thesheeep
Arcane
MAYBE
i can neither confirm nor deny the involvement of parrots at this time.tardtastic said:goddamnit, errorcode, stop beating around the bush here --
PARROTS: YES OR NO ????
tardtastic said:Well according to the demo video, low-level players will still have a potentially substantial effect on naval battles...? So, VO - does that address what you're saying in some way?
ViolentOpposition said:tardtastic said:Well according to the demo video, low-level players will still have a potentially substantial effect on naval battles...? So, VO - does that address what you're saying in some way?
I was saying something?
Cassidy said:I prefer MMOFPSes, the community sucks, but at least you don't need to spend months levelling in 20 hours daily gaming to beat the jerks that infest any MMO community if you had some experience with FPSes before, neither you spend time with the fucking boring level treadmill at all. PlanetSide is a good concept, no fucking dumb NPC mobs for you to waste hours and hours for a damn level or "ph4t l00t", pure PvP and tactical gameplay with 3 different warring factions. Too bad SOE screwed it up.
I'm still waiting for a game that changes the "MMORPGs sucks" view by dumping all the shit(dumb mobs, "ph4t l00t", long boring level treadmill before the real action begins, and so on).
tardtastic said:anyway i wanted a red and green parrot, not a blue and yellow one like the one on the box :evil:
obviously this is a sign of you dumbing-down your game for mass-market appeal
can anyone say "oblivion with flintlocks" :evil: :evil: :evil:
DarkSign said:http://www.whitewolfclan.net/pobs/review.htm
There's a pretty damn good overview of PotBS for those who are too good to go to the official site or MMORPG.com.
Enjoy.
Ahaha, you said it! Imma buy this game. Looks fun for a change...errorcode said:tardtastic said:anyway i wanted a red and green parrot, not a blue and yellow one like the one on the box :evil:
obviously this is a sign of you dumbing-down your game for mass-market appeal
can anyone say "oblivion with flintlocks" :evil: :evil: :evil:
well, the blue and yellow version looks better with the spectacular light bloom effects and when you see them fly around using radiant AI and the first time you see one ask about mud crabs, it's simple mind-blowing!
oh wait....that was a different game...
but mud crabs really are horrible creatures, you should avoid them.
The pvp zone around a given town is a fairly decent circle around the town being put into contention. By itself it's not huge, but when you have multiple towns in various stages of contention located near each other - you end up with a PVP zone of a pretty impressive size. If you look at a map of the Caribbean, imagine a potential pvp zone ranging from around the western edge of Cuba following the island chains all the way nearly to the northern tip of south america.psycojester said:Whilst the game looks great i'm a bit worried about the opportunities for PVP. How out around the ports will the zone extend? Something around the size of a regular MMORPG zone?
I believe this was something that was talked about, but we decided against. I'm not 100% sure on that though, so we may end up with full on PVP servers - but that would take some of the fun out of putting ports into contention and creating the pvp zones and the strategic element that comes from that.I'd also be curious to know if theres going to be all-out PVP servers, becasue nothing would make me happier than running with a wolf pack of friends on team-speak, using one guy in an empty merchant ship as bait whilst we lurk behind a nearby island, draw the enemy into pursuit of the merchant ship and then subsequently emerge from hiding behind and rake his shit from the stern, preferably with chain shot, before leaving whittling down his crew and morale and capturing his vessel.
From what we're seeing in beta, pirates are popular. But the other nations are certainly getting played. I think once people get into the game and look around and get a sense of the possibilities ahead of them, the "lol, i want to be a pirate" urge will fade.My other concern is how are you going to balance the insane popularity of the pirates against tyhe other races, as it i think you'll going to end up with a situation in which each of the empires is going to have a fairly small population of skilled players attempting to navigate a sea filled with lolzing morons calling themselves xXJACKSPARROWSZXx
Oh and where are our beta invites alread?
Hiring two of the industry's premiere game music composers, the talents of Adam Gubman and Jeff Kurtenacker bring the Caribbean to life with over an hour's worth of historically and nationally flavored mood and event music, queues and scores