Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

KickStarter Phoenix Point - the next game from X-COM creator Julian Gollop

Discussion in 'Tactical Gaming' started by Infinitron, Mar 18, 2016.

  1. xmd1997 Novice

    xmd1997
    Joined:
    Jan 14, 2018
    Parrots:
    41
    I still believe in it I guess. I was talking about Endstate at the end of my post. At least snapshot games actually seem to be alive, unlike those devs. Sad too since Endstate really seems like it could be the modern-day Jagged Alliance we all desperately want.
     
    ^ Top  
  2. mustawd. Magister

    mustawd.
    Joined:
    Dec 7, 2017
    Parrots:
    1,838
    Not yet. But next bit of consolizing I see, ima write it off. Maybe get it on sale 5 years after release, if at all.
     
    • Agree Agree x 2
    • Acknowledge this user's Agenda Acknowledge this user's Agenda x 1
    • Bad Spelling Bad Spelling x 1
    ^ Top  
  3. Freddie Savant

    Freddie
    Joined:
    Sep 14, 2016
    Parrots:
    654
    Location:
    Mansion
    I'm sure hell as hell still wait for what this game has to deliver. Then I never expected Phoenix Point to become some sort of God of Tactical gaming to begin with.

    Though I'm most excited about Phantom doctrine in tactics space, what are the alternatives? Yet another XCOM 2 DLC from K2 and Gears Tactics? Xenonauts 2 maybe.
     
    • Brofist Brofist x 1
    • Agree Agree x 1
    ^ Top  
  4. ArchAngel Magister

    ArchAngel
    Joined:
    Mar 16, 2015
    Parrots:
    9,887
    I have not lost faith, I just stated my no go zones.
     
    ^ Top  
  5. MasterSmithFandango Arcane

    MasterSmithFandango
    Joined:
    Aug 6, 2008
    Parrots:
    7,269
    Xenonauts 2 is gonna rule. My hype level goes:

    Xenonauts 2
    Phantom Doctrine
    Phoenix Point

    I'm not crazy about PP, but I don't think it will be *bad*.
     
    • Brofist Brofist x 1
    • Participation Award Participation Award x 1
    ^ Top  
  6. Matalarata Arcane Patron

    Matalarata
    Joined:
    May 8, 2013
    Parrots:
    1,601
    Location:
    The threshold line
    I'm still interested of course! Else why would I even waste my (precious!) time complaining? Personally, I found nuXCOM and nuXCOMtoo good for what they were, got enough hours of mindless fun to justify my purchase. Double that for the first title, since I also finished LW1. That said, I suppose I'm old enough I should know that name dropping is just a PR stunt but I dunno, I hoped for something more this time, 'cause JG.

    The more info we get, the more this appears like one of those nu-games in drag. Which can be good, mind you but it's more of the same and kinda meh for the man that gave us X-Com.
     
    Last edited: Jun 13, 2018
    • Agree Agree x 3
    • Despair Despair x 2
    ^ Top  
  7. PanteraNera Savant

    PanteraNera
    Joined:
    Nov 7, 2014
    Parrots:
    692
    We will see, the questions I have sent to Julian Gollop (for the interview) are focusing pretty much all about PP features that have not been talked about for quite some time and that we have no information in detail about.
     
    • Brofist Brofist x 3
    • nice nice x 1
    • Salute Salute x 1
    ^ Top  
  8. udm Magister Patron

    udm
    Joined:
    Aug 14, 2008
    Parrots:
    1,274
    Holy shit for a moment I thought that was the same Colin Chapman who did Atomic Highway.

    Does Fig even allow for refunds though?
     
    ^ Top  
  9. Bigg Boss Prophet

    Bigg Boss
    Joined:
    Sep 23, 2012
    Parrots:
    1,805
    Location:
    Scorched Earth
    Damn. Welp. Xenonauts 2 and old X-Com and Phantom Doctrine maybe.
     
    ^ Top  
  10. Taka-Haradin puolipeikko Arcane

    Taka-Haradin puolipeikko
    Joined:
    Apr 24, 2015
    Parrots:
    5,975
    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
    Nothing in the PC version changing is part of the perceived problem, when game is simultaneously developed for consoles and PC nowadays.

    That's because the last time when game ports were build PC first was in early Playstation era: it had Dark Omen, Warcraft 2, C&C: Red Alert, Gunship & X-Com: UFO Defence. Those worked quite badly & probably didn't sell too well because we didn't see such games on next gen of consoles. What we did see was over abundance of obvious console to PC ports that were build on keeping the limitations of those devices and their controllers in mind.
    Show Spoiler
    This was a concious choice too from console publishers; I remember raging at the news that X-box wouldn't have mouse & keyboard peripherals. They wanted to keep it mainly usable from couch.

    FFS even relatively recent directors cut of Wasteland 2 managed to fuck up trading screen from the original release when they ported it to the consoles (and damned PC players with that decline too.)

    So, this X-Box release confirmation is a confirmation that game will be designed with console sensibilities first. (Its got to be console limitations first since there's no alternative way to use damn thing, but X-bawx controller.)
    Before that controller support was this light "there's all kind of weirdos; whatever rocks their boat" -curiosity, but now it's truly consoles first. Everything must be doable by controller. Tactical battles (how were they going to scale that for bigger squads with current UI, did they have plans for that? Have we seen more than 4 squadies in any concept art or mock up screenshot?), geospace (still unknown), base building and management + diplomacy that is implied to be happening between PP, 3 factions and free havens. One must dread what happens to those systems when they get play tested by their intended console audience.

    I really meant to stay out of this (besides slight meming), but this frankly excellent home brewed apple cider got better of me.
     
    Last edited: Jun 14, 2018
    • Agree Agree x 6
    • Brofist Brofist x 4
    • Funny Funny x 2
    • Despair Despair x 1
    ^ Top  
  11. mustawd. Magister

    mustawd.
    Joined:
    Dec 7, 2017
    Parrots:
    1,838
    I think Taka-Haradin puolipeikko said what we’re all thinking but have been too lazy to post.

    I think the most concerning thing is something Taka mentioned: That most of the game has not really been shown.

    Which gives a lot of people worries that PP will be consolized and the devs will just handwave it away with “hey guys it was always gonna be like this”.

    If we had seen legit PC centric gameplay and UI before this announcement then a lot of us wouldn’t feel as nervous. But now? Yeah this is very concerning for sure.

    TBH, short of Julian actually coming out and guaranteeing this wont affect PC development, I think my expectations have gone way down. Right now I’m no longer hyped and instead am taking a wait and see approach.

    I did enjoy xcom and if this ends up being more xcom-like then so be it. But there is a reason I waited till 2018 to play it. And a consolized PP will be no different. Honestly, I hope I’m wrong and we’re all overreacting.
     
    • Brofist Brofist x 5
    • Agree Agree x 2
    ^ Top  
  12. PanteraNera Savant

    PanteraNera
    Joined:
    Nov 7, 2014
    Parrots:
    692
    https://help.fig.co/hc/en-us/articles/207030758-How-do-I-edit-or-cancel-my-pledge-

     
    • Thanks! Thanks! x 3
    • Brofist Brofist x 1
    ^ Top  
  13. HansDampf Arbiter

    HansDampf
    Joined:
    Dec 15, 2015
    Parrots:
    475
    He'd be deluding himself.
     
    • Agree Agree x 1
    ^ Top  
  14. luinthoron Learned

    luinthoron
    Joined:
    Apr 24, 2017
    Parrots:
    196
    Location:
    Estonia
    I may be an incurable optimist here, but apart from the controller-friendly UI that was already coming for the PC anyway, I don't really see any reason for Snapshot to change anything else to make the game work on consoles. They still don't have a publisher who would pressure them into dumbing down the game for a wider audience, so they can still make the game they want for the people who want it. It might even be quite likely that the ones who have been asking for a console version so far would similarly be disappointed by that kind of changes.
     
    • Funny Funny x 1
    ^ Top  
  15. ArchAngel Magister

    ArchAngel
    Joined:
    Mar 16, 2015
    Parrots:
    9,887
    Multiple shots on consoles.. Do you think console audience has enough patience to keep using terrible controllers to shoot multiple times per turn per soldier?
    10+ size squads.. Do you think console audience has enough patience to keep using terrible controllers for multiple actions per turn per soldier for so many soldiers?
    Geoscape where you need to go around through dozen of hotpoints and check their details before accepting.. instead of having events with X or Y or Z choices in middle of screen?
    Complex inventory on consoles, using dozens of items during combat and then multiply that with 10+ soldiers. Do you think console audience has enough patience to keep using terrible controllers to manage dozens of items per soldier for so many soldiers?
    And many more reasons...
     
    • Agree Agree x 5
    ^ Top  
  16. PanteraNera Savant

    PanteraNera
    Joined:
    Nov 7, 2014
    Parrots:
    692
    So I guess the Armadillo (New Jericho armored personal carrier) is now able to move on the tactical map (maybe we will see it our self in Backer Build Two)
    [​IMG]
    [​IMG]
    Obviously this is very early in development and nowhere near finished. It was mentioned before that vehicles might be able to smash through walls.

    edit: I asked UnstableVoltage if it is a planned feature for Backer Build Two, his answer was "Well they're being worked on"
     
    Last edited: Jun 14, 2018
    • Brofist Brofist x 4
    • Interesting Interesting x 1
    • Informative Informative x 1
    ^ Top  
  17. luinthoron Learned

    luinthoron
    Joined:
    Apr 24, 2017
    Parrots:
    196
    Location:
    Estonia
    If they don't, they don't have to buy it. They'll get the port they asked for, and they'll better be happy with it. It's not like the ones vocally asking for a console version now aren't aware of what the game is like, having followed the development for months.

    Eh, might be the time anyway to teach console players to appreciate a more complex game. Might be good for that market as well.

    Honestly, I find the crowd asking for controller support on PC worse. Those are the lazy ones wanting to relax with a controller and a simple UI. The ones asking for a console version are usually just worried about their PC, if they have one at all, not being able to run new games and trusting on always being able to play the new games released for their console.
     
    Last edited: Jun 14, 2018
    • hopw roewur ne hopw roewur ne x 1
    ^ Top  
  18. ArchAngel Magister

    ArchAngel
    Joined:
    Mar 16, 2015
    Parrots:
    9,887
    That is not how things work. They are not getting money from M$ for a Xbox version so they make a PC centric game that plays badly on console.
     
    ^ Top  
  19. agris Arcane Patron

    agris
    Joined:
    Apr 16, 2004
    Parrots:
    3,266
    I think they need a mechanics of materials / materials deformation / general materials scientist to give them some feedback. That ain't how that would look.

    edit: or did I miss that PP will have a loony toons vibe to it?
     
    Last edited: Jun 15, 2018
    • Agree Agree x 2
    ^ Top  
  20. UnstableVoltage Snapshot Games Developer

    UnstableVoltage
    Joined:
    Jun 17, 2017
    Parrots:
    156
    We have a licensing deal with MS to be on Game Pass. Not a deal to make an Xbox version. Julian has already said that porting to Xbox will not affect the design of the game. We have no intention to "dumb down" for a console release. He's already well aware of this concern and rejects it entirely. Microsoft wanted PP for Game Pass as they liked the game as-is. Snapshot only agreed to this arrangement on the provision that we kept full control and wouldn't have to compromise on any of the game's design.
     
    • Informative x 8
    • Brofist x 3
    • not sure if serious x 1
    • Thanks! x 1
    • Fabulously Optimistic x 1
    • Excited! x 1
    ^ Top  
  21. mustawd. Magister

    mustawd.
    Joined:
    Dec 7, 2017
    Parrots:
    1,838
    Can you please link source? Also, in the future please be more proactive. You’re doing a good job UnstableVoltage , but we have been burned plenty of times. You need to be clear with expctations imo.
     
    • Funny Funny x 1
    ^ Top  
  22. UnstableVoltage Snapshot Games Developer

    UnstableVoltage
    Joined:
    Jun 17, 2017
    Parrots:
    156
    • Informative Informative x 2
    • Brofist Brofist x 1
    ^ Top  
  23. mustawd. Magister

    mustawd.
    Joined:
    Dec 7, 2017
    Parrots:
    1,838
    • Bad Spelling Bad Spelling x 1
    ^ Top  
  24. PanteraNera Savant

    PanteraNera
    Joined:
    Nov 7, 2014
    Parrots:
    692
    source:
     
    • Brofist Brofist x 1
    • Informative Informative x 1
    ^ Top  
  25. Shog-goth Learned Patron

    Shog-goth
    Joined:
    Feb 23, 2018
    Parrots:
    337
    Location:
    R'lyeh
    "And when they ask us what we're doing, you can say, 'We're remembering'. That's where we'll win out in the long run".
     
    • [citation needed] [citation needed] x 1
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)