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Eternity Pillars of Eternity 2: Deadfire Pre-DLC Thread [GO TO NEW THREAD]

Discussion in 'Obsidian Entertainment' started by Infinitron, May 8, 2018.

  1. FreeKaner Prophet of the Dumpsterfire

    FreeKaner
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    High impact low chance procs on items makes encounters a lot more varied and tests your adaptability. They should add them to some enemies too.
     
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  2. santino27 Arcane Patron

    santino27
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    On-hit items existed in POE as well. I don't have an issue with them showing up in the sequel.
     
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  3. 2house2fly Erudite

    2house2fly
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    If they did that people would just game it by standing outside the enemies' sight and hitting party members 9 times before starting the fight. Then they would complain that they are "forced" to play that way
     
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  4. Shadenuat Arcane

    Shadenuat
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    you have 2 options for enchant for best weapon of it's type in the game,

    1. 5% to fatshame target on hit

    or

    2. summon 2 dragons

    :happytrollboy:pick your best :happytrollboy:
     
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  5. Brancaleone Savant

    Brancaleone
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    Unless the dragons also have the fatshame on hit skill, I'd go with the fatshame.
     
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  6. Lacrymas Arcane

    Lacrymas
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    Pathfinder: Kingmaker
    It simply makes killing enemies easier when it procs, I don't know what adaptability is being tested like this.
     
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  7. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    I will go with the dragons,i have a magical ring that gives me fatshame 100%.
     
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  8. Roguey Arcane Sawyerite

    Roguey
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    People love playing the slots.
     
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  9. Lacrymas Arcane

    Lacrymas
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    Just disable the counter on allied hits. I know they can do it because you couldn't hit your party members in PoE1 to level soulbound weapons when you needed to reach a certain damage threshold. Interestingly enough, things like "cause blind 9 times" did work when hitting allies.
     
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  10. ScrotumBroth Disco balls Patron

    ScrotumBroth
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    Grab the Codex by the pussy
    Pets are just part of the RPG evolution Sawyer is pioneering. Stop throwing sticks in the wheel of progress bro.
     
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  11. Kyl Von Kull The Night Tripper Patron

    Kyl Von Kull
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    What’s the advantage of using a counter system rather than RNG? VD was talking about using token based RNG rather than dice based RNG because too many people don’t understand how randomness works in his latest update, but aside from making outcomes more palatable to the innumerate, I don’t see any benefit.

    Over a long enough period of time both systems will give you the same distribution of outcomes, one is just a lot more predictable. And predictability is not super desirable when most of the mechanics are meant to simulate randomness. Plus, we use dice to resolve everything else in RPGs, why not status effects? Maybe it would be better to make it apply 100% of the time but with the status effect having a very low accuracy (although in practice this would give you similar results).

    Think of these items like shitty old cars. You keep turning the ignition and eventually it will start on one of those turns, but you will never know why. It’s temperamental machinery.
     
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  12. jf8350143 Learned

    jf8350143
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    All those talk about balance yet no one mentions you can finally wear hats without losing all your hair.
     
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  13. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    I tend to skip the 5% chance of whatever stuff, but Deadfire has plenty of other types, from granting active abilities to weird (and often super-munchkin) possibilities re. things like recovery procs, bouncing arrows and on-near-death hail mary triggers.
     
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  14. AwesomeButton Cut a deal with the authorities Patron

    AwesomeButton
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    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    All this bitching and whining about nerfs instead of boosts is so retarded. People play 1.0 and that's their reference point. Everything that changes after that is "you broke the game, it was fine", while in reality the balance was already broken in 1.0. Nothing makes 1.0 superior, except in your eyes it's the best because it's the first thing you saw.
     
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  15. Prime Junta Tinker Patron Vatnik

    Prime Junta
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    How much experience do you have balancing complex cRPGs?

    Changing one item at a time is almost insignificant. Nerfing or buffing entire categories of items is the way to go if you want to see any difference.
     
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  16. Prime Junta Tinker Patron Vatnik

    Prime Junta
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    Right, you get my point but actually it's your point. :salute:
     
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  17. Ulfhednar Learned

    Ulfhednar
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    Genetic Fallacy - Attacking the origin of an argument is not equivalent to attacking its merit.

    Straw man - The thesis of my argument is that balancing all encounters and then evaluating whether or not items are OP (i.e. isolating variables) would have greater and more predictable returns than trying to balance both encounters and items at the same time. My argument is not, and never has been, that they should try to isolate and make changes to each item individually.
     
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  18. aweigh Arcane

    aweigh
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    For whatever reason the PoE fans have chosen Pallegina as the sexualized object instead of Xoti? Hmm. I can go with that.
    [​IMG]
    Show Spoiler
    [​IMG]
     
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  19. Prime Junta Tinker Patron Vatnik

    Prime Junta
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    But you weren't making an argument. You were stating an opinion regarding a technical matter (how to best balance a cRPG). In my view, expert opinions should be given more weight than layman opinions.

    That's not an argument. It's an opinion. You believe that's the best way to do it. I was wondering if you have any practical experience about that sort of thing, or if you're just theorising.
     
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  20. Ulfhednar Learned

    Ulfhednar
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    Just go ahead and tell me why I'm wrong...
     
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  21. Prime Junta Tinker Patron Vatnik

    Prime Junta
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    All I can say is that in my limited experience balancing a game, especially early on, (yeah, that one), it's easier to attack it from both sides at once: if it's too easy, nerf assets and buff challenges. If you only do one or the other, you're likely to get inflated numbers (only buff challenges) or too coarse a scale (only nerf assets).

    As I said, it's an opinion -- and mine is by no means an expert one either. (Josh's OTOH is an expert opinion -- he's been doing this kind of shit for 20 years, and that qualifies him as an expert.)
     
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  22. hilfazer Learned

    hilfazer
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    I know they do this at development stage, except buffs are *2 not *1.5.

    However, after game is released they are not afraid to /4 or /5 things. In PoE1 Blizzard's slow was /4ed, Sure Handed Ila's reload - /5ed. I wonder where are their testers if they need to make such drastic changes after release.
     
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  23. ColonelTeacup Liturgist

    ColonelTeacup
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    You do not deserve that moustache.
     
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  24. Prime Junta Tinker Patron Vatnik

    Prime Junta
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    Hunting down game- and quest-breaking bugs I have no doubt.

    Last game Obsidian released that didn't need a shitload of balance patching was South Park and that was (1) massively delayed due to publisher shenanigans (2) mechanically very simple and (3) easy.
     
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  25. ColonelTeacup Liturgist

    ColonelTeacup
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    I've always initially thought that the issues for Obsidian were publisher related and Obsidian had no fault, but after the interview thread here with Avellone, and how terribly Obsidian has handled their personal game creations, leads me to believe Obsidian holds more fault with these companies than either party lets on. I would not be surprised if some of the delays for South Park were due to Obsidian as well.
     
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