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Game News Pillars of Eternity Making Of Documentary, Screenshots, Interviews

Discussion in 'RPG Codex News & Content Comments' started by Infinitron, Mar 10, 2015.

  1. Zorba the Hutt Arcane Weasel

    Zorba the Hutt
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    :what:

    People claiming that SCL and DAI are going to have "great combat"? Around here? WTF. I don't really see the point in the Staglands v PoE debate on this page but that seems to be taking PoE defense a bit far. I certainly wouldn't call it a "Codex Phenomenon".
     
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  2. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Did I? I don't recall that, but I do post a lot of news. I do remember that they've thrown a lot of buzzwords familiar to the anti-PoE crowd ("hard blocks", "no quest grinding", etc), but I'm not sure if those are anything more than buzzwords. Staglands is a game based largely on Baldur's Gate 1, so it's probably not the ideal place for those looking for the BG2 hard counter experience.
     
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  3. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    Staglands hits much closer to home regarding RTwP combat pace than PE has. That's about the only statement I recall making. Can't speak for DAI or SCL - will never play DAI and probably wont buy SCL either.
     
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  4. Weirdstuffinspace Erudite

    Weirdstuffinspace
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    So that's why it's called eternity.

    Pillars of temporary funding to stay in business using nostalgia dollars
     
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  5. Weirdstuffinspace Erudite

    Weirdstuffinspace
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    try playing games for a change.
     
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  6. Roguey Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

    Roguey
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    Oh, my memory combined two newsposts, one you didn't make. http://www.rpgcodex.net/article.php?id=9576 http://www.rpgcodex.net/article.php?id=9698

    I don't understand how this relates to what I'm saying (that sits will be for people who like stacking buffs, hate pausing all the time, and love randomization and poe will be for people who find stacking prebuffs a chore, don't mind frequent pausing, and prefer more normalized rngs).
     
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  7. Achiman Arbiter Patron

    Achiman
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    Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
    Hey just remember, final fantasy was meant to be the last chance game for what was square back in the day.
    We could be chilling around in 20 years looking forward to pillars 15 or something...
     
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  8. FeelTheRads Arcane Patron

    FeelTheRads
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    Except PoE, that is, that's gonna be automatically good.

    Aphabetaomega plz dont criticize
     
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  9. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    I don't see how the game is "pro-de-emphasis-on-pausing".

    It's mix of grogginess and Sawyerism though. For example they went ahead and did a shared inventory :smug:
     
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  10. Awakened_Yeti Augur Developer

    Awakened_Yeti
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    I wonder if they will Kickstart an Arcanum sequel next
     
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  11. Jaesun Fabulous Moderator

    Jaesun
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    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    Activision owns Arcanum. Why would anyone what to make a shitty action game with that setting?
     
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  12. Outlander Custom Tags Are For Fags. Patron

    Outlander
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    Divinity: Original Sin Wasteland 2
    Sure. However, there's a very big difference between 'hey let's make the game we truly want to make!' vs 'hey, let's jump on the KS bandwagon so we can pay our bills!'

    This alone of course isn't a real indicator to know if the game will be good or shit. The only shitty thing here is your reasoning.
     
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  13. J_C One Bit Studio Patron Developer

    J_C
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    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    If you watched the video you would have seen that their case was : let's make a game we truly want to make, and use it to pay our bills. I don't know what is bad about this. People are bitching just for the case of bitching as usual. Pathetic.

    Anyway, I watched the documentary again, then I watched their kickstarter pitch video, and now I'm officially in the final hype mode. This game can't come soon enough. And it's only 2 weeks.
     
    Last edited: Mar 11, 2015
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  14. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    ITT: naive codexers finally realize people want to be paid for their services.
     
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  15. J_C One Bit Studio Patron Developer

    J_C
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    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    Fix'd.
     
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  16. Zorba the Hutt Arcane Weasel

    Zorba the Hutt
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    :troll:
     
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  17. J_C One Bit Studio Patron Developer

    J_C
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    Difference is, I'm bitching to troll, and others look like they are being serious when talking stupid shit like that.
     
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  18. Outlander Custom Tags Are For Fags. Patron

    Outlander
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    Divinity: Original Sin Wasteland 2
    Not really, why would they wait until going nearly out of business to make the game they truly want to make? I mean, it's pretty clear, what video are you watching?
     
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  19. uaciaut Savant

    uaciaut
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    I'm sorry if you think the 2 are unrelated.
     
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  20. J_C One Bit Studio Patron Developer

    J_C
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    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    Because before the kickstarter era, no publisher would fund this, and they wouldn't have the money to fund it themselves. Coincidentally, their financial problems and the KS golden are happened to be at the same time.
     
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  21. Duraframe300 Arcane

    Duraframe300
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    Because there was no kickstarter before
     
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  22. Turok Erudite

    Turok
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    Why? it's true, Staglangs smell like shit.
     
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  23. Roguey Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

    Roguey
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    Concessions to enjoyable experiences ftw.
     
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  24. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Pause minimization = groggy? That seems pretty orthogonal to the grognard/joisseur divide
     
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  25. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    Well that might have been their intention, but I pause all the time anyways and find positioning to be of great importance.

    It is all slower paced than PoE though. So if you were a Sensuki like master player you probably wouldn't need to pause as much.
     
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