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Eternity Pillars of Eternity + The White March Expansion Thread

Discussion in 'Obsidian Entertainment' started by Perkel, May 29, 2015.

  1. 2house2fly Erudite

    2house2fly
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    They always get longer as they go on and the size of the save file increases
     
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  2. Parabalus Arcane

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    This is just plain wrong. The only AD&D attribute COMPARABLE to PoE's in effectiveness is Strength <==> Might in the role of buffing melee damage. All other DnD attributes are blown out by PoE's on a per point basis, but PoE's attributes also have secondary uses.

    You can criticize PoE's system but the attributes are something it def. did right.
     
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  3. Tom Selleck Arcane

    Tom Selleck
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  4. Lacrymas Arcane

    Lacrymas
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    I don't think Paradox have much say in what happens with PoE. They are more involved with Tranny.
     
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  5. Jason Liang Arcane

    Jason Liang
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    What? Let's look at the other stats then.

    DEXTERITY
    15: -1AC
    16: -2 AC, range THAC0 -1, +5 thief skills
    17: -3 AC, range THAC0 -2, +20 thief skills
    18: -4 AC, range THAC0 -2, +55 thief skills
    ..25: -6 AC, range THAC0 -5, +210 thief skills

    CONSTITUTION
    15: +1 Warrior HP/ level, racial savings throw -4
    16: +2 Warrior HP/ level, racial savings throw -4
    17: +3 Warrior HP/ level, racial savings throw -4
    18: +4 Warrior HP/ level, racial savings throw -5
    ...25: +7 Warrior HP/ level, +1 hp regen/ 10 seconds, racial savings throw -5

    INTELLECT
    16: 11 wizard spells/ level max
    17: 14 wizard spells/ level max
    18: 18 wizard spells/ level max
    19+: all wizard spells/ level
    In addition, in PnP intellect affects known skills and languages -> dialogue choices

    WISDOM
    15: 2/1/0/0 priest spell bonus
    16: 2/2/0/0 priest spell bonus
    17: 2/2/1/0 priest spell bonus
    18: 2/2/1/1 priest spell bonus
    ...25: 3/3/3/4/4/3/1 priest spell bonus

    CHARISMA
    15: +3 reaction adjustment
    16: +4
    17: +4
    18: +5
    In the game this is reflected in dialogue and quest rewards, etc...

    But more importantly, extreme stats in AD&D affects vastly different things, whereas every stat point in PoE equates to ~ +3% combat bonus. If not in one form, it is in another form, but the difference is marginal, whereas the difference between 17 STR, 18 WIS and 18(xx) STR, 17 WIS is significant. In PoE, a PC with flat stats isn't going to be tactically much less effective than a PC with min/ maxed stats. Slightly more damage vs. slightly more accurate vs. slightly quicker attacks doesn't make a significant tactical difference. PoE's rule set design is fail.
     
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  6. Parabalus Arcane

    Parabalus
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    Compare 10 vs 25 in an attribute in PoE vs BG, which doesn't include that PoE's can go >25.

    For DEX, take archers in Bg vs Pillars, it's a ~ 40% dps increase for PoE, while in DnD it's ~ 25% in the middle case. AC is analogous to RES + 3 DEF, again it's ~30% vs ~45% ish for PoE.
    Thief skills have no analogue, but it's very misleading to write the total added sum, makes it seem like a humongous number.

    CON in DnD works only for warriors, while Pillars makes it useful for everyone at a lower efficency. Again, PoE gives +75%, while BGs are worse relatively, even at 10 + 7 for fighters, with the caveat that CON's usefullness increases if you roll for HP, to guarantee a usable minimum.

    INT is garbage in BG. Max learned spells per level are meaningless since you need 5 spells per level AT MOST. The EE's actually enforce min 18 INT to scribe lvl 9 scrolls or learn HLAs, which is useless since potions of genius exist. PoE's effect on duration and dual zone AoE is unique in the genre. Even a rogue with 3 vs 18 INT plays very differently.

    WIS doesn't have a direct comparison, but it shines mostly in BG1 for the low level heal spells (not even sure if you can rest with 25 for the +1HLA use), and a decent score (-6 for potions of insight) for the sahaguin beholder and wish abuse.

    CHA is thrash. I've never seen a comprehensive list of the supposed effects on Bg1 quests and dialogue, but it's mechanical effects are of discount are trite, especially with since you can talk with a npc.

    You may contest the explainations for particular attributes, but PoE's main design strength is that it has no dump stats. PoE fighter vs DnD fighter, for BG I dump everything but STR,CON,DEX , maybe reroll for better 18/xx. PoE's fighter, depending on attribute spread, I decide how adept he is at taking vs dealing damage, relative value of passive vs active abilities/items . There is a choice of HOW I want to setup my fighter, compared to Bg's either-he-sucks-or-not.

    The 17/18 vs 18xx/17 is disingenous since xx is worth several attribute points. You keep thinking in 3% increments, but 3 points in MIG and DEX ends up in ~10*10% DPS increase which is noticable, and as established, more than comparable to Bg.
     
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  7. Lacrymas Arcane

    Lacrymas
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    Eh, CON and RES are dump stats for the majority of builds in PoE. But, yeah, purely numerically, PoE's attributes give more bonuses than attributes in the BG series.
     
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  8. Jason Liang Arcane

    Jason Liang
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    Yes but you guys just keep missing the key point. 3% in one stat is not tactically more significant compared to 3% in a different stat. Since all builds more or less end up with the same total amount of stat points, it makes attribute distribution tactically insignificant.

    Let's not mince words here. I don't mean practically insignificant. There is an actual practical difference between a PoE character with 18 DEX, 10 INT and one with 10 DEX, 18 INT. But that practical difference doesn't translate into a significant tactical difference. Even though the premade companions do not have optimal attribute distribution, and yes, compared to a min-maxed custom companion they will be practically less effective, the difference between the two isn't significant tactically. At that point, why even have attributes? It becomes no different than a jrpg like Final Fantasy.

    The AD&D 2nd Edition rules are by no means perfect or even ideal, but they aren't absurd (in the philosophical sense) the way that PoE's rule set is.
     
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  9. Ninjerk Arcane

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    I have a solution: allow the player to grind mobs for 100s of hours for attribute boosting items. :)
     
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  10. Parabalus Arcane

    Parabalus
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    For ranged builds and 2h extended builds, yes. On melee dumping both down to 3 leads to needing constant micro on every fight.

    You are complaining that you encounter no garbage NPCs with shitty total attributes?

    There are differences but you refuse to acknowledge them. Take Minsc with his

    • Strength: 18 (+93)
    • Dexterity: 15
    • Constitution: 15
    • Intelligence: 8
    • Wisdom: 6
    • Charisma: 9
    In BG his lack of mental stats is utterly meaningless. Translate this to PoE, he would have garbage WILL, low duration on his buffs and debuffs, low ACC vs bosses. Do tell how his difference in stats will lead you to utilize him tactically compared to Khalid:

    • Strength: 15
    • Dexterity: 16
    • Constitution: 17
    • Intelligence: 12
    • Wisdom: 10
    • Charisma: 9
    Khalid has slightly higher eHP to pair with his gutted THC and +DMG. How will this difference express itself as a tactical difference?
    Equipment choice is a weak answer since PoE's system influences this more, INT leading to strong preferences for active vs passive equipment.
     
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  11. Lacrymas Arcane

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    A Wizard with 18 MIG and 10 INT is vastly different than a Wizard with 10 MIG and 18 INT, no idea what you are smoking. I hate the majority of PoE and even I can see that. The BG series has very clear cut attributes where even a slight deviation from that will result in a shittier character. That's why the evil NPCs in BG1 are so overpowered compared to the not-evil ones, they have more numbers in the attributes that actually matter. That wouldn't be the case if they had more numbers in those that don't. If Edwin had 16 STR, 18 CHA and 17 WIS, but 13 INT he would be absolutely useless, apart from maybe dual-classing to Cleric. However, if a PoE Wizard has 16 MIG, 18 DEX and 17 PER, but 13 INT he would be a pretty good character.
     
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  12. Jason Liang Arcane

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    The statistical difference between Minsc and Khalid would be even MORE insignificant in the Pillars system. Minsc's extreme strength, which is rewarded by the AD&D 2nd edition rule set, makes him a far more reliable fighter at lower levels than Khalid. Khalid's low strength means that you are much more likely to give him a weapon that doesn't receive a strength bonus to damage, such as a longbow, and develop that weapon proficiency.

    Stats in AD&D are also important for far more significant strategic reasons. In AD&D, stats qualify humans for dual classing, which is a privotal character choice. In NWN/ 3E, stats determine which feats you are allowed choose from. Pillars doesn't have this.

    But again, don't use D&D as a straw man. Compare Pillars garbage rule set with a rule set that has real thought put into its design, like Age of Decadence. Obviously every stat point allocation in AoD is enormously significant.
     
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  13. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    youa re dumb
     
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  14. Lacrymas Arcane

    Lacrymas
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    That doesn't change the fact that Khalid is objectively shittier than Minsc, no matter that you can give him a longbow to compensate for his shit stats.
     
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  15. Jason Liang Arcane

    Jason Liang
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    ...

    You know you've argued my point for me right?

    A. You claim that a wizard with 18 might 10 int is vastly different than 10 might 18 int.

    B. Yet you admit that a wizard with 13 int is still a pretty good wizard.

    Yes, because the stats DON'T make a significant tactical difference. A wizard in 13 INT vs a wizard with 18 INT in D&D is noticably different. but in Pillars it is not. This is not a feature of a good rule set. It's a feature of a stupid rule set.

    An actually good rule set like Age of Decadence, the difference between minimum strength and maximum strength is enormous, and the character's tactical abilities are completely different.
     
    Last edited: Nov 18, 2017
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  16. Lacrymas Arcane

    Lacrymas
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    Is that what you want? A single and automatic way to distribute attributes with no room for deviation? Why have attributes then?
     
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  17. Jason Liang Arcane

    Jason Liang
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    a. The D&D rule set was designed for stats to be rolled, not a point-buy system where stats are freely distributed.

    b. Claiming that the D&D rules have no room for deviation is reductio ad absurdam. Even a point buy system like NWN, even for a warrior there's significant deviation between dumping INT (8), average INT (10), enough INT for Expertise (13) and maximum INT without increased cost (14).

    c. Its the Pillars system that makes attribute distribution insignificant, not the other way around.
     
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  18. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    You're missing the point, Lacrymas. AD&D fanatics don't argue the way normal people do i.e. "What's a good argument -> how does this fit with a given system." It's in reverse i.e. "What does AD&D do -> how do I argue that that's good."
     
    Last edited: Nov 18, 2017
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  19. Lacrymas Arcane

    Lacrymas
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    Ok, try making 2 Wizards in PoE. One with dumped MIG to 3 and another with max MIG. Now try playing them in a damage dealer kind of way. I'll wait.
     
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  20. Jason Liang Arcane

    Jason Liang
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    A better example to look at is ToEE where you pretty much want to roll you characters. Sure, ofcourse you're going to give your primary attribute your highest roll, but which attributes to assign your middle and low rolls is quite significant. Do you keep the character with two 18's but also a 4, or the character with only one 18 but the lowest score is 14?
     
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  21. Jason Liang Arcane

    Jason Liang
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    lol that's my point. It doesn't really matter. Pillars with a Might dumped wizard is not significantly more difficult than Pillars with a Might maxed wizard. You'll barely notice a difference.

    Please tell me which part in the main storyline where the difference between dumped and maxed Might makes a significant difference.
     
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  22. Lacrymas Arcane

    Lacrymas
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    I'm starting to think you haven't actually experimented with PoE's system at all. It matters, a lot. The only difference between AD&D and PoE is that you have access to your spells and abilities if you have dumped stats in PoE, everything else is objectively more valuable in terms of numbers and effects in PoE.
     
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  23. Grunker RPG Codex Ghost Patron

    Grunker
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    What Jason actually doesn't seem to be matter vs. not matter, it's that one choice is not strictly, completely indisputably better than the other
     
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  24. Sannom Augur

    Sannom
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    The only difference between those in D&D is that one is an inherently stupid and shitty thing to do, tactical difference doesn't even enter into it. Whereas in PoE it might be that you decide to make a wizard who decides to focus on single-target burst damage spells rather than anything with an area of effect or duration.
     
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  25. Parabalus Arcane

    Parabalus
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    Khalid's and Minsc STR corresponds to a 12 point MIG difference, or 36% damage without DR piercing taken in effect. The benefit of -2/+5 will be evenish for 2h weapons and will win for 2x1h, but MIG is only one out of PoE's 4 melee DPS attributes (MIG,DEX,PER,INT) compared to BG's only STR. PoE just wins.

    Equipment choices based on attributes are not an argument where BG wins. Low MIG would favour a weapon with high base damage <=> no str longbow, but which particular weapon in Pillars you would give is further influenced by other attributes. DEX influences changes depending on recovery penalty (PoE has some fixed frames until 0 rec), INT influences whether you want passive effects or debuffs (potentially lower self debuffs), PER how much ACC from type and enchants. The system is much richer.

    AoD is great system, but it's strength relies much more heavily on the story drawbacks and gains from attributes, not only their mechanical effects. Dungeon Rats would be a better comparison, since we're talking about combat effects (BG does not use attributes for story purposes at all pretty much). There are significant differences in playstyle between a 10 10 4 and a 10 4 10 relating to armor and attack choice, the melee combat system is no doubt deeper since there are no abilities and it started as a single char tbRPG.
    No, Jason Liang is an intelligent poster, see eg. his posts in the AoD thread.
     
    Last edited: Nov 18, 2017
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