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KickStarter Phoenix Point - the new game from X-COM creator Julian Gollop

Israfael

Arcane
Joined
Sep 21, 2012
Messages
3,592
So any chance we could see a PS4, Xbox One and Switch versions soon?

If we have sufficient resources we will certainly consider other platforms, but we have no plans as yet.
Didn't MS give them doritos to do a console version? Or their devices are not compatible with each other?
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,998
So any chance we could see a PS4, Xbox One and Switch versions soon?

If we have sufficient resources we will certainly consider other platforms, but we have no plans as yet.
Didn't MS give them doritos to do a console version? Or their devices are not compatible with each other?
Or they did the interview before E3..
 

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,008
Divinity: Original Sin Divinity: Original Sin 2
https%3A%2F%2Fd3pylr1apgoxnh.cloudfront.net%2Fcampaign_images%2Fimages%2F1ce6cf5aa317c76aaa73da369b315b741475b1ce%2Foriginal.jpg%3F1491576293

proof that PP's target gamers and saggy tits don't go together.
 

PanteraNera

Arcane
Joined
Nov 7, 2014
Messages
1,024
https://forums.snapshotgames.com/t/what-can-we-expect-in-backer-build-2/1016/2
UnstableVoltage said:
We generally don’t release information about what will be included in the Backer Build ahead of time. We always have a list of features we’d like to include, but it doesn’t always work out that way. Sometimes you can add one simple thing to an already stable build that causes some major bugs. There’s only a 2 month cycle between builds, and we usually content lock about 2 weeks before release. If those bugs can’t be found and fixed in those two weeks, then that feature may have to go on hold until the next release.

For this reason, we don’t list what we plan to add, as people tend to raise their expectations and then get disappointed.
 

PanteraNera

Arcane
Joined
Nov 7, 2014
Messages
1,024
Some pics that UnstableVoltage posted on Discord:
b232ec5cabb69e08ce498fb21b8b434d-jpg.jpg

d427c9a0d4986bdbf74843f5077b4157-jpg.jpg
For additional information/context, these screens are from the newest dev-build.
First screenshot shows the technician, second the Armadillo as an unit, UnstableVoltage is currently working on an mini-dev blog for Backer Build Two.
So it is very likely that Backer Build Two will have at least one new class and a use able vehicle, also he stated it will have two new maps.
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,034
Steve gets a Kidney but I don't even get a tag.
Are those blue squares hit points? How that's supposed to be easier to read than a simple number I cannot understand.
Yes blue squares are hit points, white squares are armor.
I'd be interested to hear the reasoning for that one. Surely there's no one who thinks that's more legible than the alternative. XCOM didn't have this magnitude of hit points, did it? I can understand it if the number is very low, but that picture looks bad in every way.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
17,145
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
I know it's only a couple of pics, but I do hope you are not limited to 4 dudes if you have a car with you.
 

Israfael

Arcane
Joined
Sep 21, 2012
Messages
3,592
Furthermore, two HUEG numbers would be much more visible from a couch (like true gamers (tm)(C) play) than an assortment of random boxes that you need to count manually
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,998
Are those blue squares hit points? How that's supposed to be easier to read than a simple number I cannot understand.
Yes blue squares are hit points, white squares are armor.
I'd be interested to hear the reasoning for that one. Surely there's no one who thinks that's more legible than the alternative. XCOM didn't have this magnitude of hit points, did it? I can understand it if the number is very low, but that picture looks bad in every way.
Xcom this much HP and way more as well. And then Xcom 2 doubled it!
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,034
Steve gets a Kidney but I don't even get a tag.
Are those blue squares hit points? How that's supposed to be easier to read than a simple number I cannot understand.
Yes blue squares are hit points, white squares are armor.
I'd be interested to hear the reasoning for that one. Surely there's no one who thinks that's more legible than the alternative. XCOM didn't have this magnitude of hit points, did it? I can understand it if the number is very low, but that picture looks bad in every way.
Xcom this much HP and way more as well. And then Xcom 2 doubled it!
With this same way of displaying HP? Yikes.
 

Farewell into the night

Guest
MAYBE those blue points are only faction related? Could it be?
 

PanteraNera

Arcane
Joined
Nov 7, 2014
Messages
1,024
https://phoenixpoint.info/blog/2018/6/26/backer-build-two
BACKER BUILD TWO
We are pleased to announce that Backer Build Two is scheduled for delivery on July 3rd. If you're already a preorder customer with the Luxury Digital Edition or above (Digital Extras Edition for Fig backers), look out for an email from Xsolla some time on the 3rd with your unique download link. Versions will be provided for PC, Mac OS and Linux.

Backer Build Two is currently undergoing rigorous testing. The following list of features are planned for Backer Build Two but are subject to change.

The Technician
Something which many people have been waiting for is the addition of the fourth class, the Technician.

Tech+Gif.gif

The Technician comes with his own set of skills and abilities.

The standard equipment for the Technician is an Assault Rifle (which means he can return fire), a grenade and his Mech Arms.

Mech+Arms.png

The Mech Arms allow the Technician not only to heal injured team mates, but also to repair damaged limbs.

Tech+Heal+Gif.gif

In addition, the Technician's Mech Arms can be used to deliver a brutal melee range attack on an enemy that will also stun them.

Tech+Zap+Gif.gif

The Technician also has another trick up his sleeve (well, technically it's on his back), a deployable turret.

Turret+Deploy+Gif.gif

Once deployed, the turret acts as a static weapon platform armed with a PDW. As an agile weapon, this also allows the turret to return fire.

Turret+Fire+Gif.gif

The turret will also be able to drop its PDW which can then be picked up and used by other units.

Turret+Drop.jpg

The Armadillo
Next up with have the New Jericho APC - the Armadillo. The first drivable vehicle to be included in Phoenix Point.

Armadillo.jpg

In order to use the Armadillo you must first get one of your squad inside to drive the unit, via the access hatch on the rear of the vehicle. There's additional room for carrying extra squad members too.

Enter+Vehicle+Gif.gif

The Armadillo has a large movement range, and can drive cleanly through most obstacles. It's a large unit though, measuring 3x3 tiles - so there are some places it cannot reach!

APC+Move+Gif.gif

Armed with a roof mounted turret, the Armadillo is capable of taking targets down at range. While lacking the armor shredding capability of the Heavy's LMG, it still packs a punch and has unlimited ammo.

APC+Shoot+Gif.gif

The Armadillo is also capable of unleashing a devastating ram attack that can flatten several enemies at once. Travelling at high speed in a straight line, you need to choose your path carefully.

APC+Ram+Gif.gif

The vehicles in Phoenix Point have a lot of armor and heath, but they can still sustain damage. Don't worry though, your new Technician has you covered!

Tech+Rep+Gif.gif

Of course, the vehicles are very powerful. You may feel that this will make you future missions very easy. Remember though, as you adapt, so does the enemy!

Queen+Spawn+Gif.gif

You didn't think we were going to make it that easy for you, did you?

Queen+Idle+Gif.gif

Other changes and features
We have updated the aiming system to give more detailed information about the damage your shots are likely to do, along with the effects of disabling a body part.

Targetting.jpg

You will now find under the options menu a checkbox to enable the free camera.

freecam.png

This will allow you to rotate the game camera freely and not lock you to 90 degree turns.

Spin+Gif.gif

We have also added 2 new base maps for the procedural generation system, and improved map lighting.

Map.jpg

A host of other additions, quality of life improvements and bug-fixes have also been made. You will be able to find a complete list of changes and additions in the documentation supplied with Backer Build Two and on our forum once the build goes live.


Additional new images from discord:

Mutog_lowpoly.jpg

Mutog

Queen_and_Heavy.jpg

Queen with "spitter head"

35526124_6095132336287_5463030600434712576_n.png.jpg

Queen with "big hands"

Backer Build Two:
- no new enemies beside the armored variant of the queen
- vehicles will have unlimited ammo (will be limited in later builds)
 
Last edited:

luinthoron

Learned
Joined
Apr 24, 2017
Messages
263
Location
Estonia
New blog post:
Backer Build Two
We are pleased to announce that Backer Build Two is scheduled for delivery on July 3rd. If you're already a preorder customer with the Luxury Digital Edition or above (Digital Extras Edition for Fig backers), look out for an email from Xsolla some time on the 3rd with your unique download link. Versions will be provided for PC, Mac OS and Linux.

Backer Build Two is currently undergoing rigorous testing. The following list of features are planned for Backer Build Two but are subject to change.

The Technician
Something which many people have been waiting for is the addition of the fourth class, the Technician.

Tech+Gif.gif

The Technician comes with his own set of skills and abilities.

The standard equipment for the Technician is an Assault Rifle (which means he can return fire), a grenade and his Mech Arms.

Mech+Arms.png

The Mech Arms allow the Technician not only to heal injured team mates, but also to repair damaged limbs.

Tech+Heal+Gif.gif

In addition, the Technician's Mech Arms can be used to deliver a brutal melee range attack on an enemy that will also stun them.

Tech+Zap+Gif.gif

The Technician also has another trick up his sleeve (well, technically it's on his back), a deployable turret.

Turret+Deploy+Gif.gif

Once deployed, the turret acts as a static weapon platform armed with a PDW. As an agile weapon, this also allows the turret to return fire.

Turret+Fire+Gif.gif

The turret will also be able to drop its PDW which can then be picked up and used by other units.

Turret+Drop.jpg

The Armadillo
Next up with have the New Jericho APC - the Armadillo. The first drivable vehicle to be included in Phoenix Point.

Armadillo.jpg

In order to use the Armadillo you must first get one of your squad inside to drive the unit, via the access hatch on the rear of the vehicle. There's additional room for carrying extra squad members too.

Enter+Vehicle+Gif.gif

The Armadillo has a large movement range, and can drive cleanly through most obstacles. It's a large unit though, measuring 3x3 tiles - so there are some places it cannot reach!

APC+Move+Gif.gif

Armed with a roof mounted turret, the Armadillo is capable of taking targets down at range. While lacking the armor shredding capability of the Heavy's LMG, it still packs a punch and has unlimited ammo.

APC+Shoot+Gif.gif

The Armadillo is also capable of unleashing a devastating ram attack that can flatten several enemies at once. Travelling at high speed in a straight line, you need to choose your path carefully.

APC+Ram+Gif.gif

The vehicles in Phoenix Point have a lot of armor and heath, but they can still sustain damage. Don't worry though, your new Technician has you covered!

Tech+Rep+Gif.gif

Of course, the vehicles are very powerful. You may feel that this will make you future missions very easy. Remember though, as you adapt, so does the enemy!

Queen+Spawn+Gif.gif

You didn't think we were going to make it that easy for you, did you?

Queen+Idle+Gif.gif

Other changes and features
We have updated the aiming system to give more detailed information about the damage your shots are likely to do, along with the effects of disabling a body part.

Targetting.jpg

You will now find under the options menu a checkbox to enable the free camera.

freecam.png

This will allow you to rotate the game camera freely and not lock you to 90 degree turns.

Spin+Gif.gif

We have also added 2 new base maps for the procedural generation system, and improved map lighting.

Map.jpg

A host of other additions, quality of life improvements and bug-fixes have also been made. You will be able to find a complete list of changes and additions in the documentation supplied with Backer Build Two and on our forum once the build goes live.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
17,145
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
The technician looks pretty ridiculous.
 

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