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Eternity Pillars of Eternity 2: Deadfire + DLC Thread - now with turn-based combat!

Discussion in 'Obsidian Entertainment' started by TT1, Jul 12, 2018.

  1. Safav Hamon Self-Ejected Village Idiot The Real Fanboy

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    The Engwithan Titan is supposed to be difficult at level 10
     
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  2. Lacrymas Arcane

    Lacrymas
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    It's not so much 'difficult' as impossible, at least with the party I have.
     
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  3. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    [​IMG] Ughhh it works only when you are entering a map for first time,after that the enemies are set. Unless they change it with the patches.
     
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  4. Lacrymas Arcane

    Lacrymas
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  5. Quillon Magister

    Quillon
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  6. Safav Hamon Self-Ejected Village Idiot The Real Fanboy

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    I thought the fight was trivial using story companions, but I went there at level 14.
     
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  7. frajaq Arbiter

    frajaq
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    [​IMG]
    [​IMG]
     
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  8. Owlish Arcane

    Owlish
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    The joke's on him, I paid him $0 (this time) and didn't bother finishing the game.

    Can't cuck the duck!

    [​IMG]
     
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  9. Ulfhednar Learned

    Ulfhednar
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    So Josh’s official position is that the ending of PoE2 should feel like a cattle gun to the skull.

    Well played Josh, well played!
     
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  10. santino27 Arcane Patron

    santino27
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    "My goal was to present the player with an unsatisfying and frustrating situation that they can do little to resolve because adra giant guy is big. Why? Do people play these games for fun and enjoyment?"
     
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  11. IHaveHugeNick Arcane

    IHaveHugeNick
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    Oh my god, so you might need to get some levels and try the encounter again?

    The horror.
     
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  12. Ulfhednar Learned

    Ulfhednar
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    So is the RPG Codex actually Tommy Lee Jones' character Sheriff Bell?

    Is the point of PoE 2 to watch the Watcher vs Eothas (Moss vs Chigurh) as Bell and recognize our own impotence in the face of the decline, our true role only to provide commentary on the RPG greats of yesteryear?

    Is PoE 2 marked with the epitaph "No Country For Old Grognards"?

    Cause that would be meta as fuck...
     
    Last edited: Jul 21, 2018
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  13. aweigh Arcane

    aweigh
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    what was the ending again for that movie?

    javier bardem kills the guy he's after and the sheriff gets scared and decides to not keep chasing him?
     
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  14. Ulfhednar Learned

    Ulfhednar
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    Javier Bardem kills Josh Brolin and gets away. He's wounded in a car wreck, but survives and can keep his killing spree going if I remember right.

    Tommy Lee Jones laments at the beginning of the movie that criminals are now basically psychopaths instead of the problematic but somewhat sympathetic people in the old days. The last scene is basically him saying "I'm too old for this shit."
     
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  15. Shadenuat Arcane

    Shadenuat
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    Holy shit he actually did base a product inside a medium and even inside a specific genre about player agency... around removing player agency. That was not a mistake or bad writing.

    My brain can't handle this
     
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  16. Neanderthal Arcane

    Neanderthal
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    To remove something you'd have to have it in the first place. Crpgs have always had a bad case of GM telling you his story, rather than working with players to craft theirs. To point where you get sequels where dead characters rise, all choices are rendered pointless and a 100 hours invested in their game is undone.

    Nowt new here.
     
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  17. Ulfhednar Learned

    Ulfhednar
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    But did you ever have it in the first place? Or was player agency and crafting a character arc always an illusion in cRPGs that you could only see with the rose-tinted glasses of youth?

    "What you got ain't nothin' new. This country's hard on people. Can't stop what's comin'... Ain't all waitin' on you... That's vanity."

    Show Spoiler


    I elect Sheriff Bell as the ultimate metaphor for Codexian Grognards and their hopes for the revival of the cRPG genre.
     
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  18. Glaucon Erudite

    Glaucon
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    Anyone else having a problem with npcs not spawning in their proper location when you "wait" into another part of the day/night cycle? They'll spawn if you reload/change zone/enter a building but that's annoying.
     
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  19. Glaucon Erudite

    Glaucon
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    Is it known which writer(s) contributed most to Huana lore?
     
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  20. Dodo1610 Cipher

    Dodo1610
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    Ashen Maw actually only exists to make the player realize that you cannot do anything to stop the "bad thing" this time. In POE you simply fight an agent of a god in POE 2 you go aginst a god directly. The biggest problem here is not the idea of gods being immortal all powerful beings that look down on everyone. The problem is the muddy writing, the gods simply do not seem so powerful during the talks you have with them. This problem comes from the fact that despite the games verbosity there is no point where your watcher has to admit his defeat. So the player may not realize until the very end that there will be no epic boss battle against a god.

    The idea behind the story is pretty unique and interesting but the execution remains lackluster
     
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  21. Safav Hamon Self-Ejected Village Idiot The Real Fanboy

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    I disagree with you. The game takes every opportunity to show how powerful the gods are. Not only do you witness them performing dozens of incredible feats in POE2 alone, but at several points throughout the game they will murder you for disrespecting them (even Eothas). Anyone that thought you were going to be able to sail to Ukaizo and kick Eothas ass wasn't paying attention. It's immediately obvious that the Guardian is supposed to be the final boss.

    The criticism reminds me of a horror movie called Resolution. Watchers of horror movies typically expect death at the end, so the film broke the 4th wall and made the viewer's bloodlust the supernatural force that was trying to kill them. Likewise in videogames, most players expect to be treated like an invincible badass towards the end, and get upset when that trope is subverted.
     
    Last edited: Jul 21, 2018
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  22. Lacrymas Arcane

    Lacrymas
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    Ok, but what's the point of not being able to defeat Eothas? It really doesn't say anything and it isn't somehow a logical conclusion to the rest of the narrative (i.e. in a "what is the author trying to say?" school-teacher kind of way). Not being able to conquer a challenge in fiction is an extreme end result that is more often than not tragic, see Oedipus Rex for example. The only tragedy I see here is not convincing Eothas to destroy Eora.
     
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  23. Owlish Arcane

    Owlish
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    There was also foreshadowing that that god taking a worldly form was mortal. They could have conceived of some way you could have thwarted him but they'd rather be pretentious in their kid's game.
     
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  24. Safav Hamon Self-Ejected Village Idiot The Real Fanboy

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    What's the point of being able to kill him? It's just another type of conflict, no more logical than the other.
     
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  25. Lacrymas Arcane

    Lacrymas
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    Being able to defeat him is conquering a challenge, that is enough of a point. I don't care either way, it's just Josh says it's something deep, yet it's not. Not being able to destroy the Wall of the Faithless in MotB is profound in the context of the setting and narrative, not being able to defeat Eothas not so much.
     
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