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KickStarter Phoenix Point - the next game from X-COM creator Julian Gollop

Discussion in 'Chad's Tactical Gaming & Strategy and Simulation' started by Infinitron, Mar 18, 2016.

  1. Chad J. Thundercock Chadministrator

    Chad J. Thundercock
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    Yeah, xenonauts gets me through my xcom fix whenever it arises.
     
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  2. Latelistener Cipher

    Latelistener
    Joined:
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    Openxcom is waiting.

    Show Spoiler
    [​IMG]

    They're also porting TftD.

    Show Spoiler
    [​IMG]
     
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  3. mwnn85 Learned

    mwnn85
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    I thought Xenonauts was completely mostly shit to be honest.
    Like the look of the characters/artwork but the whole thing feels completely bland and boring - like xcom with all the fun & tension sucked out of it.
    I don't think the new air combat added anything of value.
    I thought it was better than UFO Aftershock (etc) but that's not exactly high praise.
    I can't think of a single reason to play it over UFO/TFTD or even Incubation.
    Maybe I should've gave it more time but it just didn't hook me in.
    I don't think the cold war setting works and the combat felt sluggish - as opposed to the lethality of UFO/TFTD.

    :bravo:
    UFO/TFTD mixed with the 3D destruction that's possible in Silent Storm (or Red Faction Guerrilla) could be glorious incline.
    Never going to happen now though is it? The average attention span must be less than 10 seconds.

    I'm really enjoying Mordheim CotD atm.
    Hoping they do a good job of Necromunda.
     
    Last edited: Oct 26, 2017
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  4. mwnn85 Learned

    mwnn85
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    I know miss chances and the ballistic system - once added - should make the game seem a bit more dynamic.
    But it's still a step back from the UFO/TFTD battlescape.
    I've got a few reservations...

    The half cover/full cover system is virtually a gaming staple nowdays - thanks to Firaxis/Gears of War.
    It seriously limits where the player manoeuvres his units and makes it all play out like a puzzle game instead of a battle.
    I much prefer the UFO/TFTD battlescape where cover has a chance of absorbing a shot & getting destroyed.
    No silly damage reduction mechanics, etc.
    You're either shot and killed or not shot at all. Admittedly the battles featured higher numbers of units.
    To add to the above, I think this is one of the reasons why I disliked Xenonauts as well.
    Will he be able to make Unity do something better than what we've already seen elsewhere?
    I think better ballistics could end up on the chopping block :'(

    Also the bog standard riflemen seems a bit obsolete initially.
    He's got more movement but leaving him out of cover is a death sentence. His rifle and grenade are weaker than the heavy's minigun/rocket as well.
    In the early battle footage shown it looked like hiding behind full cover, sniping and/or using the heavy's mini gun/rocket is going to be the quickest way of clearing the enemies.
    Maybe I'm doing Julian a disservice - they might add an alien that could reflect ranged damage or absorb rockets.
    And I suppose the shield limbs which the aliens grow might necessitate movement - we'll just have to see.
    Not sure how they can balance out all the possible limb adaptions.
     
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  5. Stavrophore Learned

    Stavrophore
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    Wait, so xenonauts cover decreased damage dealt by aliens? That sucks, i thought it make them miss more.

    If you liked UFO aftershock, then try UFO aftermath, it's better.
     
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  6. Harg Harfardarssen Cipher Patron

    Harg Harfardarssen
    Joined:
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    Location:
    Dreams, where I'm a viking.
    Project: Eternity Torment: Tides of Numenera
    Also Piratez - http://ufopaedia.org/index.php/Piratez
     
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  7. Grotesque ±¼ Patron

    Grotesque
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    Divinity: Original Sin Divinity: Original Sin 2
    [​IMG]

    distructible cover should be a must

    edit: or shooting through cover with small calibers will inflict only a fraction of the full damage due to bullet energy loss depending on the type of cover
     
    Last edited: Oct 28, 2017
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  8. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
    Joined:
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    Codex 2014
    DevGameClub podcast interview with Julian Gollop: http://www.devgameclub.com/blog/2017/10/18/dgc-ep-083-julian-gollop-interview



     
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  9. luinthoron Learned

    luinthoron
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    Estonia
    New development update:
    https://phoenixpoint.info/blog/2017/10/29/new-jericho-starts-to-take-shape

     
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  10. ArchAngel Arcane

    ArchAngel
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    That flamethrower concept looks cool. Heavy Armor with jetpack also looks cool :)
     
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  11. orcinator Learned

    orcinator
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    Because you can't make a nuxcom clone since the whole purpose of those is to never move forward and you can't make an X-com clone since it'll be even more tedious to move all those dudes around every turn.
     
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  12. UnstableVoltage Snapshot Games Developer

    UnstableVoltage
    Joined:
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    One of the things we are working on as we refine the movement and turn system is game pace. We will be having larger squads that nuXCom, but we want the player not to have to micromanage each individual tile of movement, or constantly have to switch between soldiers and move a little at a time. We want players to just be able to commit to an action, and at the same time have the right UI information to eliminate the guess work (will I be in cover? will I have line of sight? will my grenade reach that far?).
     
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  13. Taka-Haradin puolipeikko Arcane

    Taka-Haradin puolipeikko
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
    :hmmm:
    Has there ever been any other squad based tactics games with working APCs or IFVs besides Fallout Tactics and Chaos Gate?
     
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  14. Space Satan Arcane

    Space Satan
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    It reeks of X-Com Apocalypse real-time combat
     
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  15. UnstableVoltage Snapshot Games Developer

    UnstableVoltage
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    No real-time combat. All turn-based, as promised.
     
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  16. Nostaljaded Learned

    Nostaljaded
    Joined:
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    Seriously, have you guys look into the feasibility of having a 'turn order based on speed/initiative/some equivalent stat' like in Battle Brothers?
    I think it's an improvement over 'aim to gangbang enemy before enemy gangbangs me', aka 'player-enemy turn order'.


    It addresses some of the things you are looking at:
    - Length of player's sequence will then be 1-3 units on average.

    - A turn ends when all units completed their actions, so it can still be used for time-based events/triggers.

    - Could consider implement a command(s) to change/disrupt the current-turn/next-turn sequence like 'Wait'/'Focused'/'Stats-Up-This-Turn,InitiativeDown-Next or its-reverse equivalent'/'SpecialAttacks-to-Delay-Enemy Sequence'
    > This will restore some of the tactical possibilities (due to loss of player's turn in controlling the entire squad at 1 go) and possibly open up impromptu creative actions/C&C, without overwhelming player due to juggling a larger squad.


    There is a good reference point on both systems by playing Battle Brothers and JA2 1.13 with a 10-man squad.
    UI pointers will also be aplenty on Do's-and Don'ts while playtesting.
     
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  17. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    Yeah I doubt this post is legitimate since Xenonauts is exactly that.
     
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  18. veevoir Klytus, I'm bored Patron

    veevoir
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    Shadorwun: Hong Kong BattleTech
    The New Jericho APC.. someone in the crew likes Stance/VIP style tunning style (they are absolutely disgusting, btw). It reminds me of this:
    [​IMG]

    Send that person to reeducation camp ASAP please! When you add APC and FUTURE together, it should look closer to this:
    [​IMG]
     
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  19. Temesis Arcane Developer

    Temesis
    Joined:
    Jun 13, 2016
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    44
    Does Phoenix Point have (massively) destroyable environments a la original XCOM? What about yuge fires? :bounce: Just noticed this project while ranting about the new XCOM-games. It's hard not to get excited.
     
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  20. PanteraNera Savant

    PanteraNera
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    UnstableVoltage
    bump
     
    Last edited: Nov 2, 2017
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  21. Taka-Haradin puolipeikko Arcane

    Taka-Haradin puolipeikko
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
     
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  22. Taka-Haradin puolipeikko Arcane

    Taka-Haradin puolipeikko
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
    I must say that I prefer the old design of the New Jericho APC to the new one.
    [​IMG]


    Though neither really looks like an APC, these remind me more of armoured cars, you'll need stuff like crew passenger compartments and entry hatches.
    For example:
    [​IMG]
    [​IMG]
    [​IMG]
     
    Last edited: Nov 4, 2017
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  23. Grotesque ±¼ Patron

    Grotesque
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    Divinity: Original Sin Divinity: Original Sin 2
    800 000 dollars?
    this project needs at least three times this sum :(
     
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  24. ArchAngel Arcane

    ArchAngel
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    This project is not run by Fargo from 'murica. Don't worry.
     
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  25. luinthoron Learned

    luinthoron
    Joined:
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    Estonia
    So what you're saying is, he has exactly the money he needs? To quote the Polygon interview:

     
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