existential reading... hmmmm.....
DorrieB said:
I feel that the game is more about existential torment, which is a soul in an impossible conflict with itself from which there is no way out.... The point is that their torment is existential because it arises from their own natures at war with themselves..
Let's not get carried away. An existential torment has little to do with the sort of drama in this game, though your interpretation is actually rather insightful. I would say that an existential torment arises when one's BEING (one's personal purpose if you will) is at conflict with the external world, not one's personality - as is the case of the followers in this game. The Nameless One's party, seems to be in a quest for a change in identity (to solve them being "at war with themselves") but they're not on an impossible quest for metaphysical reconciliation, as is the existentialists' case.
DorrieB said:
The most existential character would be the Nameless One himself. No matter what he does, it will end up badly for him. But in the end he rises above the bleakness of existentialism and learns to embrace his destiny of eternal torment, which is the ultimate victory over the futility of existence. Christ I love this game.
Hmmm... a valid reading, though the metaphors at work here seems a little stretched, I am utterly fascinated you actually tried a philosophical approach to a computer game (of all places!).
In a well defined world like Dungeons and Dragons, where the whole cosmology has been outlined, it is usually impossible for an existential situation to occur. In PST, however, the idea of True Death changes this. To the Nameless One, True Death has been denied and the meaning, the ESSENCE of his life, has been rendered empty. His lingering existence between life and death (Sigil being sort of like a purgatory area - and the Nameless One borned in a literal place of death, the mortuary) metaphorically reflects his existential situation. Memories, identities and the physical body (all those scars) dwindles and decays like the characters of Samuel Beckett. There is a prevalent theme of love, perhaps reflecting Schopenhauer's Will to Live, yet torment seems to accompany this love.
The game is focussed on his quest for lost memories and identities, which seem more personal and psychological even, yet it seems to echo our existential situation. In many ways, the Nameless One's torment is ours. His journey - to findout who he is, what his situation is and what he is to do with this situation - is an existential/spiritual journey that many of us has experienced.
Yet the journey is not about the changing of his situation. Whether the Nameless One embraces his former identities or not, whether he has enough wisdom points to merge with the Transcendent One or not, he will always be denied True Death. But the journey is about coming to terms with the given situation. At the end, he changes himself (either by killing his pasts, Nietzsche style, or merging with it like Jaspers theistic existentialism) and accepts the futility of his situation. His situation has not changed, just as our existential situation has not, but there is a tone of triumph - the torment may still be there, but its hold over the Nameless One seems to have been conquered. (Nihilism may be there but its hold over the Ubermensch conquered!)
Intellectually, it might not make that much sense, the game isn't a perfect literary metaphor for the human situation really, it focusses too much on the identity crisis issues - eg. what changes the nature of a man - regret - bah, obviously! But I think DorrieB makes a cogent point in recognizing that the main theme of torment is, in many ways, reflective of the existential crisis that many of us, philosophers or not, has experienced at one time or another. This, I think, makes playing PST such a rewarding experience.
Haha, hope you enjoyed the big ramble from no name poster!