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Eternity Pillars of Eternity II: Deadfire Pre-Release Thread [BETA RELEASED, GO TO NEW THREAD]

Discussion in 'Obsidian Entertainment' started by One-and-a-half-Ivan, Jan 18, 2017.

  1. Lacrymas Arcane

    Lacrymas
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    Pathfinder: Kingmaker

    Then maybe they will work like class kits. I don't know how I feel about that, since in the IE games there were clearly superior class kits to the base class (like totemic druid being far superior to normal druid because the shapeshifting was useless in general). He said that he'll write an update on the classes (or maybe only multi-classing) today, so we'll see.
     
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  2. One-and-a-half-Ivan Cipher

    One-and-a-half-Ivan
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    It's not the case. You don't have to choose a subclass. You can, if you want to specialize your character further.
     
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  3. Prime Junta Tinker Patron Vatnik

    Prime Junta
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  4. Quillon Magister

    Quillon
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    edit: posted already, sorry
     
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  5. FreeKaner Prophet of the Dumpsterfire

    FreeKaner
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    That's mainly because the kits in D&D had marginal or completely irrelevant trade-offs. I am sure Sawyer will make them significant enough.
     
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  6. Bleed the Man Arcane Patron

    Bleed the Man
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    Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Injuries are in fact a good substitute. I don't think it's a needed change, but it's not really a departure either. They would have worked well in Tyranny if they hadn't upped the camping supplies limit to an absurd degree (6 in hard), and it has the potential to be more punitive than the endurance/health+knockdown injuries in PoE2.

    By the way, now that I think about it, someone should ask him about the camping supply limit, because that would be an important change more worth talking about than the health/endurance or endurance/injuries part.
     
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  7. Prime Junta Tinker Patron Vatnik

    Prime Junta
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    This. Why would you ever pick a standard paladin over a cavalier or inquisitor?
     
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  8. Quillon Magister

    Quillon
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    Then why will there be standard paladin in addition to subs? Choice for choice's sake...
     
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  9. FreeKaner Prophet of the Dumpsterfire

    FreeKaner
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    Kensai is a good example of a good trade-off kit that you use in combination with dual-classing to make most of. If all sub-classes are significant enough like that, they'll be interesting.
     
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  10. IHaveHugeNick Arcane

    IHaveHugeNick
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    Fucking Sawyer just can't keep his autism in check, can he? They've had a half-decent system going, so he just had to go and start dicking around with it.
     
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  11. Bleed the Man Arcane Patron

    Bleed the Man
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    Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Well, the campaign has now basically the same amount of backers that Wasteland 3 ended up with, 17.706 backers (one backer short from Wasteland right now). While Wasteland 3 managed to get 871K from backers, PoE2 has 1.018M.

    I don't know if this speaks well for Pillars, or very badly for Wasteland.
     
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  12. Prime Junta Tinker Patron Vatnik

    Prime Junta
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    I've been wondering that for a while.

    Given Josh's obsession with :balance: though, I'd be incredibly surprised if P2 has the same problem.
     
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  13. FreeKaner Prophet of the Dumpsterfire

    FreeKaner
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    It's hard to keep the beast on a leash when one possesses autism at the magnitude Sawyer does.
     
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  14. FreeKaner Prophet of the Dumpsterfire

    FreeKaner
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    Additional variety? Subclass and multiclass combinations? Think Kensai mage, you can play a vanilla fighter if that's what you want to do but you can also kit into a kensai mage dual-class for a completely different gameplay. Considering for example PoE wizards also have some very strong self-buffs, it could also have interesting combinations.
     
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  15. Perkel Arcane

    Perkel
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    Well there are two ideas:

    per encounter
    - which means ability can never be strong
    - you can spam it

    per rest
    - which allows for abilities to be really powerful
    - you can't spam it and you need to think more outside of box about mage (like using scrolls wands making him mediacore fighter or getting bow sling or whatever for support)

    Guess which one would pick Josh Sawyer...

    As if 10 seconds for most of the spells time is fucking long. I bet they will make most of spells now 5 or even 3 seconds long.


    I think druids had best and imo logic realization of it because as druid grows stronger weakest abilities can become per encounter.
     
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  16. Kem0sabe Arcane

    Kem0sabe
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    Try playing PoE with ie mod option to have abilities and spells be used per encounter...

    It's a clusterfuck, spells flying right and left, completely ruins the already mediocre combat.
     
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  17. Quillon Magister

    Quillon
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    Not a DnD player. I'll prolly gonna pick a class/subclass and stick with it till the end since multiclassing will prevent me from latest level abilities. And my worry is the abilities and whatnot will spread too thin over the 3 variations of a class. If it were to split in two, I'd be more comfortable with its idea.
     
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  18. Urthor Liturgist Patron

    Urthor
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    Pillars of Eternity 2: Deadfire

    Captain balance, he's our hero, he's gonna nerf the sub classes down to zero!
     
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  19. Lacrymas Arcane

    Lacrymas
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    Kensai is one of the fringe cases though, since, by multi-/dual-classing to mage, you turn his weakness into a strength. Other multiclasses are less dramatic.
     
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  20. Parabalus Arcane

    Parabalus
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    Subclasses should be on the level of Kensai regarding mechanics changes. The EE kits (heresy I know) Blackguard, the 2 Monk ones, Shadowdancer don't seem that bad as an example of the level of differentiation either.

    Don't like the removal of health/endurance, thought it was good. Especially dislike the tyranny wounds system, it's closest comparison is the fatigue in 1.0 and they ditched that because it was stupid.
     
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  21. FreeKaner Prophet of the Dumpsterfire

    FreeKaner
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    Exactly what I mean however. Most of D&D kits are uninteresting/useless/straight-up-better not because the idea of a trade-off kit is fundamentally flawed but the execution is poor in D&D. So if there are unique interactions or if the trade-off is strong enough then the kits can be there for variety, gameplay opportunities while maintaining vanilla class usefulness.
     
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  22. Prime Junta Tinker Patron Vatnik

    Prime Junta
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    Pillars 1 already had subclasses of a sort -- for priests and paladins. If they do the same, more or less, for the other classes, it'll work out fine.
     
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  23. FreeKaner Prophet of the Dumpsterfire

    FreeKaner
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    I think they are different things because the paladin orders or gods for priests have no trade-offs, only opportunity costs. You can't not have an order or god also. If subclasses are same, it will be poor execution.
     
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  24. The Bishop Arbiter

    The Bishop
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    The thing with Vancian spell system in a game like PoE is that you really need to have a strategic layer, some real attrition mechanics to make it systemically relevant. This means that you should be able run out of resources at some point and lose game as a result. Being able to run back to town and replenish everything at any moment makes the whole foundation of Vancian completely irrelevant and pointless. And I don't think Obsidian is going to risk making strategic loss in PoE 2 a thing. They certainly don't want to deal with thousands of complaints about getting stuck unable to deal with current challenge and not having a recent save to fall back to.

    Making everything encounter based does trivialize gameplay in theory, but considering that rests aren't actually limited, not in practice. It just makes the system more relevant to the way game actually works. Personally I'd rather they work on making rests truly limited, like barring doors behind you upon entering dungeons, or making so that you're significantly penalized in quests if you abandon them to go rest in a middle of action. Then Vancian would be just perfect. But since it's very unlikely they ever going to do any of this, they might as well do away with pseudo limitations only reinforced by annoyance of loading screens. At least per encounter limitations can be real.
     
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  25. Prime Junta Tinker Patron Vatnik

    Prime Junta
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    Unless you're required to pick a subclass. (Or, alternatively, the designers design all of them as subclasses and just pick one and call it the base class.)
     
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