Situations are explained simply, with art-filled, wordless speech bubbles communicating what’s required through animated anecdote. It’s always clear what someone wants, even if it’s not immediately apparent how you can go about achieving it. So I knew the first hairy man I encountered wanted a bowl of
something round and edible, but it was only on digging up some potatoes that I realised those would fit.
I first thought the characters in the game were jabbering away in a made up language, but that’s because I’m a massive ignoramus. On further research, I found they were sometimes speaking actual Czech, and – marvellously – my incomprehension took nothing away from the game. It is, in a sense, as non-verbal as any other Amanita game. And if you speak Czech, there’s an extra layer of laughs in there for you. Splendid.
Pilgrims is, in all, a really excellent concept. But in execution, it’s over a little too soon, even for the low price of £5. The notion of playing cards to drop in characters and inventory items is lovely, and combining them in various ways to see how the results play out is rewarding when there’s a scripted result. But there just aren’t enough of them to let the idea really flourish. Too many just have the character playing out the same animation of, say, nonchalantly tossing the item about in their hands. More significantly, the game just doesn’t stick around long enough to flesh the idea out.
There’s certainly value in replaying to see other ways of solving puzzles – you collect another screen of playing cards with each solution, and flip undiscovered ones for a faded suggestion of other possibilities, so it’s clear where other things are available. After a couple of plays through I’ve revealed 31 of 45. But with the option to fast-forward through those you’ve already seen, the already very short game is sped up even further, and you quickly end up just poking at it, rather than playing it.
This games makes perfect sense as a bonus treat for those with an Apple Arcade subscription. For £5 a month, after all, you get this and a hundred other games. And when you probably weren’t even expecting Pilgrims, and with it covered by a fee you’ve already paid, it’s hard to complain about its brevity.
On PC, however, you pay £5 and you get this alone. While that’s obviously still a
very low price, it doesn’t carry quite the same value as the Apple option. And as someone who doesn’t own an evil Jobsphone, that’s not an alternative on offer. (It’s also worth noting they’ve gone for a good compromise on presentation: the game’s not quite in landscape, but neither is it left feeling like a portrait game awkwardly slicing down the middle of your screen on PC.)
Once again, this is unquestionably a grand little idea, packed with funny moments, and offering compulsion to replay at least once after completion. It has a brand new score from Tomáš Dvořák, great voice work (both in Czech, and just when the characters are gibbering), and a distinctive animation style. It’s hard, though, not to wish it were more fully realised – to see that deck of players and items built up over a larger, more complex game.
Is that just greedy? This is an Amanita vignette, after all, and a very dense one. I imagine that’ll be enough for many. For me, I saw the beginnings of a truly exceptional game, and feel a bit like I just finished its demo. But what a lovely demo!