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Eternity Pillars of Eternity + The White March Expansion Thread

Discussion in 'Obsidian Entertainment' started by Perkel, May 29, 2015.

  1. Lacrymas Arcane

    Lacrymas
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    Pathfinder: Kingmaker
    Neither the Heritage Hill nor Caedman Azo arguments are for or against animancy, they are for their own specific cases. Not to mention that Heritage Hill IS animancy, just not the two specific animancers that were there, you just conveniently don't mention that and choose to either condemn the animancers or not. Everything else that has to do with the Leaden Key is either appeal to emotions, appeal to authority (in this case reputation), begging the question, appeals to ignorance, bad allegories or a slew of other fallacies, i.e. there is no evidence that you are presenting or very convincing arguments. That doesn't really matter, though, since you aren't there for animancy. I guess if everyone agrees that the Leaden Key is at fault after the riots, then at least something came of it.
     
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  2. Iznaliu Arbiter

    Iznaliu
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    There isn't that much to work with with about the Leaden Key.
     
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  3. Lacrymas Arcane

    Lacrymas
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    That's the thing, though. You are going to court to expose them, but have no substantial evidence (or any at all). "I saw it with my Watcherness!" isn't evidence. Then you get dragged into a conversation you have no business being in (animancy), presenting some fallacious arguments that have no bearing on animancy itself and your decision ultimately sways the vote. Contrast that with NWN2's court where you present evidence (like the Luskan poison found in the bodies of the dead, the alteration powder etc.), an eye witness (Alaine), a bunch of people to testify to your character (Callum, Shandra etc.) and your own (or Sand's) oratory skills. The problem, from where I'm standing, is that you barge into a trial that has nothing to do with your concerns or your activities and try to bullshit your way through. I have a bunch of other problems, but whatever.
     
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  4. Quillon Magister

    Quillon
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    Watcher's a character witness, for himself/herself :P They tried to make use of disposition system which came short tho hearing was doomed anyway.
     
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  5. Delterius Prestigious Gentleman Arcane

    Delterius
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    Don't you think its silly to assume a vengeful bitchgoddess of cuntism would only hand out challenges that people are meant to succeed in? Magran is a whore, who uses, abuses and discards her faithful. A deity of fire and passion. She's about glory. Wether you survive the trial is irrelevant. Its about wether you stand up to it at all.

    The vision of the Godhammer Bomb was a reminder of that. Fyrga could have have hired an adventuring party and gone there herself. Or she could gone with you. Dead or alive, they'd have their chance to shine, and probably die, just as the Dozens did.

    Defiance Bay is Magran's chosen nation and the city's main priest is losing her faith. Then, according to some PCs, she was meant to prove it. Going by that specific interpretation, the old priestess' shame is that she was no better than any other quest giver.

    Besides, she's a Priest. She could have solo'd an albino dragon.
     
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  6. Lacrymas Arcane

    Lacrymas
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    Pathfinder: Kingmaker
    It could be interesting if they take advantage of what Delterius is talking about. The gods overwriting their initial programming and start causing ...unforeseen consequences. From a deity of war and trials, Magran turns into a "vengeful bitchgoddess of cuntism" (love that). Not so much overwriting their programming, but reacting fiercely to the opposition of the other gods, like Magran turning into what she is now in response to Eothas' actions. That will make them a bit more dynamic and relevant. While it's still not clear how much power they actually have over the physical world Obsidian can remedy that.
     
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  7. Iznaliu Arbiter

    Iznaliu
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    Whoever said they didn't have any power there?
     
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  8. Lacrymas Arcane

    Lacrymas
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    Pathfinder: Kingmaker
    Water your eyeballs. Read. Your question makes no sense.

    Anyway, should I do Cragholt before or after WM2?
     
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  9. Prime Junta Tinker Patron Vatnik

    Prime Junta
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    Before.
     
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  10. Projas Information Superhighwayman Patron

    Projas
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    Wasn't Cragholdt quite a bit higher level than WM2? Though I suppose it could work if you intend to scale part 2.
     
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  11. Lacrymas Arcane

    Lacrymas
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    It was added in WM1, so I wouldn't think so. In any case, all my guys are 13, so I don't expect that much trouble.
     
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  12. Projas Information Superhighwayman Patron

    Projas
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    Yeah, but it was added as endgame content, separated from the WM quests. I think the area is like level 14 or something. You should be fine at 13 though.
     
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  13. Iznaliu Arbiter

    Iznaliu
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    It probably depends how hard you found WM1.
     
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  14. Prime Junta Tinker Patron Vatnik

    Prime Junta
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    It was targeted at level 13-14. It's not that long, it won't ruin WM2 for you. OTOH if you do WM2 and hit it at level 16 it'll be a bit of a snooze.
     
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  15. Delterius Prestigious Gentleman Arcane

    Delterius
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    It could be a more interpretative process than that. You keep asking what power the Gods have over mortals. What about the other way around? Do mortals change the Gods?

    Magran has two incarnations that we know of. One more closely resembles Ares and the other Athena. Dyrwood and Aedyr. One is unleashed in the frontier of an Empire, the other domesticated by the chosen nation of Woedica. Not to mention when the Gods are given different names entirely, like with Eothas and Gaun.

    As such, the existance of the Gods is an illusion. Not because the Gods were made, but because they are constantly re-made. To speak to them is like speaking to an idea. Something which does not make slaves out of hearts and minds, rather persuade people to act in a given way. In so doing they are changed in turn, for the more people accept a creed, the more people are in a position to alter it.

    In any case, Fyrga's heaven and hell are of her own making and by her own demand.
     
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  16. Lacrymas Arcane

    Lacrymas
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    I actually had an idea like that when I was musing over how to make the gods more relevant and not so deus-ex-machina-y. I thought about it in another way, though, I thought that maybe when the souls fragment the fragments fuse with the soul construct/s that is/are the god/s the person worshiped and they start changing based on what kind of person the soul was when it was alive. The mass death of like-minded worshipers could change the gods in a small, but significant way. I like your idea as well, though. It, of course, raises the question of what the gods' role in the universe is, as an idea can have devoted followers and opponents without it having a literal physical manifestation, but that question is already on the table.
     
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  17. Efe Arbiter

    Efe
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    if that is true we'r gonna see a lot of childlike behavior from whoever we fed hollowborn souls
     
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  18. Prime Junta Tinker Patron Vatnik

    Prime Junta
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    I know that was tongue-in-cheek but...

    ...

    Those weren't baby souls. Those were adult souls waiting to be reborn as babies.
     
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  19. Efe Arbiter

    Efe
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    if you look at it like that there are no 'infant' souls.
    Wouldnt they have to forget and accept starting anew before entering a body?
     
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  20. Prime Junta Tinker Patron Vatnik

    Prime Junta
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    Would, but the point was they were snagged before they could do that.
     
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  21. Efe Arbiter

    Efe
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    dont quote me on that but i remember souls were going underground before coming back up all amnesiac.
    or maybe i just fileld in blanks
     
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  22. Lacrymas Arcane

    Lacrymas
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    They go into "the Wheel", not underground. The Wheel is an imaginary construct/concept, kinda like the Equator, which describes the process of reincarnation. Whether the souls literally go through the underground adra I'm not sure.
     
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  23. Efe Arbiter

    Efe
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    i vaguely remember souls were going through adra into the earth and they interfered with that to make that adra giant?
    then adra block was cut off and whatsitsname's could no longer feed on souls coming 'up'?
     
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  24. the_shadow Arcane

    the_shadow
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    Replaying PoE with both expansions, and am fiddling around with talents/spells I never bothered with in the vanilla version. A few thoughts:

    - The Hobbling effect is terrible. Even the Druids Entangle Tanglefoot doesn't appear to make any significant difference in the enemies move speed.

    - I've heard a lot of good stuff about Antipathetic Field and the amount of damage it does. But I find the thing hard to use. Enemies bum rush my party and move about unpredictably during combat, that targeting the thing isn't practicable.

    - I've also heard good stuff about Concelhaut's Corrosive Siphon, and the large amount of damage it does. But looking at the spell description, it does that damage over time, which makes it far less valuable. You also need to be almost on top of the enemy to target them with it too.

    This game is much harder than I remember when I first played it before the Expansions were released.
     
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  25. Roguey Arcane Sawyerite

    Roguey
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    Hobbled's true strength is in the penalty to reflex, plus the vulnerability to sneak attacks.
     
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