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Interview Power of Law interview at TVG

Discussion in 'RPG Codex News & Content Comments' started by Vault Dweller, Oct 27, 2004.

  1. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
    Joined:
    Jan 7, 2003
    Messages:
    27,604
    Tags: MISTLand; Power of Law: COPS: 2170

    <a href=http://www.totalvideogames.com>TotalVideoGames</a> has posted a 3-page long <a href=http://www.totalvideogames.com/pages/articles/index.php?article_id=6653>interview</a> with <b>Masha Petrova</b> from <a href=http://www.mistgames.ru/>MiST land</a> about <a href=http://www.polgame.com/eng>COPS 2170: Power of Law</a>
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    <blockquote><b>Please can you give us some info about the team creating the game and what may have inspired it?</b>
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    Inspired by the success of Paradise Cracked and considering this experience, we made an effort to create a game which is a hybrid of strategy and RPG elements where players take on the role of a rookie cop patrolling the mean streets of a cyberpunk metropolis. We just couldn’t disappoint those, who since lived in another reality owing to Paradise Cracked.
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    </blockquote>I think that people who call Paradise Cracked a success definitely live in "another reality".
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    <blockquote><b>If you had to pick one real innovation from your title that you are most proud of what will it be?</b>
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    Mostly we’re proud of our non-linear plot. A lot of events occur on each level apart from a player, and he\she can interfere in them or just pay no attention to it. But actually afterwards they affect the plot to some extent. Even tiny actions of a player like his behaviour in battles: whether he was desperately fighting or shrinks in the face of danger will reflect the game results. These all influence quests, bonuses, available levels and equipment.</blockquote>That sounds very cool. I believe there are some people who've already played the game. Any comments?
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  2. Sirus Liturgist

    Sirus
    Joined:
    Jul 12, 2004
    Messages:
    840
    Hmm.... I've never heard of this one before. Anybody know if it's any good?
     
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  3. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
    Joined:
    Jan 7, 2003
    Messages:
    27,604
    Here is what we have on it http://www.rpgcodex.com/gamedetails.php?id=237

    Basically it's a mission-based TB cyberpunk game that claims to have non-linearity, consequences, and multiple solutions. Sounds good, but here is what one of the guys here had to say about it:

    http://www.rpgcodex.com/phpBB/viewtopic.php?t=4899

     
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  4. Sirus Liturgist

    Sirus
    Joined:
    Jul 12, 2004
    Messages:
    840
    Hmm... alright. Thanks for the info.
     
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