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Eternity Pillars of Eternity 2: Deadfire Pre-DLC Thread [GO TO NEW THREAD]

Discussion in 'Obsidian Entertainment' started by Infinitron, May 8, 2018.

  1. tripedal Savant

    tripedal
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    In the sanctum at Ori O Koiki there's a bunch of hidden stones you can press. I can't figure out what they actually do though...I found 3, do I need to pass a higher perception check perhaps?
     
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  2. IHaveHugeNick Arcane

    IHaveHugeNick
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    I normally advocate for self-restriction to keep unbalanced gameplay systems in check, but we're talking permadeath of a character here. So I don't see how rest-avoiding is a sensible solution. You're just going to load a save and go again, which for all practical purposes is no different than resting.
     
    Last edited: May 14, 2018
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  3. Parabalus Arcane

    Parabalus
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    IIRC the one by the rulerlady opens the treasure chamber to the right.
     
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  4. TT1 Magister Patron

    TT1
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    Make the Codex Great Again! Grab the Codex by the pussy A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    We should do a mod do make Ydwin full companion, transsex and romanceable. The full perfect waifu.
     
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  5. TT1 Magister Patron

    TT1
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    Make the Codex Great Again! Grab the Codex by the pussy A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Playing deadfire for 10 minutes:

    Show Spoiler
    [​IMG]



    Show Spoiler
    [​IMG]



    GOTY 10/10
     
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  6. ArchAngel Arcane

    ArchAngel
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  7. Blakemoreland Hybrid Boss Magister Patron

    Blakemoreland Hybrid Boss
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    Grab the Codex by the pussy
    It's common knowledge that all the innovations that were not present in IE games (text-adventures, stealh, guns, etc.) are stuff that Sawyer wanted to implement properly but can't. It is curious seeing players talking about larping the resource management, because the lead developer himself is larping the implementation of game systems.

    It would be even nicer if you all recognized how pointless playing a BG clone is.
     
    Last edited: May 14, 2018
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  8. ArchAngel Arcane

    ArchAngel
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    They turned the game into a worse DAO because combat seems to be much easier and shorter (and more clusterfucky)
     
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  9. Trash Player Learned

    Trash Player
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    It is the other way around: only small indie can get away with designs that can potentially alienate or frustrate players.
    Vogel himself gave stories of getting complains about difficulty even there was a built-in trainer. That is long time ago. Imagine now.
     
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  10. FreeKaner Prophet of the Dumpsterfire

    FreeKaner
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    It's definitely much better than DAO in every aspect. DAO combat doesn't have any depth aside from skill combos and is barely functional. There are abilities such as mana clash in the DAO that invalidate the entire game.
     
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  11. Blakemoreland Hybrid Boss Magister Patron

    Blakemoreland Hybrid Boss
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    Grab the Codex by the pussy
    DA:O combat is much more fun than PoE. There is no comparison.

    And even then need to know what they are doing or they will lose their following.

     
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  12. Parabalus Arcane

    Parabalus
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    What else should we be playing?

    Next RPG going by Codex 2018 thread is banner saga 3 in july, last one was Ash of Gods way back in March, I'm even in the extreme minority here for liking them.

    High level wizard spells kinda do the same :negative:.
     
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  13. Blakemoreland Hybrid Boss Magister Patron

    Blakemoreland Hybrid Boss
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    Grab the Codex by the pussy
    The depth in PoE is meaningless because the combat ends too fast. It is empty complexity. The new fool's good. It is good to mantain the apparences and take the money of credulous grognards, but it is a chore to play. DA:O has a lot of compromises, but it is more functional and fun. There is not even comparison. Obsidian is the retarded poor cousin of Bioware that can't do anything right.

    Obviously. There is nothing to debate here. DA:O beats the crap out of PoE.
     
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  14. IHaveHugeNick Arcane

    IHaveHugeNick
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    I thought that ultra-powerful late game wizards is what everybody wanted.
     
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  15. Alienman Arcane Patron

    Alienman
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
    I sunk Feargus battleship:

    Show Spoiler
    [​IMG]

    Found this logbook floating among the debris:

    [​IMG]

     
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  16. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    It actually seems less clusterfucky than POE1, especially early POE1.

    Back then engagement was a big combat feature, and then enemies would constantly run around and through it as well, leading to a whole slew of Mysterious Deaths on both sides.

    Animations and spell effects have also been cleared up a lot more, and there's a bit more info (like the movable AOE spell markers), all to make the player tell what is going on (if you'r enot the kind of player who just spams random buttons and puts everyone on AI anyway).

    For all the rest, I mean, difficulty makes such a difference to everything. The game was always going to be easier for people who played POE1, due to systems familiarity & the fact that 2 is sort of semi-open world, which usually tanks pacing/balance for any RPG. If only we had a Vault Dweller tuned difficulty for the game.
     
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  17. Parabalus Arcane

    Parabalus
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    You are on drugs, to make DA:O combat bearable you need multiple mods. IIRC those are Nightmare Plus and Advanced Tactics for a start, also Combat Tweaks. Without them you press AoE force grip and win, or stack 3 conjure elements and oneshot everything with a melee.

    Even with all that it's MMO tank and spank fights, so stale it makes PoE1 seem like a encounter design masterpiece.

    I'd still like to hear what everyone should play instead of Deadfire, AoD for the 51st time?
     
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  18. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    When they begun paying us for the bug testing!
    bug report===money
     
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  19. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    You stole the game and played it for way more than any of us, so actually, yes
     
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  20. Blakemoreland Hybrid Boss Magister Patron

    Blakemoreland Hybrid Boss
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    Grab the Codex by the pussy
    Did you play all the cRPG classics? How about the strategy classics? Do you intend to play all these upcoming cRPGs? I'm sure that you can find something better than a wishy-washy BG2 romance-sjw simulator to play.
     
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  21. Lexx Cipher

    Lexx
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    Is it just me or is the game constantly removing items that have been placed in the 3rd weapon set slots? Happens all the time. I equip items and when I look at it the next time (usually in combat), it's nothing but empty hands.
     
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  22. FreeKaner Prophet of the Dumpsterfire

    FreeKaner
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    You have no idea what you are talking about. Half of DA:O spells are bugged and don't work properly. Bunch of items and encounters don't work properly. It has abilities such as mana clash that one shots every enemy with mana in an aoe, in a game where encounters are "designed" around casters. Even the one of the side encounters that is supposed to be challenging mage is one shot by mana clash. You can win that game walking around spamming mana clash and cone of cold. It doesn't have any encounter design, you are killing same enemies for most of the game with no variation, it has a cooldown system in combat that lets you just run around and stunlock everything forever, It's entire magic "schools" are bugged, and it's ability point system is basically a singular line that has no depth to it whatsoever. Most of its modals, buffs and passives don't work with each other. It's a barebones system that simply is not functional, on top of it, even if you don't use half of the game that is not working or oneshots entire encounters, the game is still easy hp bloat where all fights are tank and spank. It's still easier if you don't use a mage at all. Deadfire on POTD is still more challenging than whatever DAO has to offer.

    DA:O is not a "bad game", DA:O is a flat out dysfunctional game. DA:O's combat is comparable to VTMB and Arcanum, not BG or PoE. Now one could say VTMB and Arcanum are better games than BG and PoE, which would be correct. However it has nothing to do with its combat.

    If anyone is defending DA:O's combat in good faith, their opinions are irrelevant because it highlights several flaws of character. One they have no system analysis and did not even check to see if the systems are actually working, that their opinion in a game system is entirely subjective and has no bearing to actual functionality of the game, they couldn't see past the observation of that they clicked buttons and things happened. Secondly it means they are blinded entirely by memories of perception and they think what they perceived some years ago without any thought put into something is objective and comparable, in other words they are incapable of introspection and critical thought and accept their feelings without any attempt at objective consideration.

    YOU are retarded for claiming DA:O is better than deadfire. Without even playing deadfire or knowing whether DA:O is functional or not. Just fuck off.
     
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  23. Grampy_Bone Arcane

    Grampy_Bone
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    In Pillars 1 I would have to start every combat by lining up melee fighters and casting buffs, specifically the accuracy buff. I would need to set up my fighters to ensure they captured as much aggro as possible and keep my casters back. I would need to carefully monitor the fight and be ready to pause and do something in case someone rushed the back (happens a lot) or someone dropped. It was tactical but tedious as once you figured out the strategy it was the same in 99% of the fights for the whole game. I never played the DLCs or the 3.0 updates.

    In Pillars 2, combat starts and everyone fires off a million spells and abilities, and they all go Woosh! and Ka-POWIE! and BLAMMO! and everything is dead. I don't even know what half my character's skills are or how anything really works or performs because it's over so quick.
     
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  24. Suicidal Arcane

    Suicidal
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    When playing DA:O I beat most combat encounters by casting the spell that makes you immune to damage but unable to move on 1 of my guys and then just hitting the enemies while they tried to kill my invulnerable party member. AI didn't even bother to switch to other targets. Truly amazing combat. At least in PoE I had to periodically change my tactics and spells.
     
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  25. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    They are not even close,DAO is far superior game than this unfinished mess.
     
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