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Eternity Pillars of Eternity II Beta Thread [GAME RELEASED, GO TO NEW THREAD]

Discussion in 'Obsidian Entertainment' started by Infinitron, Nov 15, 2017.

  1. Lacrymas Arcane

    Lacrymas
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    Pathfinder: Kingmaker
    Don't know about Ciphers, but Wizards are a bit better. Casters generally seem a bit better because they reduced their casting times, so they can spam more stuff. My Wizard and my Paladin did around the same amount of damage, but the Paladin was a dual-wielding tank with plate armor. The Beckoner was by far the best damage dealer, the drakes are ridiculously OP.
     
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  2. Ulfhednar Learned

    Ulfhednar
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    So if the enemy ships escape, and you chase them down on the overworld map, they immediately repair their sails and hull... you do not. The ship minigame is officially shit.
     
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  3. Whisper Arcane Vatnik

    Whisper
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    Do you remember all of this shit?

    It is so generic fantasy and you remember it all? Impressive memory.
     
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  4. Ent Learned

    Ent
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    Single class martials feel better now.
     
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  5. CptMace Self-Ejected

    Self-Ejected
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    > game was so borign i actaelly dont even remmber its name heheheheeeeeeee
     
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  6. Ent Learned

    Ent
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    You can get the devoted weapon bonus on fists attacks now as a monk probably going to trying to a shatter pillar/devoted
     
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  7. AwesomeButton Cut a deal with the authorities Patron

    AwesomeButton
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    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    I think the 3rd weapon slot was available to all fighters, and I don't know about the 4th.

    To be honest, I think having to spend the same resource in order to buy both abilities/spells, and to modify the UI (open a weapon slot) is wrong, and dare I say, unbalanced.

    For gun-switching or any other kind of "builds" to make sense, you first have to have the balance which allows characters to feel like they are playing differently. To get there, you need them to have unique abilities and varied enough progression in key stats such as defences, health, and accuracy. Deadfire currently doesn't really do that - everyone progresses at nearly the same rate in defences and accuracy. The only incentive to keep someone to the back line is a smaller health pool. For me, until the differences between classes are more pronounced, it makes no sense pondering over "builds". As it is, the cart is before the horse.

    My overall impression is that Josh's retweet from a couple of weeks ago describes the current situation of the game's balance - all attempts at reaching a sane state are out the window, and instead we are showing the players magic tricks and "click this awesome button to make bigger puff-puffs with your spells". And when we are at this stage, worrying about builds is out of place, if you really know and understand what is it that you are playing.
     
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  8. Lacrymas Arcane

    Lacrymas
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    Pathfinder: Kingmaker
    I'd say subclasses focus the character enough to make it stand out in the gameplay department. At last my Lifegiver Druid plays differently from my Paladin/Berserker tank. 5 party slots hurt this concept, though, the excessive micromanagement of abilities is mostly gone, even if you do spam the same ones over and over in every fight, so there was no need to reduce the party. The 5 slot limit feels cramped and limited, I'd like to get another tank in for example, and the subclass focusing of characters make the party good at very few things. I really can't wait for everyone to try it out and see the confused outrage. There is just so much wrong you don't know where to even begin, lol. The only thing they fixed is some balancing issues with casters and I'd say it's still not enough if the defenses of the mobs are going to stay like they are, it's difficult to make any spell land because of excessively bloated defenses. At least on PotD. Even if they do make casters do as much dmg as melee, melee can still more reliably dish it out. Yeah, you are losing versatility, but again, it's difficult to get any spell to land due to the extremely high defenses compared to the party's Accuracy, so that point's a bit moot atm.
     
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  9. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Are you guys just randomly monologuing now? Lol.

    If they actually make Hard rather than PotD the right difficult to play on, that's one of the biggest inclines this game will deliver
     
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  10. Lacrymas Arcane

    Lacrymas
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    Pathfinder: Kingmaker
    No, I was replying to AwesomeButton's assessment of whether characters play like each other like in PoE1. I was just going to say that maybe I'll play it on Hard first, since PotD is such a mess right now.
     
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  11. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    To be, or not to be, that is the question:
    Whether 'tis nobler in the mind to suffer
    The slings and arrows of outrageous fortune,
    Or to take Arms against a Sea of troubles,
    And by opposing end them: to die, to sleep
    No more; and by a sleep, to say we end
    the heart-ache, and the thousand natural shocks
    that Flesh is heir to? 'Tis a consummation
    devoutly to be wished. To die, to sleep,
    To sleep, perchance to Dream; aye, there's the rub,
    for in that sleep of death, what dreams may come,
    when we have shuffled off this mortal coil,
    must give us pause. There's the respect
    that makes Calamity of so long life:
    For who would bear the Whips and Scorns of time,
    the Oppressor's wrong, the proud man's Contumely,
    the pangs of despised Love, the Law’s delay,
    the insolence of Office, and the spurns
    that patient merit of the unworthy takes,
    when he himself might his Quietus make
    with a bare Bodkin? Who would Fardels bear,
    to grunt and sweat under a weary life,
    but that the dread of something after death,
    the undiscovered country, from whose bourn
    no traveller returns, puzzles the will,
    and makes us rather bear those ills we have,
    than fly to others that we know not of.
    Thus conscience does make cowards of us all,
    and thus the native hue of Resolution
    Is sicklied o'er, with the pale cast of Thought,
    And enterprises of great pitch and moment,
    with this regard their Currents turn awry,
    And lose the name of Action. Soft you now,
    The fair Ophelia? Nymph, in thy Orisons
    Be all my sins remember'd.
     
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  12. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    why..?
     
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  13. Prime Junta Tinker Patron Vatnik

    Prime Junta
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    Because that would make PotD a genuine challenge for the genuinely hardcore. P1 definitely had room for another difficulty level above PotD, this would accomplish it.

    That said, I very much doubt this is going to happen. Josh balances shit by halving and doubling; the last build was a bit easier than it ought to be, so this is naturally a bit harder. It'll settle down somewhere between the two.
     
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  14. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    The reason I like PotD isn't the beefed up stats as much as the additional enemies and such. If they're going to make PotD artificially hard by just dialing up the numbers, but then in turn not grant Hard the additional enemies, that's gonna suck
     
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  15. Lacrymas Arcane

    Lacrymas
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    Pathfinder: Kingmaker
    The numbers should be dialed up on PotD, especially defenses, as that is the only context in which the system makes sense. They are too dialed up in the beta currently, though. The extra enemies are a bit eyebrow-raising, however, as they feel randomly populated and don't add anything all that much. They feel like filler just to say "look, PotD is different!" because they don't have a lot of thought put into them. Kind of like the entire PotD, tbh.
     
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  16. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    Of course they should be dialed up. I'm talking about dialing them up much more than original PoE while simultaneously not granting Hard the additional enemies. I would not enjoy that split, I think.
     
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  17. aweigh Arcane

    aweigh
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    potd should be modular. stuff like epert mode and level scaling is already a toggle why not add a toggle for potd - more spawns and potd - supreme defenses etc etc

    default game difficulty upon which it is balanced should then be Hard with the people seeking a further challenge now having access to multiple toggles in PotD mode
     
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  18. Prime Junta Tinker Patron Vatnik

    Prime Junta
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    I thought PotD was a bit of a mixed bag with the enemies actually. It did make some of the fights more interesting but it also made the trash fights more monotonous.
     
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  19. FreeKaner Prophet of the Dumpsterfire

    FreeKaner
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    I don't think I'll play this game on POTD, there are way too many design decisions that trigger me both on principle and in practice. Hopefully the content is good.
     
    Last edited: Apr 1, 2018
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  20. AwesomeButton Cut a deal with the authorities Patron

    AwesomeButton
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    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    PoE has room for fixed pacing combat, which room is still unoccupied. PotD is more quantity of the same quality most of the time, even after all the patching. Inherent issues with how combat plays and how a playstyle is forced on the player are still there, regardless of difficulty.

    PotD with 5 party memebers (custom ones in my case) feels indeed challenging though, with thinking actually required about the order in which to take combat encounters and quests. I'm finding it interesting so far.

    I don't think I'll even play it unmodded.
     
    Last edited: Apr 1, 2018
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  21. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    I dunno. Some of my favourite fights are the drawn out Languafeaatehiehrsethsetesth "trash" fights. The dynamics of the different enemies coupled with there being so many make them great plays.

    The best examples of course is the kobold and Vithrack fights in the mine.
     
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  22. Iskramor Dumbfuck! Dumbfuck

    Iskramor
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    Well modders did shity work on dos 2 which was agressivly marketed and more popular so why do you think they are going to do better job with deadfire?
     
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  23. Maculo Prophet

    Maculo
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    The Fishmen fights are surprisingly good on PotD. The groups have a nice mix of tanky enemies, mages, and cc/damage. In my last fight, the mages would hit with 80 damage necrotic lances or magic missiles (that leap between foes). The damage dealer fish would hit my Priest or Mage with paralyzing darts. If I tried to cast empowered fireball, either the mage or the rogue would cast an AoE distract/stun to interrupt the spell.
     
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  24. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
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  25. CptMace Self-Ejected

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    What does he mean by more punishing ?
    I thought the pen/ar system went from the 3 thresholds (-70%, 0%, 30% mod) to the one we have now, which is less punishing and arguably better.
    edit : oh he's talking about the change from 1st to 2nd game, got it.
     
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