Marcán puts his will into the fire rune and sparks the oil near him with his blade.
It must be the Keltic Bard's lucky day? (you did roll a Special on your Luck roll . . . ) Only the riders appear to be standing inside the puddle of naptha, not Borric or himself. Suddenly flames leap to life and the horses rear and make life hell for their mounted riders.
3-7 riders inside the oil spill [2d3+1] = 4+1 = 5
fire damage [1d6+1] = 4+1 = 5, [1d6+1] = 5+1 = 6, [1d6+1] = 1+1 = 2, [1d6+1] = 6+1 = 7,
[1d6+1] = 6+1 = 7
Several horses are badly burned and all 7 near the round house force their riders to get them under control:
Riding rolls (55%-20%= 35%): [1d100] = 44%, [1d100] = 61%, [1d100] = 41%, [1d100] = 36%,
[1d100] = 48% All five wounded horses break and buck their riders to the ground (into the flames)
Riding rolls for non-injured horses/riders (55%): [1d100] = 46%, [1d100] = 63%. Only one rider remains in the saddle just beyond the leaping flames. At the sight of Marcán's (clearly) magical blade, and with their leader slain by Amon, this lone rider decides discretion is the better part of valor and spurs his mount and wheels around making for the gate 100 yards away or so (he's not engaged being that he's outside the circle of flames, so he's not subject to free attacks for fleeing). Likewise, the lone remaining wagon drover decides he's seen enough and whips his mules into flight across the uneven road making for the gate.
(FYI, there are 5 injured riderless horses, and 1 uninjured riderless horse. Five riders subject to burning damage once it bypasses their armor in 1d6 rounds and it will take the men on the ground a successful dodge roll to get to their feet (or they might fight prone, but probably won't since they are laying in the midst of burning oil).
Amon is again attacked by the three riders wielding maces:
Attacks vs. Amon (55%): roll [1d100] = 30%, [1d100] = 47%, [1d100] = 26% Three normal Successes. Llywelyn ap Gruffydd parry or dodge as you wish.
Grimgravy The last rider covers enough ground to get within about 30 yards before Rhenmyr is able to knock another arrow, giving him the ability to shoot on his Dex rank at the top of the next round before he can close the gap.
Round 3 (Dex Ranks)
18 Rhenmyr
16 Amon
14 Borric
11 Riders (5 on their backs in the flames, 1 on his back outside of the flames, 2 dead, 2 fleeing, 2 around Amon and 1 at Rhenmyr's location).
9 Marcán