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Eternity Pillars of Eternity 2: Deadfire + DLC Thread - now with turn-based combat!

Discussion in 'Obsidian Entertainment' started by TT1, Jul 12, 2018.

  1. Safav Hamon Self-Ejected Village Idiot The Real Fanboy

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    Yes, but it's a challenge that is made obvious from the beginning to be impossible. It would only be a problem if Eothas was just a normal dude.

    Oh please, give me a break. It wasn't profound at all. Frustrating, because you weren't even given an option to fight Kelemvor.
     
    Last edited: Jul 21, 2018
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  2. Quillon Magister

    Quillon
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    He didn't take a kith's body this time tho, with flesh and blood. Only way of defeating him could have been with reaching adra pillars before him and destroying them so he'd run out of juice.
     
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  3. Safav Hamon Self-Ejected Village Idiot The Real Fanboy

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    This is a classic example of gamers saying what they want versus what they actually want.

    I've heard a million times before that people are sick of being the chosen one and saving the world, and just want to be treated like a normal guy. When a game actually does that, they get upset.
     
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  4. Parabalus Arcane

    Parabalus
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    Yeah, this looks like a cop out from you Lacrymas tbh.

    Not being able to at least try to destroy the Wall (and get mogged by Kelemvor), or doing it after devouring Akachi, since the ending implies it took several gods to (maybe) take you down, was pretty pathetic honestly.
     
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  5. Owlish Arcane

    Owlish
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    When they say that it's meant they want the scope toned down, in this case it was not. You are instead sent on a wild-goose chase only to find you can't actually achieve the directive the game assigns you because that's oh so deep. VTMB is a more toned down scope.
     
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  6. Lacrymas Arcane

    Lacrymas
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    Pathfinder: Kingmaker
    You did try to destroy it, the whole point of the siege is exactly that. Kelemvor can kill you with a mere thought, and you know this, there is no reason to fight him. You kill several gods after devouring Akachi, so I don't see the problem there.
     
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  7. Parabalus Arcane

    Parabalus
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    Why wouldn't you try to tear down the wall then, after devouring Akachi?

    Being exploded by Kelemvor would have also been a fine ending tbh.
     
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  8. Lacrymas Arcane

    Lacrymas
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    Pathfinder: Kingmaker
    You can't. That's the point. They should've added a scene where you are killed by Kelemvor, but eh, the result is obvious.
     
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  9. Lacrymas Arcane

    Lacrymas
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    Pathfinder: Kingmaker
    The game is almost unplayable with the crashes. The output log says either "d3d11: failed to create staging 2D texture" or "d3d11: failed to create buffer". I can't force it to use d9 from anywhere. I created a thread in the Obs technical support forum. The graphics are set to low to test it whether it's an option that does this, but it still crashes.
     
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  10. Quillon Magister

    Quillon
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    Can't stop playing it can ya? Just wait for your vga and try not to think about the great Joshua Sawyer's latest masterpiece.
     
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  11. Lacrymas Arcane

    Lacrymas
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    Pathfinder: Kingmaker
    I already have my new graphics card. It's the same one as before, so it isn't the problem.
     
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  12. Quillon Magister

    Quillon
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    Problems like that are usually vga/driver related so work on that area rather than the game's dev to solve it somehow. If you haven't already, do a clean amd driver reinstall(maybe with DDU), driver booster for any other outdated drivers and windows reinstall as a last resort :P
     
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  13. Lacrymas Arcane

    Lacrymas
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    Pathfinder: Kingmaker
    I have the latest drivers on a clean uninstall, and I have the latest version of directx.
     
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  14. Jinn Arcane

    Jinn
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    Maybe the perfect excuse to stop playing a game you seem to greatly dislike?
     
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  15. Lacrymas Arcane

    Lacrymas
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    Pathfinder: Kingmaker
    I don't dislike it and have stated so at least a couple of times.
     
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  16. Shadenuat Arcane

    Shadenuat
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    No the idea behind the story is a failure and story proves it itself - by introducing "stole your soul" crutch. Because if not for that crutch, since we know giant statue can't be defeated, player would not have any reason to go to Eothas since even taking revenge is not possible.

    The key problem is that main plot is about chasing a thing you can't stop. But no sane player would chase something he has absolutely no power over, which is why game tries to make you believe like you have something to say or some choice. But you really don't.

    Any sane person, when faced by a force of nature he has no power over, would focus on things around that force, and that could have been a reasonable idea for a plot. But game makes it as obvious as possible that you must "confront" Eothas for some reason, and the plot is about exactly that - you can sail to 2 places, buy better sails and anchor and end game. Since that is what you, as a player, do to progress the plot, that is main plot, and that's what game is about. But joke on you - being Watcher all the time meant exactly that; Watchin. Genius.

    Before I thought it might be writers inability to handle the scope of things and they simply crumbled under some pressure to write shit about gigantic immortal statue, but no: the pointless chase, the lack of any counter point to main point of the game (gods r dumb - Josh said himself they were turned into retards just to carry the new plot, deal with it), the lack of player agency, it was all designed on purpose, you see, and works just as planned.
     
    Last edited: Jul 21, 2018
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  17. Lacrymas Arcane

    Lacrymas
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    Pathfinder: Kingmaker
    After extensive googling it turns out that, surprise, surprise, Unity is a piece of shit and doesn't limit resource usage on some computer configurations/specs, causing the video card and/or processor to crash when they overload. It's luckily fixed by turning on V-Sync, at least I didn't have a problem now when I ran some tests. I hope it's indeed fixed.
     
    Last edited: Jul 21, 2018
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  18. Erebus Arcane

    Erebus
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    In MotB, I was fine with not being able to destroy the Wall of the Faithless. I was not fine with the fact that you can't decide to keep trying in the future, just like Kaelyn does. Setting yourself a task that can never be completed would have been an excellent conclusion for an epic-level hero. Instead (unless you chose to stay in the realm of the dead or became an abomination), the epilogue sends you back to fucking Neverwinter, a boring place nobody wanted to see again.

    At the end of Deadfire, you get to accomplish something important by allying with one of the factions and helping them gain control of Ukaizo, a place full of invaluable knowledge. The story should have focused on that and developped it. At that point, interactions with Eothas are largely pointless. You can't stop him or destroy him, you already got back the part of your soul that he stole (not that its absence had any consequence), and it's in fact quite possible that you want him to succeed. Sure, Eothas rids you of the magical thingy that Berath puts in you to ensure that you won't betray her, but does that thing ever do anything ? I don't think it's even mentioned after the introduction.
     
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  19. aweigh Arcane

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    problem is kelemvor and the wall of the faithless were all interesting concepts that sparked the imagination...
     
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  20. Parabalus Arcane

    Parabalus
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    I thought the cycle being controlled by a machine was pretty good as a concept, along with the gods being rabid teenagers made from mortals.

    They just did very little with it in both games.
     
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  21. Lacrymas Arcane

    Lacrymas
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    Pathfinder: Kingmaker
    A bit of a spoiler for Sayuka -

    Show Spoiler
    I liked how the druids attacked Sayuka totally unexpectedly after I left the workshop, finally something surprising happened.
     
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  22. Safav Hamon Self-Ejected Village Idiot The Real Fanboy

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    That quest is brutal if you go there too soon
     
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  23. Abu Antar Tweet, tweet Patron

    Abu Antar
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    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    About the Wall in MotB; Obsidian weren’t allowed to do whatever they wanted with it. I remember the publisher/IP holder being restrictive about that part of the game.
     
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  24. Lacrymas Arcane

    Lacrymas
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    Speaking of MotB, I'm kinda disappointed in the Skaen Priest, the removal of Prey on the Weak really snuffed out the flavor, along with stilettos being very weak. While I appreciate getting some Rogue abilities, they compete with other spells, it's much better to use my spell slot for Devotions for the Faithful, rather than Finishing Blow. I have to multi-class with Rogue to get the same playstyle as in PoE1, which is a totally missed opportunity, since every deity could've been like a mini-class and every Priest multi-class could've been triple-class-like. F.e. Wael is Wizard-like, Berath and Magran are different aspects of Druid-like, etc. Not to mention that multi-classing with Rogue gets me duplicate abilities. I feel like Priests in general are kinda worse overall and not only mechanically, but in flavor also. Maculo, what do you think about the Eothas Priest? Does it stack up to the PoE1 one?
     
    Last edited: Jul 22, 2018
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  25. aweigh Arcane

    aweigh
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    controlled by a machine you say...

    *thinks about the amount of hours he spends on the computer*

    :hmmm:
     
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