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Pillars of Eternity Thread [Pre-Expansion]

Discussion in 'Obsidian Entertainment' started by undecaf, Mar 26, 2015.

  1. Maculo Prophet

    Maculo
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    Hard to say whether that trumps Nipsen's "serial powergamer" jab, which arguably should be a tag.
     
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  2. Mastermind Arcane Patron Bethestard

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    Brofisted for using adventurers.
     
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  3. Jasede Prestigious Gentleman Arcane Patron

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    It's not a speedrun if you use a console; you may only use e
    If you like Let's Plays, it's the best place for them by far. Also, people can buy other people an account, too.
     
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  4. Hatred Unwanted

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    When I saw this I got more than a little mad and confused. Wtf is a supposed SJW like Sawyer doing hanging out at a website which is ok with hate speech. I really hate those Someones Asshole forums.
     
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  5. Bleed the Man Arcane Patron

    Bleed the Man
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    Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Well, SJW aren't known for their logic consistency.
     
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  6. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
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  7. Ellef Deplorable

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    Nice to see some portraits that aren't covergirl photoshoots.
     
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  8. Jarpie Arcane Patron

    Jarpie
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    Codex 2012 MCA
    Been thinking a bit about the flaws in the mechanics on PoE and I think part of the cause is that they try to please too many people.

    Classes are there to please oldfags like me but they watered the builds down for people who dont want to care about classes.
     
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  9. veevoir Klytus, I'm bored Patron

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    Shadorwun: Hong Kong BattleTech
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  10. Grotesque ±¼ ¯\_(ツ)_/¯ Patron

    Grotesque
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    Divinity: Original Sin Divinity: Original Sin 2
    The more time passes since I've finished the game, the more I believe the game sucks.
    Now I am in a phase in which I am starting to think that I had more fun in Wasteland 2.
     
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  11. Roguey Arcane Sawyerite

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  12. Infinitron I post news Patron

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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Some thoughts after playing the first hours of the game (currently in the ruined temple of Eothas in Gilded Vale with a three man party).

    Encounter diversity is...okay? Spiders who swarm you and poison you, Skuldrs who bash through your front lines, and Wisps that dominate you. I'm not seeing a huge difference from your typical Icewind Dale dungeon.

    Contrary to felipepepe, the spiders' poison can be pretty nasty. Yes, it won't leave you in "walking dead man mode" after the battle because of a single scratch, but tanking against a horde of spiders without trying to take their edge off with debuffs will take a disproportionate chunk of health off your tank. "What the - Eder, where'd all your health go?!"

    "Muh lack of powerful hard counter/save-or-die abilities making combat boring" - Yeah, no. Play a rogue, use Blinding Strike (available from level 1) on somebody, and get back to me. In general, playing a rogue as your first character might be a good idea, because moreso than other classes, it makes you appreciate the power of various Afflictions by giving you an extra reason to play around with them - Sneak Attacks. I can see how the enemy AI might not be as good as it could be in taking advantage of these abilities against you, but the rules of the system absolutely do not preclude "reactive" combat.

    Oh, and engagement - eh, it's really no big deal. Keep it or change it to make the Sensukis of the world happier, whatever.

    So yeah, I'm still just at the beginning, but I think Roguey might end up regretting taking people too much at their word.
     
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  13. Athelas Arcane

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    What if Roguey has higher standards than you? :M
     
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  14. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    ¯\_(ツ)_/¯
     
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  15. LizardWizard Arbiter

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    I preferred how poison worked in the early beta where wood beetles would completely wreck your shit. Whereas poison/disease complete non-factor in my POTD playthrough.. you just sort of forget it's even there.
     
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  16. Ellef Deplorable

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    Can't say I noticed spiders poison as doing any noticeable damage.

    The only interesting spiders are the Crystal Eaters which petrify, meaning that guy is going to get one shotted if you don't do something about it (on PotD at least). Then again that's verging close to save-or-die so that can't be right.
     
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  17. Athelas Arcane

    Athelas
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    The game's difficulty and lethalness of attacks in general were tuned down from the beta. A shame (although probably one of the reasons the game got such high reviews).
     
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  18. Gord Arcane

    Gord
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    Well, the Codex likes to exaggerate, who would have thought.
    But I think most of the critiques on that point come from some weaker areas (encounter-wise), like e.g. a certain area in Dyrford and the fact that fighters eventually become so good at tanking that with some party compositions ~80-90% of all encounters can be played on auto-pilot, something that seems especially prominent in act 2.
    There are some encounter types that break that up though, I think they become more frequent again later in the Endless Paths and act 3.
    Overall that could also be helped a bit if the AI would be better at using certain abilities and spells.

    Speaking of Icewind Dale - I got bored relatively quickly by the amount of copy-pasted thrash-mobs in that game and played it in small chuncks. In comparison I'm definitely enjoying PoE more.

    Probably to some extend because the more dangerous afflictions are fairly rare for large parts of the game (makes some sense for a low-level adventure) and most of the weaker afflictions seem not very consequential most of the time.
    Later on you will encounter more enemies that can use more interesting stuff like abilities that paralyse a large part of your party or charm your guys for a relatively long time.
    Again it's also to some extend an AI issue, I think. Some things there definitely need some tuning to make effects more relevant.

    The game is certainly less tuned towards a rock-paper-scissors like gameplay with spells/abilities and counter-spells than in D&D games, though.
    But that didn't happen that often outside of mage duels or certain creatures in IE games either.
     
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  19. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    hello i just left the tutorial let me tell you about encounter design
     
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  20. empi Augur

    empi
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    Responding to people's criticism of the encounter design in this game by describing one of the (very) few areas in the game that doesn't have its encounter design criticised

    :balance:
     
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  21. Hatred Unwanted

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    The more I read things that 'infinitron' says the less hope I have for our species. How the fuck can someone be this stupid and arrogant and still help to run a website.
     
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  22. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
  23. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    I played as a PC Rogue too. Most of the issues start to become very clear when you hit level 4 which is usually after you finish the Temple of Eothas (which I did with 3 characters only). Once you get 6 party members spamming the same per-encounters every single fight in the same fashion it becomes pretty stale.

    Spiders poison isn't a big deal (It's just a Weakened affliction), unless you fuck up your positioning. I never cast a single debuff, I just made sure that most spiders attacked Eder and their selection circles are pretty large so if you stand in a doorway, only like 1-2 can attack him at a time.

    Blinding Strike is by far the Rogue's best ability and has been since the beta, even better than Sneak Attack - because it reduced enemy Deflection by freaking 27 or so, making them *way* easier to hit. However it has absolutely nothing to do with hard counters, I'm not sure why you even mentioned them in the same sentence tbh? Blinding Strike is good against anything.

    Personally I didn't have any issues with the Temple of Eothas other than the fact that it was missing named enemies/creatures to fight - no minibosses or boss type creatures ... the best there is, is the generic "Skuldr King" which you encounter several of throughout the game. It was a pretty good dungeon and I probably enjoyed myself the most when I had 3 characters taking that dungeon on.
     
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  24. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Some people say RPGs need hard counters because those are the only types of abilities that are powerful enough to feel exciting and make combat feel "reactive" (ie, more than a DPS attrition slog). I provided Blinding Strike as a counter-example.
     
    Last edited: Apr 15, 2015
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  25. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    Right, well the reason I really like hard counters is because they force a reaction from the player, which I don't feel the combat in Pillars of Eternity made me do very often. Because everything is so samey, you can solve pretty much all encounters in the game with exactly the same strategy

    Poison in the Infinity Engine games is different because you simply just can't let it go, every time you get poisoned, you want to remove it and you are chugging an Antidote potion or casting a Remove/Neutralize poison every single time. Here against those spiders in particular it's like well ... you could do something about it if you wanted to, but it's not even really optimal to bother as that's a waste of a spell slot that coulda been used for something like Warding Seal or Iconic Projection, or whatever - something that actually helps you win the encounter quicker which in turn will make you suffer less damage than if you'd bothered to cast prayer against Infirmity or whatever.
     
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