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Game News Pillars of Eternity II Fig Update #58: Forgotten Sanctum DLC coming December 13th, Patch 4.0 Preview

Infinitron

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Tags: Obsidian Entertainment; Pillars of Eternity II: Deadfire; Pillars of Eternity II: Deadfire - The Forgotten Sanctum

Not to be outdone by Owlcat, Obsidian chose today to do a DLC reveal of their own. Today's Fig update gives us our first look at The Forgotten Sanctum, the game's third and final expansion DLC. It's a high-level adventure where the player will travel into the depths of a dungeon formed out of the flesh of a sleeping god at the behest of the archmages of Eora. The expansion is due out on December 13th. Here are a few screenshots:



The more interesting part of the update however is the preview of Patch 4.0, which will be released alongside the new DLC. It turns out that what I thought was going to be a Patch 4.1 is just part of one very big patch. The highlight is the Woedica god challenge mode, which will disable health regeneration and turn all per-encounter abilities into per-rest abilities (AKA "Vancian spellcasting"), effectively restoring IE/PoE1-style strategic resource management. Josh Sawyer provides!

Patch 4.0 Preview

Alongside the release of "The Forgotten Sanctum", the Deadfire team is releasing a new update with patch 4.0. As the team has done with every major update, they're happy to bring new features to Pillars II. Some of the new features that will be arriving with patch 4.0:
  • One additional sub-class per class - That's right! Every class in Pillars of Eternity II: Deadfire will be getting one extra sub-class, including the oft-requested Priest of Woedica and Steel Garrote sub-classes!
  • Respawning ships on the world map - The ships of the Deadfire will no longer be gone forever once defeated. They'll now respawn, giving you the ability to attack, loot, and take down again.
  • New Magran's Fire Challenges:
    • Ondra's Challenge
      • Storms are larger, faster, and more frequent in the Deadfire now.
      • Enemy Captains are increased in rank and travel faster when chasing the Watcher
    • Wael's Challenge
      • All numbers become ??? with the exception being item count, party character Attributes, Skill, and Level.
    • Woedica's Challenge
      • All Per-Encounter and Class resources become Per Rest.
      • Party Health no longer regenerates outside of combat.
      • While camping, only "Prepared Meals" will recover Injuries and Resources.
  • Two new Mega Bosses
    • The Wizard Savant
    • The Infernal Construct
Unlike the first two DLCs, Obsidian didn't release a teaser trailer for The Forgotten Sanctum's reveal. It does have a Steam page, though. As for the patch, we'll probably learn more about it when the beta comes out in a week or two.
 

Dorateen

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I already explored a dungeon formed out of the flesh of a sleeping god, Moander, from Pools of Darkness. Did Microsoft-owned Obsidian acknowledge or give credit for the concept first designed by SSI? If so, bravo. If not, what a bunch of rip-off artists.
 

MRY

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I already explored a dungeon formed out of the flesh of a sleeping god, Moander, from Pools of Darkness. Did Microsoft-owned Obsidian acknowledge or give credit for the concept first designed by SSI? If so, bravo. If not, what a bunch of rip-off artists.
This wholly novel fantasy setting suddenly seems AD&D derivative...

Their mistake was in not saying that it was formed out to the "flæč of a śļëping god."
 

Dorateen

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I already explored a dungeon formed out of the flesh of a sleeping god, Moander, from Pools of Darkness. Did Microsoft-owned Obsidian acknowledge or give credit for the concept first designed by SSI? If so, bravo. If not, what a bunch of rip-off artists.
This wholly novel fantasy setting suddenly seems AD&D derivative...

Not a bad thing. Cragholdt Bluffs was a high point because it was an adventure that could have come straight out of AD&D. I'm just asking for a little nod to earlier developers who flexed their creativity, as in an entire overland map and dungeons built out of Moander's dormant corpse.

Standing on the shoulders of giants.
 

Delterius

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I already explored a dungeon formed out of the flesh of a sleeping god, Moander, from Pools of Darkness. Did Microsoft-owned Obsidian acknowledge or give credit for the concept first designed by SSI? If so, bravo. If not, what a bunch of rip-off artists.
you mean how pinocchio entered a whale that one time
 
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I may just start playing PoE II now then (I got a free copy). I was waiting for the announcement of this DLC before deciding to play or not. I will finally have some time to get in some good gaming with this holiday week. Still not sure if Deadfire deserves my backlog priority. Choices.
 

thesheeep

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    • Woedica's Challenge
      • All Per-Encounter and Class resources become Per Rest.
      • Party Health no longer regenerates outside of combat.
      • While camping, only "Prepared Meals" will recover Injuries and Resources.
I don't really see how that can work out if the entire game was created without such a thing in mind. Would seem rather extreme in some places, at least on harder difficulties.
On the other hand, rest is rather unlimited even with prepared meals, so... *shrug*
 

ArchAngel

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    • Woedica's Challenge
      • All Per-Encounter and Class resources become Per Rest.
      • Party Health no longer regenerates outside of combat.
      • While camping, only "Prepared Meals" will recover Injuries and Resources.
I don't really see how that can work out if the entire game was created without such a thing in mind. Would seem rather extreme in some places, at least on harder difficulties.
On the other hand, rest is rather unlimited even with prepared meals, so... *shrug*
I just wanted to comment on this. With this Challenge the game might at least resemble a bit its superior cousin - D&D.

If I ever play Deadfire, this option is what I will be using 100%.
 

Cross

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Woedica's Challenge
  • All Per-Encounter and Class resources become Per Rest.
  • Party Health no longer regenerates outside of combat.
  • While camping, only "Prepared Meals" will recover Injuries and Resources.
wewantthepathfinderkingmakeraudience.txt
 
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Safav Hamon

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Yes and no. Assuming you're on PoTD and have an optimized party, the game will stay difficult until around levels 11-14 with scaling.

The exception is the second DLC, which I found tougher than White March at max level. Supposedly this final DLC will be even harder.
 
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Safav Hamon

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I forgot to mention the mega-bosses. They require almost perfect optimization and tactics in order to beat, and very few players have managed to do so.

Beleranga is the only boss in the entire series that made me give up, and I beat the Adra Dragon and Llengrath on PoTD after only several tries.
 
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Elex

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but is deadfire better or worse than poe?

Some people don't recognize the best IE-style game in over a decade even if it stares them in the face.
pathfinder.
POE is the “4th edition” of the crpg.

game designers:“now game is balanced! combat is tactical, all class have stuff to do!! figher is no more “attack spam”! class have roles now, you have tank controllers,damage dealers. No more vancian magic sistem!!!!”

players:”this game that copy paste 95%(even the broken stuff) of the older system feel a lot better”
 
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Shilandra

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I wouldn't mind a true post game, epic level expansion because that's when you start faffong about with gods and completely separate planes of existence which is where these kind of settings are kinda at their best, at least to me. Though that's kinda diminished for deadfire since you engage with the gods so much during the regular campaign. Also, there is no real barrier to entry for these kind of post game campaigns because you can just let the person make a new character and allow them to level up to the proper campaign level. That's how it used to be done for these things so I don't see why it can't be done again.

This dlc comes close, at least in concept so I hope its at the least interesting. An aside though, it talks about archmages. Do we ever get to meet minoletta in this game? Even briefly? She's one of the few characters I've always wanted to meet.
 

Prime Junta

Guest
The highlight is the Woedica god challenge mode, which will disable health regeneration and turn all per-encounter abilities into per-rest abilities (AKA "Vancian spellcasting"), effectively restoring IE/PoE1-style strategic resource management. Josh Sawyer provides!

:salute:

thinking the game could actually be fun with this challenge and Hard or perhaps even Normal difficulty, with some self-discipline about resting... you can enable these challenges outside PotD now can't you?
 

Riddler

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Bubbles In Memoria
I forgot to mention the mega-bosses. They require almost perfect optimization and tactics in order to beat, and very few players have managed to do so.

Beleranga is the only boss in the entire series that made me give up, and I beat the Adra Dragon and Llengrath on PoTD after only several tries.

Why not beat them on the first try?
 

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