Your investigation of the story quality is going to be thorough, I see.
I was running off of memory. Thanks for the correction.
Anyway, I just got through the remainder of the prologue. You can find the fallen tree and see that it there is "sap leaking from a jagged wound" indicating the tree was purposefully chopped down. Nearby you can also find a barbarian camp and a few slain travelers. The game does pretty well at hinting at the ensuing conflict.
So we kill some wolves and find the berries, great, now I can cure my bug bite! Let's go see if that guy's got our water..
Well, poor bastard goes off into the woods instead of fetching your water. (What a cunt. "You will die!" "Meh, fuck that guy I'm going hunting.") Why not just have the player obtain the water? You can't miss the stream. Whatever. So we find the guy after snagging some water and find he's been attacked by the local barbarians. Combat! Early on in this game, there aren't a whole lot of options, but I can already see there may be some issues with combat.
With out getting too deep into it, the combat utilizes a system like AoO, where positioning an combatant near another all but stops each other in their tracks. If one combatant attempts to reposition, there is a penalty to the fleeing combatant in the form of a disengage. I don't hate this system, but so far, enemies don't seem to keen on rushing past Calisca, my fighter, and she's practically invincible to the mobs at this point. I hope this evolves as the game goes on, but so far it seems too easy to position a tank in front of enemies and then move in and hammer away with my rogue, shoot arrows from afar, or later let loose with spells.
Eventually we encounter the tribe leader holding Heodan, the merchant from Aedyr, hostage. He threatens us to drop our weapons. I know you can get more out of this guy with a lore score, but I didn't have this option. I believe you attempt to convince him that the ruins don't belong to his people or they don't need protecting, from what I remember it always ends in combat (though there could be an option I'm not aware of). Since I didn't have this option, I ended up charging him. I hope there is a better option than this, but from memory, this combat always starts with Heodan (another rogueish character) right in the middle of a melee with 3 combatants. He's immediately swarmed and any chance of disengaging is pretty much lost, better to strike back, else the character model will have a seizure while enemies bleed them dry.
Heodan went down pretty quick, but Calisca moved in and then my rogue followed and we mopped them up shortly afterwards.
Cue biawac & CYOA bit. A biawac is a supernatural storm that takes the souls of the dead and living alike. The party gets caught up in it as it begins, but manages to seek shelter. Except Heodan. The game offers a couple of opportunities of how to deal with the situation. Heodan is tackled by a barbarian feigning death. You can chuck a rock at him, throw your weapon, or let him deal with it himself. I decided to toss my weapon (a hand axe apparently) freeing Heodan. Not quite done with you yet buddy. I like these CYOA bits. I get they couldn't animate all of this, so this was a decent middle ground option. I'm not sure the consequences of the other options, but I believe one of them does get Heodan killed.
Cilant Lis. Heodan begs to rest, but I'm a slave driver. It's a decent beginner dungeon. Not much to say about it. I liked the roleplay opportunity with the Xaurip (kobold), but I killed him and took his phat lewt. A couple of "puzzles", some traps, and spiders.
Exit and we make our first encounter with the big bad. A big guy wearing a scary mask and with a rather flawless beard (the game mentions it a few times in a short span, so I'm assuming this beard is supposed to look pretty epic). Anyway,
Sarevok beard-guy proceeds to conduct some ceremony with a giant spinning egg while a few other individuals stand idly by as T-he beard guy soul rapes everyone. He makes mention of releasing them from something or other and then there is another CYOA bit.
In this particular CYOA, we're witness to someone elses memories of beard-guy, trying to be cool, but desperately wanting to ask him a question. These memories seem to take place in a location that very much resembles an ancient ruin. It's quite obvious at this point we're dealing with a past-lives story. Calisca even makes mention of The Wheel and reincarnation rather nonchalantly and it's also alluded to by beard guy prior to his soul rape ceremony. It's an interesting theological choice, I guess we'll see how it plays out.
After the ceremony, beard guy runs off and you find your companions twisted and crumpled in pools of their own blood. It's not all doom and gloom though, apparently soul rape cures bug bites!
Not too many nit-picks with this bit. I don't even care that the illness was resolved the way it was. The writers were smart to cut that shit out when they did. Losing your companions at this stage was pretty rough. I'll be honest, I didn't see this coming the first time I played the game and it was a bit of a shock. Of course, YMMV. Neither Calisca nor Heodan are very well characterized, although you could argue they got more attention than throw-away npcs in other games. Calisca is worried about her sister in Gilded Vale, Heodan is a merchant with perhaps his own dreams and aspirations, a guy who's life you likely just saved. However, I would agree that seeing these two die is less than motivating for seeking out Tha-t beard guy. I'm pretty sure the writers were hoping the flash-back sequence would be enough to get you going, but without context, how are we supposed to know or care? It's obvious to a patient observer that you knew beard guy in a past life and really wanted to ask him something. The game sets up a few possible reasons why you might want to chase after him:
1. You want to know what the deal is, what he did to you.
2. You want to know if you knew him, how and why, and what you wanted to ask him in the flashback.
3. He's a terrible monster that must be put down!
4. He wields a terrible power... and you want it!
Other than that, combat could be TB, but beggars cannot be choosers.