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Eternity Pillars of Eternity 2: Deadfire Pre-DLC Thread [GO TO NEW THREAD]

Discussion in 'Obsidian Entertainment' started by Infinitron, May 8, 2018.

  1. Lacrymas Arcane

    Lacrymas
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    Pathfinder: Kingmaker
    The new difficulty comes from being harder to land your spells due to high base defenses on mobs and your limited spell selection at start. On below PotD, Tanglefoot + Sunbeam combo neutralizes scores of mobs easily and is basically an I Win button, on PotD you can't land Tanglefoot, let alone Sunbeam and the others, so you rely on Nature's Mark instead, which is weaker. Sometimes you are having trouble with killing even 1 mob due to missing constantly.
     
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  2. Shadenuat Arcane

    Shadenuat
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    Rogues are head and shoulders above other classes, yes. I mean, +pen and damage and effect 1 point 1st level ability. Then 2 point blind. And they don't need any combos to work - they apply status effects themselves and kill things themselves. And the more overleveled rogue becomes, the more obvious the disparity shows. My rogue/ranger is outpacing barb/monk hard ("33% of base weapon damage aoe" yeeeeah much damage against 700 hp monsters lol, crowd control much)

    It is no wonder that even underleveled rogues or rogue multiclasses are the only mook type that can reliably kill your characters before you react (which is why you should never wear anything with poor pierce armor, and slashing too if you can).

    You can, you just need some help from team and items. For example there is druid staff +3 all plant & beast power levels.

    You should balance your casters around targeting all 3 types of defences anyway.

    Casters are a bit of a troubled classes atm though. Pure druid (no kit) is probably the most well rounded of them all. Wizard is mostly about just few broken spells/Evoker, Priests are somewhere in the dust, Cipher is about basically 1 thing (dominate), and Chanters are godly.
     
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  3. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    Eh, I've gotten great mileage out of single wizard Aloth. Because spells don't have bonus accuracy anymore, what you do is stack accuracy gear on your primary debuffer. So in my case Aloth can open with a debuff that targets enemies' weakest defence - e.g. Miasma or Arkemyr Hex vs. Will, Slicken for Ref - and then follow up with that horror spell which is perennially fantastic.

    Lacrymas POTD isn't really a missfest when you do some optimisation, so I think the current rate is good. On veteran you can probably just cast anything you want.

    This is why level-based acc/def gain matters; if you are level 14 or so and you encounter a bit weaker enemies sporting sub-90 defences, you know that your debuffs will land and the entire mob will be in disarray within two spells, just because of the level-based acc advantage.

    It's telling that the best experiences happen when, say, your best stuff targets Will and you're fighting a dude who happens to have jacked up Will defence, forcing you to search for secondary options.
     
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  4. Lacrymas Arcane

    Lacrymas
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    I just left Port Maje, so I don't really have a lot of options on items. My custom companions are indeed optimized for Accuracy, so I guess I just have to go to Neketaka and work my way from there. And we are still 4th level, so the spell selection is also limited.
     
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  5. Shadenuat Arcane

    Shadenuat
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    Enervating Terror is one of those broken spells. Bizarrely, Will is the most often weakest enemy defence (THEY ALL DUMP RESOLVE!! :shittydog::shittydog:) even on enemies which you think would be resistant (say vampires). Also, Terrify is the only effect that does so much and stays for so long.

    Fortitude for some reason is often very high (up to 120sh).

    But before you're reasonably high level, your spells will fail >50% of the time, unless you stack like a motherfucker.
     
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  6. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    Well, Lacrymas, you're basically in prologue, so a bit early to make any conclusions. Leveling up to ~8 is very fast.

    Fampyrs have pr. high defences across the board, no? And I thought they had immunity to resolve afflictions? I forget.

    It's so weird that they dumbed down Confusion but kept Terrify, making the latter one of the most effective ways to disable enemies.

    Honestly, even 40-60% accuracy on a AOE debuff is fine - you're usually going to be able to target 4+ enemies on POTD, and get a couple of them. It would be ridiculous if it was 80% THC.
     
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  7. Shadenuat Arcane

    Shadenuat
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    On AoE debuff yes. But on say ray of fire or killing bolt with it's what, 9 sec cast, probably no. Spells mostly have same acc regardless of how they affect the enemy.
     
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  8. Lacrymas Arcane

    Lacrymas
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    Btw, didn't they streamline the stacking rules for character builds? The Accuracy aura and Accuracy Fighter stance don't stack, however. Soooo, what's up with that?
     
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  9. Shadenuat Arcane

    Shadenuat
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    Passives like items stack, actives like weapon modals, auras pick the highest.
     
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  10. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    AD&D also has level-based acc/def gain.

    The differences are:

    1) The Acc gain is only for physical weapons (THAC0) while magic has no concept of Acc.

    2) The Def gain is only for the equivalents of Fortitude, Reflex, Will (saving throws) while the equivalent of Deflection (Armor Class) is determined entirely by attributes and items (which means it eventually plateaus).

    3) The gain rate is different and also varies considerably by class.

    What I'm wondering is how relatively important each of these differences are in making PoE's combat play differently from AD&D. Is it mainly 1? Mainly 3? Would be interesting to mod the game and check.
     
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  11. Efe Arbiter

    Efe
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    it has saving throws against spells. you could argue its a form of accuracy
     
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  12. Lacrymas Arcane

    Lacrymas
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    Smudboy was more correct than I had anticipated. I really, really don't care about anything in this game. Why is nothing interesting happening? The only vaguely cool thing was the gods talking about what to do about Eothas, Woedica and Skaen were delicious in that exchange. Also, some things are seriously nonsensical, what was the point of conjuring up the spirits for a theatrical display for a bunch of random thugs we could've easily taken on? Why did Berath insist on that? Wouldn't it have been more prudent to do it in-front of Onekaza II during the meeting? Ugh, it's so dull it makes me want to play something else.
     
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  13. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    I found the gods talking to each other boring, like they were trying to come up with the most one-dimensional ways to represent their portfolio. Port Maje and Neketaka introductions I thought were far more interesting in the colonial tensions.

    The spirit show is retarded - but, as a rule, in POE1/2, if you ever hear narrations and if you ever start reading souls & seeing spirits, you know it's shit. (Of course, the two tend to come together.)
     
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  14. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    lol people are still paying attention to the dialogues and story

    smh
     
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  15. Lacrymas Arcane

    Lacrymas
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    What colonial tensions in Port Maje? The governor and the storm speaker exchanged 2 sentences and then you crashed that party. Nothing else was said. And even then, talking about something doesn't mean the themes are actually explored. At least the gods had a dimension and were actually concerned about what trouble Eothas might stir.
     
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  16. AwesomeButton Cut a deal with the authorities Patron

    AwesomeButton
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    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    I've got half a mind to kick all companions and replace them with hires. I'll only leave Serafen.
     
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  17. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    SUDDENLY *DRUMROLL*

    dialogue screen with a pretty pic pops up

    blablablablablablablablabla

    1. Reply that doesn't matter.
    2. Reply that doesn't matter.
    3. Reply that doesn't matter.
    4. Reply that doesn't matter.

    blablablablablablabla

    dialogue screen vanishes

    back to world map

    muh dimensions
     
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  18. Lacrymas Arcane

    Lacrymas
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    Lol, that's exactly what I did. I decided not to take anyone but Serafen and made a custom Evoker to fill the last spot.

    Darth Roxor, the dimension is voyeuristic, you obviously have no agency in this story either way, might as well listen to the gods arguing with each other and Skaen and Woedica being over the top.
     
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  19. Abu Antar Tweet, tweet Patron

    Abu Antar
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    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    If you take a companion, it felt to me like Tekehu was the most relevant to the story. Serafen, works in that regard.
     
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  20. Rinslin Merwind Savant

    Rinslin Merwind
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    Okay, whats going on and why you all decided leave Serafen, the most butt pirate of them all? Even Tekehu a bit better in terms that he just retarded. Not to menton that "Wild Mind" subclass is not THAT good.
     
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  21. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    Lacrymas, you dismiss one thematic dimension because it's not actually explored, and then you're a fan of another thematic dimension where all you do is sit there and listen to some bad caricatures shout things at each other. My point wasn't even that the colonial themes are far better, but that it seems quite arbitrary to like one and not the other.

    (Hilariously, the biggest question after the end of POE1 - how will the world respond to the news that the gods are fabricated - remains completely unexplored, even as the entire sequel is ostensibly about it.)
     
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  22. Lacrymas Arcane

    Lacrymas
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    It's not a thematic dimension, it's just funny listening to them bicker and Skaen and Woedica being shady and dismissive of the others. That's why I wanted to take Pallegina at first, she's confrontational and likes to bitch and yell at the others. Fun. It might be personal fun, but I'd rather have personal fun than being bored listening to the others talk about nothing.
     
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  23. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    but the gods talk about nothing
     
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  24. AwesomeButton Cut a deal with the authorities Patron

    AwesomeButton
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    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
     
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  25. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    Because it is written by a human and thus making him the only decent character in the whole game.
     
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