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Game News Pillars of Eternity II gets full voice acting

Discussion in 'RPG News & Content' started by Infinitron, Apr 14, 2018.

  1. holla_cabezas_de_mierda Arcane

    holla_cabezas_de_mierda
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    Probably mentioned already by people, but to me this seems like a waste of time and money. I can't believe given what I have witnessed when watching millennials playing games that most people even listen to more than a second or two of dialogue before pushing whatever button is necessary to skip the rest of the dialogue. The demand for this feature in games often feels just like something morons can bitch and moan about and feel good about when it is implemented simply because they get some sort of strange satisfaction when comparing and sharing features of games they like with their 'friends'...


    BTW: before I listened to the video posted by the OP, I thought the 'dude' was just an ugly lesbian chick.
     
    Last edited: Apr 18, 2018
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  2. Crescent Hawk Savant

    Crescent Hawk
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    Full VA does not bother me at all. What really gets me is the fact that I look at the Icewind Dale dreamy classic fantasy intro and ask why we cant do this anymore and just do sjw infested, soulless shit.

    [​IMG]
     
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  3. holla_cabezas_de_mierda Arcane

    holla_cabezas_de_mierda
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    I know icewind dale is pretty popular, but I still think it is underrated. Imo it is the best of the Infinity engine games. Its art and style are truly beautiful
     
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  4. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    It is too linear and battle focused.
     
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  5. Maxie Magister

    Maxie
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    You're talking as if these were negatives
    It's infinitely less of a bother to write a good narrative if it's linear as you don't have to prepare half-assed 'alternate routes' for your design (because we're playing someone's design, not larping aloud)
    Being battle focused is incline as well as it showcases the actual gameplay part of the product and is the source of gaming challenge

    Being rewarded with well written linear narrative for beating tough fights is objectively the optimal model for cRPG design
     
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  6. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    I am not saying that is a negative,just pointing out why. Lack of sidequest and exploration could be viewed as negative. Also too much battle without anything in between could become boring,same is with the writing,too much of it and nothing else becomes boring,just look at numanuma. The best way is mix of both,changes in the things that you do,makes you refocus your concentration.
     
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  7. Maxie Magister

    Maxie
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    I sincerely believe that it's best to have two sub-genres - combat-driven games and dungeon delvers, which could be lighter on combat but much more into exploration and wider skillset
    Them having story is a secondary property, but if it were to be present, being linear ensures a more or less continuous experience
     
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  8. Morality Games Arcane Patron

    Morality Games
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    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Continuous experiences aren't the only good experiences or the only good stories.
     
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  9. holla_cabezas_de_mierda Arcane

    holla_cabezas_de_mierda
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    I never found the choices in baldurs gate games to be that interesting. Honestly icewind dale with a more straightforward narrative path offered more interesting choices to me simply via the open party structure (creating full party) and leveling up and equipment choices. But I am not calling baldurs gate bad by any means, its just my own personal preference that I like the type of game Icewind Dale was over Baldurs gate.

    That does not mean however that if a game came along and improved on the baldurs gate style of game by increasing the tension and consequences of choice that I could not be convinced to find it superior. I only mean that based on BG vs. IWD as they were created I liked IWD a bit more.
     
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  10. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    I didn't mean the options,i was referring to the freedom of exploration that you have in bg games. In BG game you are free to do what ever you want after the beginning,while in IWD you are progressing from level to level in linear fashion. All four games are great for what they are and i honestly wouldn't want to see them changed.
     
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  11. AwesomeButton Cut a deal with the authorities Patron

    AwesomeButton
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    PC RPG Website of the Year, 2015 Make the Codex Great Again! Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    But in PoE and Deadfire you have all those things at the same time!
     
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  12. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    For deadfire we don't know. As for poe,well it is a decent game,shit writing but still decent.
     
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  13. UnknownBro Savant

    UnknownBro
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    "By Hipsters, For Hipsters". Make it your motto Obshitian. Do it now!
     
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