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Pillars of Eternity Beta Discussion [GAME RELEASED, GO TO NEW THREAD]

Discussion in 'Obsidian Entertainment' started by Duraframe300, Aug 18, 2014.

  1. Jim the Dinosaur Arcane

    Jim the Dinosaur
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    How are encounters delineated exactly? Could you conceivably when running out of per encounter abilities fall back when faster than an enemy, break off the encounter and then re-engage (like regenerating your shield in a modern shooter ;) )?
     
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  2. Athelas Arcane

    Athelas
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    Per encounters are not THAT powerful that you'd want to do that. You'd probably take damage in the process of running away. Enemies would also recover their stamina and their per-encounters (if they have any), so that strategy would actually be counterproductive.

    You'd need a party-wide speed-boost like the Paladin's Zealous Charge to be able to do it reliably.
     
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  3. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    Using per encounters does lead to rote combat where the combat openings of many characters is spamming their per-encounters. This also happens in 4E though, so it's unsurprising that it happens in PE too.
     
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  4. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    Resting restrictions were still in the player's head, not real.

    Make up your own limits for using per-encounter powers and you accomplish the same thing.
     
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  5. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    The thing is, per-encounters are MEANT to be spammed - that is part of their design. If you have special attacks that are 2-3/encounter in PE - why on earth would you not use them.
     
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  6. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    By the same argument, why wouldn't you rest between every fight in bg2?

    Answer: it makes the game more interesting for you.
     
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  7. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    You're not meant to rest spam though ;)
     
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  8. Duraframe300 Arcane

    Duraframe300
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    Was the game watcher interview posted at some point?

    http://www.gamewatcher.com/interviews/pillars-of-eternity-interview/12162

     
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  9. Ellef Deplorable

    Ellef
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    Another +1 for TotSC style expansion then.
     
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  10. AwesomeButton Cut a deal with the authorities Patron

    AwesomeButton
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    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    I scan the news sections of various sites, and this interview wasn't linked from the news article. Maybe they wrote the news before they started typing the interview article.

    You can hide disposition indicators in dialogue, have like 10 options to configure autopause, yet no separate volume slider for voices... So yes, people tend to grow irritted when you build a game down to the UI around what you consider important. Very deep scope in some areas compared to less than essential in others means either that, or severe time pressure.
     
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  11. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    I'd say #1 - developer feature preference.
     
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  12. Havoc Cheerful Magician Patron

    Havoc
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    This looks so good, I got a boner. :oops:
    Show Spoiler
    Feels good. :smug:
     
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  13. Lord Andre Arcane

    Lord Andre
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    Game is looking less shit and even Sawyer doesn't seem such an asshole anymore. I don't understand what's happening...

    If after release I start posting how awesome the game is, please shoot me that I may keep my dignity in death. And tell Roguey to suck it one last time...hehe...
     
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  14. veevoir Klytus, I'm bored Patron

    veevoir
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    Shadorwun: Hong Kong BattleTech
    :updatedmytxt:

    You're already wrong, from the PDX previews (eg. PCgamer one) it seems that JS is still 100% himself.

    Looking forward to shooting you.
    Show Spoiler
    No I won't, will be busy playing that excellent PoE game :smug:
     
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  15. ZagorTeNej Arcane

    ZagorTeNej
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    Nah, Sawyer is still an asshole but that doesn't mean he isn't competent at his job which is what counts and the game was always gonna be good at the very least (of course, depending on how much you crave that IE fix). Obsidian is a talented studio and given their background I doubt they'll botch a Black Isle style game, it's a shame they haven't been given an opportunity to make one (under Obsidian name atleast) until now.
     
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  16. polo Erudite

    polo
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    You highlited the wrong part of the quote.
    :balance:

    Also, this is pretty decent:
     
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  17. AwesomeButton Cut a deal with the authorities Patron

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    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Not much new info here, although some mechanics are being explained and some comments from Josh on bits of lore: How Josh Sawyer sold me on Pillars of Eternity's combat Funny but in the whole article with this title, there is not a word about Engagement ;)

    The most interesting thing I found was that he has let on info about some optimizations (or 'optimizations') they are doing to the Combat log:
    I hope we see how this works in the next BB build. If they've messed it up very bad, there will still be time to raise racket so they go back or fix it.

    I also especially liked this quote:
     
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  18. Shevek Arcane

    Shevek
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    The backpedaling continues. Everyone will now probably be fanboys on release but they have to hedge their bets a bit, just in case.
     
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  19. ZagorTeNej Arcane

    ZagorTeNej
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    I never backpedalled in regards to PoE (not once), my stance remained mostly the same throughout the last 2 years. Stop taking any criticism directed at the game/Sawyer personally, it's getting unnerving.

    Also, saying everyone will be fanboys of an RTWP game on the Codex is nonsense, it will have its share of detractors.
     
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  20. Rake Arcane

    Rake
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    Great game, mediocre gameplay(combat). That was my stance since the begining and it hasn't changed. I backed the game because Avellone-Obsidian's writing.
     
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  21. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Why is it it mediocre, though? Consider that all this time Sawyer has been accused of "killing fun", but it turns out he created a system that allows you to create all sorts of cool archetypes, which is probably the primary element of "fun" in these sorts of games. Sensuki said:

    That's what the "grognards" are always talking about, isn't it? Having an "open system" that lets you experiment with all sorts of gimmick builds.
     
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  22. Kem0sabe Arcane

    Kem0sabe
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    I don't get why the U shaped ui is getting so much love, the one in the mod that is, its clearly worse function wise than the original game UI, and doesnt even have the tradeoff of being more aesthetically pleasing.

    Unless modders manage to implement a complete interface graphical overhaul with the elaborate texture work that has been mocked up previously, i doubt i will ever use it.
     
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  23. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    Probably, but character building in this game feels a bit more like making a build in an ARPG or something to them - as all characters have equal opportunity to be good in combat and dialogue/non-combat gameplay. I think that might be what their specific issue is.

    If you want to sperg whacky gimmick combat builds - go right ahead, you can probably pull it off on the lower difficulties without much issue. Hard and up requires paying attention to the numbers a bit.
     
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  24. Rake Arcane

    Rake
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    Do i look like a gnognard to you? I never cared about character creation all that much. By your creteria Arcanum had the best, more "fun" combat to date :roll:.
    Besides multiclassing, character creation was never a big part of IE gameplay. yet i loved BG2 combat. PoE combat leaves me completely indifferent from what i have seen so far, kind of like PST or IWDs did. It's just there, in order to progress in the story/ see good looking maps etc/
     
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  25. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    Yeah combat isn't very tactical. It's pretty darn strategical though lol. Pre-determine the outcome of your encounter!
     
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