2 days later than announced, on Februrar 2nd SOE released Game Update 2 (GU2).
np: Saxon - [Innocence Is No Excuse CD1 #09] Raise Some Hell
Full patch notes can be found
here.
Infantry
Spamming "spot" now no longer works. Mashing the awesome button now puts it on cooldown. Additionally, you'll have to be closer to the target to spot at all and almost dead center to get a nameplate. This makes an appropriate camouflage for an area useful, especially in long range fights. SOE also added some contient specific camo pattern to help with that.
The new SMGs can be used by all classes except the MAX. Several infantry weapons where tuned as well. Most interesting is the change to the shotguns, they now have less vertical recoil and lose less accuracy by repeated shooting. Their damage falloff has been boosted to a whopping 20m as well, up from the previous 5-15m. Underbarrel grenade launchers now need a minimum range of 10 meters they must travel before aiming, and their AoE has been tweaked to be more centered. This turns the UGL into more of a mid to long range pinpoint weapon. Sticky and frag nades got their AoE chopped too.
The NC Jackhammer finally got some long deserved love. It received the same treatment as the other shotguns, plus damage falloff at 30m, reduced spread, increased projectile speed and enhanced accuracy and movement speed while sighted. That moves the Jackhammer into the exclusive medium ranged shotgun department.
Also in the patch is a short invulnerability on spawn and autorun (defaults to '=').
Vehicles
MBTs got tweaked in an attempt to better define their roles. The Magrider's ability to hill climb was toned down - or rather is working as intended now, as a bug related to thrust vectoring has been fixed. Magriders now cap at 25 kph when strafing. The Saron HRB now has slower projectile speed.
The Vanguard got patched into more of a tank-destroyer. Side and top armor where buffed to absorb one more hit and the increased projectile speed for both the HEAT and AP cannons aswell as the secondaries allow Vanguards to repay in full what they take. The Prowler had their HEAT and AP damage buffed aswell as a projectile speed buff when in Anchored Mode. The G30 Vulcan was tweaked towards higher minimum and lower maximum range. It retains the lowest close-range TTK by a large margin.
The M20 and M40 series got buffed as well and the CAS30 Tank Buster got nerfed.
Also!
Alpha Squad boost now is a 50% increase to resources and XP and actually worth using over the normal boosts.
Lots and lots of XP tweaks made it into the patch. XP is now accumulated dynamically. Kill XP is tiered to discourage spawn camping. The bigger vehicles are worth more XP. G2A weapons now receive XP on damage.
The defensive capabilities of bases have been boosted across the board. SPawn rooms are now more defensible, the tower layout has been adjusted to that end as well. Tech Plants and Amp Stations have tunnels and faction exclusive jump pads. Some additional cover was installed above the landing platforms of Biolabs. Warp gate ownership was rotated on all three continents.
Obviously there is a host of UI updates (real time map, for example), bug fixes and small tweaks so get into the game and check it out!