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Completed [Play-by-Post] Magic World/BRP: "In Search of the Sorcerer"

Discussion in 'Choose Your Own Adventure Land' started by nikolokolus, Oct 19, 2016.

  1. Siveon Bot Patron

    Siveon
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    Shadorwun: Hong Kong
    Marcán follows the group along.
     
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  2. nikolokolus Arcane

    nikolokolus
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    Unmanned by the strange sights, sounds and memories evoked in this fey place, you collectively come to the conclusion that this is no place for mortal man.

    Begrudingly, each of you turn around and first climb hand over hand using the rope to haul yourself up the slippery chute and then trudge underneath the strange altar with the hardened "blood." The preternatural stillness of the place weighs heavily on each of you and you start to feel the strain of the Otherworldly cyst in the earth. Terror welling up in your gut, you each start the long ascent up the stairs; what took several hours to descend takes twice as long to climb and you begin to feel the toll on your muscles as your endurance feels taxed to the limit (make a Stamina roll (CON x5)).

    Time passes funny down here, you don't know if it's taken you thirty minutes or thirty hours to reach the end, but eventually you see specks of starry light at the end of the interminable staircase, a few minutes more and you emerge from the stuffy tunnel and into the biting night air of the bleak summit. Strangely, the moon hangs in the sky exactly where you left it.

    As the last of you exit the tunnel, you are chilled by what sounds like faint laughter echoing out of the hole in the earth. A cloud passes over the moon and the dark portal vanishes.
     
    Last edited: Feb 28, 2017
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  3. nikolokolus Arcane

    nikolokolus
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    Cormac feels a weariness set in that makes him feel like he wants to lay down and sleep immediately (if you press on, you will inflict 1 HP of damage each day).
     
    Last edited: Feb 28, 2017
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  4. Grimgravy Augur Patron

    Grimgravy
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    Codex 2016 - The Age of Grimoire
    • decline decline x 1
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  5. nikolokolus Arcane

    nikolokolus
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    Rhenmyr collapses, utterly knackered.
     
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  6. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
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    I rolled a 51, can't link it just yet from the phone.
     
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  7. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
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    If we're gonna press on, and I succeeded my roll,(I think I did) might I make an effort roll to carry Rhenmyr out?
     
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  8. Wayward Son Fails to keep valuable team members alive

    Wayward Son
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    • Informative Informative x 1
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  9. Siveon Bot Patron

    Siveon
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    • Brofist Brofist x 1
    • Informative Informative x 1
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  10. nikolokolus Arcane

    nikolokolus
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    Sure, but carrying him down a mountain will make you overburdened and require two rolls every hour: CON x3 stamina roll, and a difficult climb roll (half skill). failing the first means you are exhausted yourself, and failing the other means you stumble and either you or whomever you are carrying take falling damage. FWIW, Cormac is also exhausted.
     
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  11. L'ennui Magister

    L'ennui
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    [1d100] = 2 vs 50.

    If we need to carry people, maybe we could improvise some travoys or something to reduce the effort required (and negate those rolls/penalties)?
     
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  12. nikolokolus Arcane

    nikolokolus
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    Describe what you want to do with whatever resources you have available. I'll figure out what kind of roll is needed.
     
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  13. Llywelyn ap Gruffydd Learned

    Llywelyn ap Gruffydd
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    Am I so exhausted that I can't get back to camp to rest?
     
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  14. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
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    With the crowbar and shovel I got used as bars, we could use rope if we got any to create a makeshift stretcher. Maybe. Gotta pool inventory to see what we can do.
     
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  15. nikolokolus Arcane

    nikolokolus
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    You're exhausted enough that your fumble chance is doubled, all skill rolls are "difficult" (halved) and you will take 1 HP of damage if you go on any farther without getting rest.
     
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  16. nikolokolus Arcane

    nikolokolus
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    FWIW, the walls of the ruined broch acts as a reasonable wind break. The passage you just emerged from is no longer there . . . like it was all just some figment of your imagination.
     
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  17. Llywelyn ap Gruffydd Learned

    Llywelyn ap Gruffydd
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    "I'm tired. I need to rest here." Cormac sits down and slumps his shoulders.
     
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  18. L'ennui Magister

    L'ennui
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    I've got my old staff, the inscribed staff of the evil sorcerer in Crannogmere and we could use my heavy cloak or my hemp rope to create the netting/stretcher part of the device.
    I would much appreciate it if we didn't need to use the sorcerer's staff, though. It might be important or dangerous, or both.

    [​IMG]
     
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  19. Wayward Son Fails to keep valuable team members alive

    Wayward Son
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    I've got some more silk rope, if need be.
     
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  20. nikolokolus Arcane

    nikolokolus
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    Alright. Whomever (besides Rhenmyr or Cormac) is leading the work needs to make an improvise/repair roll (a skill under the "Manipulation" category).
     
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  21. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    Can the rest of us offer an assist roll?
     
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  22. nikolokolus Arcane

    nikolokolus
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    Not really. Ten amateur carpenters building a house don't multiply their expertise when working on a project.

    The best you can do is let the person with the highest repair/devise skill roll
     
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  23. nikolokolus Arcane

    nikolokolus
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    New Rule Idea (open)
    Assisting Another:

    This came up in my bi-weekly live game just last week. I had some good conversations about it on BRP Central and a long-time BRP GM had a really elegant solution so everyone gets to potentially chip in.

    Here's how it works: On any skill or characteristic roll that might benefit from assistance, other characters make the appropriate rolls. On a success you add 1/5 of your skill or 1/5 of the characteristic roll (i.e. your Strength, Dexterity, Intelligence, score) as a bonus to the active character's roll. Conversely, if you fumble (99-00, or 00 for skills/characteristic rolls over 100) then you subtract your characteristic bonus (i.e. half or your Strength, Dexterity, Intelligence, etc.) from the active character's skill/characteristic rating.

    So with the improvise/repair roll above, everyone needs to make a roll if they want to try and aid Urash, or Borric (or whomever you decide is the character in charge of the skill roll.

    If you roll a success on your attempt to aid, then you get to tick the box next to that skill for experience rolls.
     
    Last edited: Mar 3, 2017
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  24. L'ennui Magister

    L'ennui
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    Urash assembles the group's material, rolls up his sleeves and tries to make a travois.

    Show Spoiler


    "Uh... I think I've got it backwards."
     
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