Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Pillars of Eternity Beta Discussion [GAME RELEASED, GO TO NEW THREAD]

Discussion in 'Obsidian Entertainment' started by Duraframe300, Aug 18, 2014.

  1. Apexeon Arcane

    Apexeon
    Joined:
    Nov 10, 2012
    Messages:
    864
    Get out the calculator and pause ftw.
     
    ^ Top  
  2. Ellef Deplorable

    Ellef
    Joined:
    Dec 29, 2014
    Messages:
    3,506
    Location:
    Shitposter's Island
    PC RPG Website of the Year, 2015
    Having interesting builds that all have similar effectiveness in combat is pretty secondary imo. Give us interesting encounters and enemies with we might need to adapt to. But then again counters aren't fun so adapting in this game amounts to bypassing varying amounts of DR.
     
    ^ Top  
  3. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    82,362
    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Define "similar effectiveness". According to Sensuki it's not that simple:

     
    ^ Top  
  4. Ellef Deplorable

    Ellef
    Joined:
    Dec 29, 2014
    Messages:
    3,506
    Location:
    Shitposter's Island
    PC RPG Website of the Year, 2015
    Eh, either way its not my ideal of fun, the tough decisions being before the game or fight begins, then just press play and win battles.
     
    ^ Top  
  5. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    82,362
    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    I also think Sensuki is exaggerating with that description and that other people won't find that the combat plays out in that way, but we'll see.
     
    ^ Top  
  6. Sensuki Arcane Cuck

    Sensuki
    Joined:
    Oct 26, 2012
    Messages:
    9,472
    Location:
    Australia
    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    As long as you have a sick build, know the basics and don't make mistakes - combat probably won't make you do that much thinking after you've done your opening. At worst you'll be forced to deal with high incoming damage or a hard CC like a paralyze.

    Healing Potion / Suppress Affliction is probably the best answer to those. Priest heal if you're in recovery.
     
    ^ Top  
  7. Sensuki Arcane Cuck

    Sensuki
    Joined:
    Oct 26, 2012
    Messages:
    9,472
    Location:
    Australia
    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    • Brofist Brofist x 5
    ^ Top  
  8. Shevek Arcane

    Shevek
    Joined:
    Sep 20, 2003
    Messages:
    1,570
    Do you accuse everyone of White Knighting when they disagree with you?
     
    ^ Top  
  9. Shevek Arcane

    Shevek
    Joined:
    Sep 20, 2003
    Messages:
    1,570
    Also, the IE games were only tactical if you flat out limited yourself from employing the most effective strategies or exploiting its multiple exploitable game systems. Played straight up, you can employ a handful of strategies with little tactical thought to great success in the IE games.
     
    ^ Top  
  10. Athelas Arcane

    Athelas
    Joined:
    Jun 24, 2013
    Messages:
    4,502
    Character systems rarely dictate how the combat feels/plays out mechanically. I'd argue that it's more determined by technical stuff (i.e. movement speed, visibility in combat, etc.).

    Also, you're underestimating how many people place a premium on simulation/immersion. The foremost complaint about the PoE attribute system to this day still is that it's not very realistic. The late 90's isometric RPG's also didn't really have much in the way of in-depth character building.
     
    • Brofist Brofist x 2
    ^ Top  
  11. ZagorTeNej Arcane

    ZagorTeNej
    Joined:
    Dec 10, 2012
    Messages:
    1,928
    Yes, problem?
     
    ^ Top  
  12. J_C One Bit Studio Patron Developer

    J_C
    Joined:
    Dec 28, 2010
    Messages:
    15,337
    Location:
    Hungary
    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    Last edited: Feb 26, 2015
    ^ Top  
  13. Athelas Arcane

    Athelas
    Joined:
    Jun 24, 2013
    Messages:
    4,502
    Maybe they thought combat could be improved by making the act of killing trash mobs more cinematic.

    But yeah, depth of field is the worst effect known to man. I fear for a future where games won't even offer an option to disable it.
     
    • Brofist Brofist x 2
    ^ Top  
  14. Apexeon Arcane

    Apexeon
    Joined:
    Nov 10, 2012
    Messages:
    864
    ^ Top  
  15. Athelas Arcane

    Athelas
    Joined:
    Jun 24, 2013
    Messages:
    4,502
    So apparently this is the explanation:
    The blurriness is there to indicate that you're fatigued, I guess? Or maybe it has to do with the 'no sleep for the Watcher' thing that is supposed to be some kind of condition the main character has. Pretty silly though.
     
    ^ Top  
  16. Copper Savant

    Copper
    Joined:
    Jan 28, 2014
    Messages:
    469
    Can't resist those cheesy VFX. At least it's not T4ffer.
     
    ^ Top  
  17. Jaesun Fabulous Moderator

    Jaesun
    Joined:
    May 14, 2004
    Messages:
    36,924
    Location:
    Seattle, WA USA
    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    • Brofist Brofist x 7
    ^ Top  
  18. Abu Antar Tweet, tweet Patron

    Abu Antar
    Joined:
    Jan 19, 2014
    Messages:
    7,620
    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
    What in God's name are they doing to my collector's edition?
    :negative:
     
    ^ Top  
  19. Ellef Deplorable

    Ellef
    Joined:
    Dec 29, 2014
    Messages:
    3,506
    Location:
    Shitposter's Island
    PC RPG Website of the Year, 2015
    Consecrating it!
     
    • Brofist Brofist x 8
    ^ Top  
  20. agris Arcane Patron

    agris
    Joined:
    Apr 16, 2004
    Messages:
    3,836
    Sensuki Do I remember some ~weeks old posts correctly, and are OE only doing pain-tovers on a minority/minimum of backgrounds?
     
    ^ Top  
  21. Sensuki Arcane Cuck

    Sensuki
    Joined:
    Oct 26, 2012
    Messages:
    9,472
    Location:
    Australia
    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    Yeah Sean Dunny said that they did not do much paint over because the 3D lighting stuff limits what they can do with a paint over and they don't have many artists on the project.

    I'm not sure if we've actually even seen anything with a paintover. In a KS update they said the machine in the Skaen Temple was painted on - which may or may not be the case, as when you load the image file with that tile, there is no machine, so it might be a 3D object, or an animation.
     
    • Brofist Brofist x 1
    ^ Top  
  22. J_C One Bit Studio Patron Developer

    J_C
    Joined:
    Dec 28, 2010
    Messages:
    15,337
    Location:
    Hungary
    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    Eeeeeh, well at least there is an explanation for that from a game mechanic point of view, and it is not just there for a the sake of "nextgencinematic". But I'd rather play without it. Fatitgue should be presented with a yawn and a status effecticon, just like in the IE games. No need to fuck up the visuals.
     
    ^ Top  
  23. Grotesque ±¼ ¯\_(ツ)_/¯ Patron

    Grotesque
    Joined:
    Apr 16, 2012
    Messages:
    4,384
    Divinity: Original Sin Divinity: Original Sin 2
    From what country the collector editions will be shipped for backers from Europe?
     
    ^ Top  
  24. polo Erudite

    polo
    Joined:
    Jul 8, 2014
    Messages:
    1,452
    ^ Top  
  25. Abu Antar Tweet, tweet Patron

    Abu Antar
    Joined:
    Jan 19, 2014
    Messages:
    7,620
    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
    Today we have some information and screen shots on Raedric's Hold for you all!

    The Raedric line has held dominion over the lands surrounding Gilded Vale for generations, and its formidable keep stands as a bulwark against the dangers of the Dyrwood. Despite their lofty position as Aedyran nobility, the Raedrics joined in the fighting for independence from the Empire during the War of Defiance. In the wake of the Dyrwood's victory, they retained both their stronghold and their stature. Raedric VII now carries the title of Thayn, pledged to Gilded Vale's defense against all threats - both physical and spiritual in nature. Raedric's iron-fisted rule has seen his people through many hardships, but in the aftermath of the Saint's War, new threats have arisen - threats Raedric has sworn to scour from his lands and reclaim some of Gilded Vale's past glory. At his invitation, new settlers have braved long distances to settle within Gilded Vale, tempted by the offer of land and opportunity.
    [​IMG]
    [​IMG]
    [​IMG]
     
    • Brofist Brofist x 10
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)