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Pillars of Eternity Beta Discussion [GAME RELEASED, GO TO NEW THREAD]

Discussion in 'Obsidian Entertainment' started by Duraframe300, Aug 18, 2014.

  1. Invictus Arcane The Real Fanboy

    Invictus
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    Divinity: Original Sin 2
    Try the Stalker games Sensuki, not very FPSY but the are simply superb
     
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  2. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    Every character had their own round in IE games too, they weren't on the same 6 second timer.

    I don't like how auto attack works right now. I always turned AI off in IE games and micromanaged my character pausing every 2 seconds so it doesn't bother me in PoE.
     
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  3. mutonizer Arcane Patron

    mutonizer
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    So? You could have auto pause every round and the backbone was rounds. This meant you could pause at the end of the current round, no matter what the character had done (or not done! the character could be idle, it'd still pause) in the previous round and were sure that this was now the commands for the coming round (be it spells, abilities, auto attack, movement, etc).

    This is not here in PoE, and that's why to me it feels so foreign to me I think and why I prefer playing slow mode, rather than pause.
     
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  4. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    No it wasn't. And yeah same Tuluse. It feels wonky.
     
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  5. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    I think I understand.

    If you could issue orders while the characters were recovering that they would execute as soon as they could, do you think that would help?
     
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  6. mutonizer Arcane Patron

    mutonizer
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    Yes it was. Ok sorry, timeframe may not be the word I was looking for, maybe "unit"?
    That unit wasn't the same for everyone, but it was still there and it was what mattered during combat (at least to me that is).

    I can't get that in PoE so far.

    Not while recovering, JUST as the entire loop for a given action is done (action, recovery).
    But then you have the problem that idle character will NEVER pause, because it's real time. In IE, idle characters would pause, because it's round based.

    Probably just me not yet "attuned" to the system. I'll see how I can adapt to it as days/weeks pass.
     
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  7. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    My god the animations actually look better on slow speed. If only they were longer at normal.
     
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  8. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Personally I don't have that big a problem with the flow of the combat in the current version. My main problem is that being dumped straight into level 5 with a party I didn't build nor equip just makes me feel unconfident about what I'm doing. It's a feeling that percolates through your experience and exacerbates flaws that wouldn't be that big a deal otherwise.
     
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  9. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    I disagree, while I think playing more gets you used to how the game feels, it still doesn't feel very IE. If it felt like the IE games with more active ability use, that would be good. But right now it doesn't.
     
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  10. Frusciante Arbiter

    Frusciante
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    Project: Eternity
    Just got back from a trip with work so havent watched all your videos, but why do you play with naked ranged characters?

    I know it increases attack speed but I always feel it's a bit stupid to exploit unintended design effects like this.

    Combat looks like it has improved a LOT by the way. Going to try it myself now. Also these big beetles look very different (more clear). Did they change the lighting or are the models bigger?
     
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  11. Lord Andre Arcane

    Lord Andre
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    Did you ever a try a solo run through the beta ? I think it would be really interesting to know how the game feels when you're forced to make the most out of one character.
     
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  12. Athelas Arcane

    Athelas
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    :hmmm:

    DT vs action speed is at the core of the game's armor system.
     
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  13. Shadenuat Arcane

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    Excellent play from mutonizer, except dumbfuck wizard, but that's an AI issue. Compared to stoic IE soldiers PoE chars sometimes get carried away and do anything but you ordered them.

    I CAST BURNING HANDS ON GRASS :shunthenonbeliever:
     
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  14. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Ah, watching slow-mo battles like that makes me nostalgic for Myth. :love:

    Frusciante: Nothing's unintended until Josh says it is!
     
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  15. Frusciante Arbiter

    Frusciante
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    Project: Eternity
    Is character generation extremely slow in the new build? Assigning one attribute point takes forever.
     
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  16. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    Dunno about that, after those encounters he has less overall health that I do on average vs those 3 encounters, and he missed a few actions of his wizard/priest.

    It stops the game, literally. I get like 2 FPS when clicking the level up attribute buttons
     
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  17. mutonizer Arcane Patron

    mutonizer
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    You can see my mouse cursor going "WTF DID YOU DO THAT FOR!" around the wizard after he cast burning hands :)

    Another thing REALLY annoying is the character AI and there is no way to turn it off for now. When committing to an action means you're potentially out of the picture for the next 5-10 seconds, I'd like at LEAST the option to stop all AI control from my own characters.

    My cleric KEEPS going into rush/auto attack mode after nearly every spell cast, while I just want to leave him idle, ready to cast. Likewise, my fighters tend to automatically swap target after knocking down an enemy.

    End result about the same really, I agree. Just wanted to show a slow mode battle, to complete yours which are more pause based, therefore give another aspect that is possible currently. All that really matters in them fights is: did you get poisoned or not.
     
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  18. Shadenuat Arcane

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    I like obsessive slow-mo and elegant mouse work :M As for hp, well he also fan-of-flamed his party and probably did not choose all the right spells. Also tried to go Sawyer with melee rogue, for now it's worse idea than arbalest (unless you roll your own rogue with 2 stilettos/estoc/morning star).
    And dem rolls too. I often do everything right and still lose more HP than I should.
     
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  19. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    Action cancel doesnt work in v278 thats why, it was working before

    LOL. As a batshit crazy FPS player I have optimized my PC for mouse performance. Accel is off, BIOS tweaks, overclocked my USB ports, MarkC Mouse Fix - can do perfectly accurate movements ;)
     
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  20. mutonizer Arcane Patron

    mutonizer
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    I have yet to find anything topping my rogue with 2hder to be honest. That said, you gotta remember that these beetles (especially bigger ones) have crazy DTs.

    As a "I really never play FPS games" with an old cord'n ball mouse, I really can't :)
    You often see me trying to fucking activate something and screwing up or clicking couple pixels away.
     
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  21. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    Estoc and Morning Star def best melee weapons atm. Mace and Stiletto are ok.
     
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  22. Hormalakh Magister

    Hormalakh
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    anyone know the max XP you can get in the PoE game? I'm trying to see all the class abilities at highest levels....its part of my piece on proper UI design and hotkey mapping.
     
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  23. Shadenuat Arcane

    Shadenuat
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    It was unlimited in 1.0, up to level 20, but abilities only go as far as level 12 I believe, with spells capped at level 6
     
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  24. Lhynn Arcane

    Lhynn
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    IE games were actually simultaneus turn based, it just never asked the player for their commands or when to end the turn, thus creating the perception that its real time.

    All the rounds ended at the same time if i remember correctly, which made extremely easy to organize combat, it was not real real time. Sawyer brought us true real time combat, which is chaotic and and tends to be a clusterfuck.

    Ill probably install BG2 this weekend to try it.
     
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  25. Athelas Arcane

    Athelas
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    The IE-games were real-time with essentially 6-second recovery times. And no, the rounds weren't 'synced'.
     
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