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Eternity Pillars of Eternity II Beta Thread [GAME RELEASED, GO TO NEW THREAD]

Discussion in 'Obsidian Entertainment' started by Infinitron, Nov 15, 2017.

  1. Prime Junta Tinker Patron Vatnik

    Prime Junta
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    Sorry, I must have been unclear. I meant "an analogous process," not "the same process." Point being, it's an activity that's distinct from writing, which underpins and supports it, and serves the same purpose for an imaginary setting as research does for a real setting.

    Reading up for a history exam is a reasonable analogy as well. If running the adventure/writing the story/making the game is taking the exam, then doing the worldbuilding is reading up for the exam. Again: a distinct activity.

    Edit: I'll underline again why in my view it's important to treat worldbuilding (for a game) as distinct from writing. It's because it should be reflected in everything, not only the writing -- architectural styles, clothing styles, weapon and armour designs, design of everyday objects, how people and creatures look and act, and so on and so forth. Definitely also the writing, but by no means -- or even primarily! -- only the writing.
     
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  2. Delterius Prestigious Gentleman Arcane

    Delterius
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    writ·ing
    ˈrīdiNG/
    noun
    1. the activity or skill of marking coherent words on paper and composing text.
      "parents want schools to concentrate on reading, writing, and arithmetic"
    2. written work, especially with regard to its style or quality.
      "the writing is straightforward and accessible"
    I'm helping
     
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  3. Sacred82 Self-Ejected Dumbfuck

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    narrative is a huge thing in itself, and worldbuilding is also a huge thing.


    You better make a distinction between them for yourself before you attempt either or you're gonna end up with a clusterfuck or one of them being lackluster.
     
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  4. fantadomat Dumbfuck! Dumbfuck Edgy

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    It is the general discussion of the General RPG forum. In the past few pages people have talked about Writing in poe,then about what is writing,after that about shilling and being and the life of a codex reviewer,after that about how shit DOS games are,and now...i am still reading the thread.
     
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  5. Immortal Arcane

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    You are the real martyr of this forum. You gave us pages of laughs but were branded a Cuck.

    Never forget. :salute:
     
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  6. pomenitul Savant

    pomenitul
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    I assume you meant a false equivalence. A false equivocation would be something that is unambiguous despite appearances to the contrary.
     
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  7. existential_vacuum .PNG Police Patron

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    Make the Codex Great Again!
    I'm just popping in to say this: oh boy, this thread still delivers.
    [​IMG]
    Can't wait for Release Thread to drop in AprilMay. Keep it up, lads, keep it up.
    :hero::thumbsup::mrpresident:

    EDIT: fixed image hosting fuckery
     
    Last edited: Apr 20, 2018
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  8. AwesomeButton Cut a deal with the authorities Patron

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    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    I've been watching a stream of the beta, the version from December.

    Combat is obviously in need of a complete overhaul, but this only makes it more probable that the game will ship with it in its current state.

    One thing I noticed - Josh claimed engagement is removed for mostly all enemy types but... there is nothing in their behavior to suggest that they are aware of that.

    What happened to "hwrpa dwrp we have this cool AI system, we can script encounters and shiet..."?

    Just like in PoE, enemies set their sights on someone - usually a backliner who damaged them after they became locked in melee with a frontliner - and they will try to rush him No Matter What.

    One more detail of how combat remains shit - in the IE games, the fucking IE games, when you would click behind your party member with him selected, he would just take a couple of steps backwards before turning around and walking forwards to his destination.
    In PoE and Deadfire, models preform a rotation which takes time, which due to the inanity of the combat system is much more valuable.
     
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  9. rusty_shackleford Arcane

    rusty_shackleford
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    [​IMG]
     
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  10. Tygrende Learned

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    What? This is not true. The rotation takes zero time. Here, I even made a webm demonstrating this.

    https://webmshare.com/mPAXv
     
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  11. AwesomeButton Cut a deal with the authorities Patron

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    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Yep, false alarm on my part. I guess until I play it I can't know anything.

    BTW, encounters not involving Lagufaeth look better. I'd still simplify the combat resolution though, and the deriving of combat-related stats.
     
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  12. Iskramor Dumbfuck! Dumbfuck

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    Eder looking aryan as fuck
     
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  13. axedice Cipher

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    You need first strikers for dealing with Lagufaeth, in P1 weapon switch blunderbuss obliterated the packs due to their low armor. Guess it won't be any different in deadfire.

    Still no info on the beta update but here is a companion class table


    [​IMG]

    Too bad you can't choose subclasses for companions. Hope someone can mod it
     
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  14. Iskramor Dumbfuck! Dumbfuck

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    First dlc should be chronicles of saint war and durance eder and his brother shoud be main protagonists.
     
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  15. AwesomeButton Cut a deal with the authorities Patron

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    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Something I dislike is how every combat is most efficient to begin with "alpha strikes" and from stealth.
     
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  16. axedice Cipher

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    Except for scripted dialogue screens right before combat that disables stealth yeah, alpha-strikes are the ultimate solution.

    What you need is 1/2 alpha strikers to sort out the trash and rest of the party built for boss fights with buff/debuff application and removal in mind. That'll get you through every combat encounter in PotD.
     
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  17. AwesomeButton Cut a deal with the authorities Patron

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    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    I've been trying out an old hypothesis, from before I knew Deadfire would have a party of five. The hypothesis is that PoE would be challenging and fun with a custom party of 5 on PotD, with no knockdowns allowed (knockdown -> reload), and with only resting once it becomes impossible to progress further. I'm just out of Woedica's temple, and I'd say it's quite nice, if we ignore all usual PoE annoyances.

    BTW, it's really hilarious how PoE's "anti-rest-spam" system actually forces you to rest spam like no IE game ever did. Josh shot himself in the foot with 90% of his enlightened design decisions.
     
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  18. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker


    Biggest actual decline for me
     
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  19. AwesomeButton Cut a deal with the authorities Patron

    AwesomeButton
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    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    What "citation" do you need? Screenshots, video? I don't understand this guy's complaint. He wants to see both a halberd, cutlass, and arbalest on his character at the same time?
     
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  20. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    At least two of them, I guess.
     
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  21. Background Character Savant

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    I fucking did too

    This is Dark Souls 2 level of betrayal all over again
     
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  22. AwesomeButton Cut a deal with the authorities Patron

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    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    I'm not sure if there is sarcasm here, after all this is the Deadfire thread...
     
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  23. Quillon Magister

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    Sheathing/stowing, scabbards are worth it.
     
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  24. Ulfhednar Learned

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    Agreed - scabbards are incline... though the Pathfinder character models that show all equipment including quick items really ups the bar for Deadfire.
     
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  25. AwesomeButton Cut a deal with the authorities Patron

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    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    I keep watching that Beta stream, currently at the Imp combat encounters in the Poko Kohara temple.

    Under Deadfire's system it doesn't really matter if you will take damage from the imps or how careful or careless you are while fighting them. If this were an IE game, it would matter, because none of the damage to health you would take would regenerate back.

    Even in PoE, it would matter how you would approach those encounters. In Deadfire it does not. And according to Josh, this is a good thing, an improvement.
     
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