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Pillars of Eternity Beta Discussion [GAME RELEASED, GO TO NEW THREAD]

Discussion in 'Obsidian Entertainment' started by Duraframe300, Aug 18, 2014.

  1. Athelas Arcane

    Athelas
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    The important thing is that those characters corrected their pathing by themselves...eventually. :smug:

    Seriously though, I can't say I've run into any pathing issues that extreme.
     
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  2. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    Yep.

    They are? :lol:

    Yep, although a lot of the time I wait to heal the stamina damage though, rather than stay wounded for the next fight.

    Nah I'm just doing these vids as a comparison video. I'm just going to do them all with the starting gear and stuff.
     
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  3. Onholyservicebound Arcane

    Onholyservicebound
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    Makes sense doesn't it? If a beetle was that big it would be unstoppable, tough exoskeleton, pure strength, rhino beetle can lift 850 times it's weight, etc.
     
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  4. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    Bro we're talking about a beetle being a tougher enemy than a dragon
     
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  5. Starwars Arcane

    Starwars
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    I don't think there are any dragons in the beta though (I might've missed them)?. The little wurms are a far cry from a dragon if you ask me, but eh...
     
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  6. Onholyservicebound Arcane

    Onholyservicebound
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    [​IMG]
    Look at that thing, it's a tank on six legs. 850 times that weight? Hell, the stone beetles are literally made of stone.
    Drakes is pushing it for sure, but aren't they just baby dragons? Or are they what dragons are called in this game?

    Edit: (lol :oops:)
     
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  7. Hormalakh Magister

    Hormalakh
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    drakes aren't dragons. they're adolescent ones. wurms are babies. dragons we haven't seen.

    i actually like the fact that we have some fearful enemies which are usually trash mobs in other games like these beetles. reminds me of the cranium rats.

    Adventuring should be dangerous.
    ------
    A few suggestions to the Obsidian staff based on watching sensuki and the conversation the past few pages:

    - Constant recovery should be toggleable in the combat log: that is just annoying that it's heaing 1point per second. It really clutters eveything up. It can be toggled for the detailed log, but otherwise a "constant recovery started. Character healing at x points/sec." should suffice.

    - I wonder if they can do a talent/adjustment where instead of cooldowns you have "windups" where you spend the recovery period initially or half initially, half at the end with the attack occuring at the end or in the middle. I wonder if this will make the animations less like "oh look my character is just standing there for 5 seconds doing nothing." Of course....this probably doesn't make much of a difference when the attack animations are in loops.
     
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  8. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    There are dragons in PE. There's an Adra dragon. We've seen the concept art and I've seen the textures in the game files. I think it's a crit path encounter too.
     
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  9. Shadenuat Arcane

    Shadenuat
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    Wurms die in 2 hits, wolves can do some damage but aren't tough. Swamp Thing-likes from Arcanum I just left-clicked through. Spiders and beetles contest for most powerful monster on that map.

    Exploding spectres on west map are equally nasty.
     
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  10. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Asked Josh a not directly related but relevant question: http://jesawyer.tumblr.com/post/96713639391/what-is-your-answer-to-the-accusation-that-compared

    Edward_R_Murrow etc
     
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  11. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    Sensuki vs The Beatles Episode 5 - Paladin

     
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  12. Shadenuat Arcane

    Shadenuat
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    Additional point of Might is probably from your Culture pick.

    AFAIK necrotic lance is a ray spell so it does damage to everything on it's path; so you might have nuked your party twice there, but I'm not sure.
     
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  13. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    There seems to be a minor bug that it gives you the default culture bonus on the attributes screen, it changes once you make the actual selection.
     
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  14. Decado Prestigious Gentleman Old time handsome face wrecker Patron

    Decado
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    Codex 2014
    Sensuki you have the loudest goddamn space bar. Are you playing on a Tandy 1000HX? :lol:
     
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  15. Hormalakh Magister

    Hormalakh
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    hmm you're right. necrotic lance dealt 7 damage to bb priest. lol
     
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  16. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    IBM Model M
     
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  17. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    Yeah it was the Culture.

    The Spell FX is misleading
     
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  18. Starwars Arcane

    Starwars
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    Those spectres completely wiped the floor with me on my last playthrough. And then my save got fucked up when I tried to reload.:negative:
     
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  19. mutonizer Arcane Patron

    mutonizer
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    What's been really bothering me so far in tougher battles is that there are no actual rounds.
    I mean, in IE for example, you could have the game pause every "turn" and from there you knew that another set of actions available and from there, assign all actions for the coming turn then let it play out.
    Here, no turn, all based on animation speed and whatnot so you end up having to constantly pause, because there is ALWAYS one of your character that is done with his task and the LAST thing you want is to have your character go into an auto attack animation loop on his own, because then you've just lost crucial seconds, especially for casters.

    If add on top of that the fact that now, even rogues/fighters/etc have active abilities, while usually you only really needed to take care of the mage/cleric/casters in IE games...well, you get what Senzuki's showing.
     
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  20. serch Magister Patron

    serch
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    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2 Pathfinder: Kingmaker
    Not really, quadratic increment of strength vs cubic increment of mass
     
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  21. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    I don't think it's working correctly yet, but there is an option to pause when a character is ready for next action I believe.
     
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  22. MicoSelva Prestigious Gentleman Don't call Abigail Patron

    MicoSelva
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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Is there not a 'character idle' autopause toggle in the options? If not, someone should suggest adding it on Obsidian forums.
    Alternatively, they could add a FF-like ATB gauge over character portraits which would signal when character's recovery has ended.

    EDIT: yeah, tuluse above speaks of the toggle I mention.
     
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  23. Onholyservicebound Arcane

    Onholyservicebound
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    True, I guess logically, giant insects kind of suck/are impossible, but I like it better in fantasy world where the beetle can lift 100,000 kg or w/e.
     
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  24. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    Knowing when a character would act next was no issue in the IE games, don't know why it's so hard to get right here.
     
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  25. mutonizer Arcane Patron

    mutonizer
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    There is on "ability cast" or something, but that means it's gonna pause all the frikkin time at diferent times. It'll pause for one character, then another, then another, because there's no unity of turns (everything's based base delay x armor mod x whatever, etc).

    Because all PCs & NPCs were working on the same timeframe: turns. Real time was just an illusion, the backbone was 100% turn based.
    Here, it's the other way around, Backbone is 100% real time.


    Just to complete Senzuki videos, here is the same encounter, without using pause, only the slow speed function. Result is pretty much the same (poison really fucks you up if it lands, you're good if it doesn't) overall I'd say but it should give another gameplay aspect to the same encounter.
    https://www.youtube.com/watch?v=9bj0OVPhosw

    I fucked up with the paladin aura, should have gone with the accuracy boost from the get go, but they keep changing places on the toolbar. But that's how I play 90% of the time I'd say.
     
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