most of the time in-game, especially with so many environmental objects.
    + Reaction fire, baby. Feels good but honestly I don't know how it's calculated. Seems like everyone is reaction firing someone else even when APs are spent.
    + Bleeding, inventory management, etc, these are all in. One of my guys ran out of ammo, so I picked up an alien's machine gun, only to have it break after firing 2 rounds. The guy was stuck in a spasming animation after that :lol:
    + The boss fight is really cool. Comparatively, the other aliens don't seem to pose much of a threat. Crab men are a joke. You just have to side step them and pew pew their heads.

    Bad:
    - Lack of manual crouch is annoying AF, not only because it affects your hitbox, but also because you're going to friendly fire your pal if you're "auto crouched' next to cover but he isn't (and the enemy should theoretically be in your LOS, unobstructed). Manual crouch has to be in for this free aiming thing to work properly.
    - UI is overly convoluted (I prefer X-COM's number-bars), but as UnstableVoltage said, the team's going to fix it. On a positive note, it hasn't given me that "for consoles" feel (but then I only spent 30 minutes on it).
    - Hard to tell at times where there's slight elevation, and where dropped items are.
    - The cinematic camera is quite bad. I hope you can disable it in future.
    - No fog of war :decline:
    - 360 vision :decline:

    Feels like X-COM because of:
    + simulationist mechanics + emergent gameplay (see 'running out of ammo' example)
    + feeling of impossible odds
    + TUs

    Feels like nuXCOM because of:
    - some hand-holding elements (e.g. cover system)
    - cinematic camera

    On a side note, I'd like to see bigger maps with less convoluted terrain. Would be interesting to see how that compares to X-COM since that had a lot of wide open spaces too.
     
    Last edited: May 1, 2018
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