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Pillars of Eternity Beta Discussion [GAME RELEASED, GO TO NEW THREAD]

Discussion in 'Obsidian Entertainment' started by Duraframe300, Aug 18, 2014.

  1. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    What battles do you want me to record?
     
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  2. Frusciante Arbiter

    Frusciante
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    Project: Eternity
    A battle that you have never played before with en enemy composition like you never fought before. And ofcourse balanced for your level.
     
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  3. Hormalakh Magister

    Hormalakh
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    no argument with you there. i third the challenge for a video of a battle you haven't played before that would be considered challenging or medium difficulty for your level characters.
     
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  4. Maculo Prophet

    Maculo
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    Preferably a duel between you and Nipsen. The choice of pistols or knives can be left to the parties.

    Otherwise, I really hope they slow down movement speed in the next patch. Priests still feel funky at the moment. It seems hard to buff reactively when things move so fast.
     
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  5. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    Have you gone through the temple yet? I remember the boss encounter there being hard (actually with deep wounds bugged, I found it unbeatable).
     
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  6. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    I get 20 FPS in the temple and that's not in combat, there's no way I can record a good video of that.
     
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  7. Starwars Arcane

    Starwars
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    I find the various battles in the ruins of Stormwall Gorge to be pretty tough also.
     
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  8. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    Anything with multiple Crystal Eater Spiders is tough :P Petrify and casting that Freezing Pillar over and over again. If you don't hit it with several firearm shots, you'll lose the fight.
     
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  9. Arkeus Arcane

    Arkeus
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    As said, my understanding is that there are better battles in the temple and stormwall gorge. I don't know though as i don't have the Beta myself.
     
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  10. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    The Stormwall Gorge exterior has a bunch of Lions, and a pack of Feral Druids. Neither of those are that hard, although the Elder Lions pack a punch atm, about 50-70 damage per hit against 12 DT which is a bit of a joke. I have deliberately not gone here because I've been doing focused testing in the Dyrford Crossing and the Dyrford Village, however I went there for the first time the other day for the purposes of my codexian preview.

    I'll do some of the Lle A Rhemen fights when they fix some more bugs.
     
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  11. Metal Hurlant Cipher Patron

    Metal Hurlant
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    Codex USB, 2014 A Beautifully Desolate Campaign
    I haven't found Lle A Rhemen buggy at all. There are 6 spectres to the room right of your starting location. I'd like to see you face up against the Spectres. :M
     
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  12. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    I asked Josh about numbers of enemies for other areas of the game

    Gonna assume that was because there was no recovery time and stuff and he could just whallop you over and over.

    And just a lore bit

     
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  13. Hormalakh Magister

    Hormalakh
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    All these lore bits sort of irritate me: why can't they be as meticulous when it comes to designing game mechanics?

    After playing the game a bit and then watching players like Shevek who could care less that their party members get KO'd in a battle, it seems to me that the disincentives for having your party members stay alive is minimal. This is especially true if you were to have a party member with high hitpoints who would likely survive long enough to get back to camp for healing and resupply.

    I would suggest having some sort of additional damage added to health if a party member gets knocked out. For example, as health is 4-6x the normal endurance currently, with each knockout, there would be a 5-10% additional damage done to total hitpoints/health. Something that makes KOs scary but not game-breaking. This way, a player who barely scrapes out of a battle is still in a better position than one who gets KO'd. It incentivizes repositioning during battle.
     
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  14. vivec Self-Ejected

    Self-Ejected
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    Or you know, go back to the roots of the IE games and remove this silly KO mechanic?
     
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  15. Athelas Arcane

    Athelas
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    Suffering a KO will mean the party members that are still standing will take more damage and possiibly get KO'ed. If that party member wasn't KO'ed, he would have contributed to the battle and it would've ended sooner, preventing damage and potential KO's.

    Although healing stamina in battle (and having stamina regeneration like the Fighter) paradoxically makes it easier to perma-die, since having more stamina reserves means taking more corresponding health damage.
     
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  16. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Yeah, we talked about this before: http://forums.obsidian.net/topic/68...ntives-for-healing-and-scouting/#entry1504150
    http://forums.obsidian.net/topic/68...-for-healing-and-scouting/page-8#entry1505810
     
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  17. Shannow Waster of Time

    Shannow
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    In the context from which you pulled that quote: IE games don't.
    I even explain how and why. But you just read what you want to and ignore the rest. You are also either incapable or unwilling not to think in absolutes.
    Here's a small tip what somebody with moderate reading comprehension and common sense might have been able to take from my whole comment:
    If that is so, it seems to me like PE encourages using heavy micro in and throughout every fight, even if it might not be required.
     
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  18. Hormalakh Magister

    Hormalakh
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  19. Abu Antar Tweet, tweet Patron

    Abu Antar
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    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Josh quotes incoming:

     
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  20. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    New build most likely at the end of the day

     
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  21. Abu Antar Tweet, tweet Patron

    Abu Antar
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    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    There are more Josh qutoes but they can easily be found via the dev tracker. About the next beta update:
    BAdler spake thusly.

    EDIT: Shut up Sensuki my internet was down.
     
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  22. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    Looks like tomorrow now, their fix for whatever problem they were trying to fix didn't work.
     
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  23. Lord Andre Arcane

    Lord Andre
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    No spell sequencers ? More like no anything that made BG2 combat fun to play.

    If I can't move my invisible fire resistant wizard into the middle of a crowded room then instantly deploy 3 fireballs on myself while everything around dies in scorching agony then what's the point ?

    What am I supposed to do ? move my totally generic dwarf warrior next to an enemy and hurr durr per encounter knock down attack him. Booooring. Buuu Sawyer, Buuuu, you're like a black hole from where no fun can escape.Buuuu!

    Show Spoiler
    :troll:
     
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  24. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    Pretty much. If you're a big fan of BG2 combat you'll probs be a bit let down by PE combat.
     
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  25. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    Josh has been pretty clear that PoE was going to be more like BG1 and IWD1 than 2.
     
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