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Pratchett loved oblivion and helped with mod

Discussion in 'Bethesda Game Studios' started by lukaszek, Feb 1, 2019.

  1. lukaszek the determinator

    lukaszek
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    if i were to imagine how Roguey wet dreams look like, that would be origin story in this article: https://www.eurogamer.net/articles/...nd-the-oblivion-mod-terry-pratchett-worked-on

    not cut quotations for you, its worth to read.

    its interesting once you look at some revelations other way, how todd howard might have be the reason behind 'snuff'
     
    Last edited by a moderator: Feb 1, 2019
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  2. laclongquan Arcane

    laclongquan
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    He's a writer but not writing for game. To a gamer, his position is non intersect with our interests.
     
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  3. taxalot Gone forever. Patron

    taxalot
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    Codex 2013 PC RPG Website of the Year, 2015
    Of course he loved Oblivion. It's a great game, despite all the Codex peeves about it.

    [​IMG]
     
    Last edited: Feb 1, 2019
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  4. Feyd Rautha Cipher Patron

    Feyd Rautha
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    Pillars of Eternity 2: Deadfire
    If you read the article his very ideas for improving the companion and writing additional dialog for her came from him playing the game. So he very much wrote as a gamer.
     
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  5. Hoaxmetal Arcane

    Hoaxmetal
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    Obviously you didn't read the article but it seems that you even didn't read the title.

    Anyway,
    :negative:
     
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  6. laclongquan Arcane

    laclongquan
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    "attributed to him" for once. It's not very believeable.

    And well, Snuff is bleached of the Pratchett humor already~ Though I admit the goblin cave scenes in Snuff is very well done. Kudo to Oblivion and the modders team for helping with that.

    In final note: tasteful hip line
    [​IMG]
     
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  7. Taka-Haradin puolipeikko Prestigious Gentleman Arcane Patron

    Taka-Haradin puolipeikko
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
    He also liked Lemmings:
     
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  8. Multi-headed Cow Cipher

    Multi-headed Cow
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    He played and enjoyed the Thief games, too. IIRC he used to download and play fan missions.
    https://www.ttlg.com/forums/showthread.php?t=90819

    I could've sworn there was some fluff piece article on him talking about playing the Thief games but now for the life of me I can't find it. Still makes me sad he's gone, hoping the Amazon adaptation of Good Omens is nice at least.
     
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  9. taxalot Gone forever. Patron

    taxalot
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    Ironic, considering how he was at the end of his life and how he chose to end it.
     
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  10. Pope Amole II Prestigious Gentleman Nerd Commando Game Studios Developer

    Pope Amole II
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    Oblivion: it's real fun when you have Alzheimer's.
     
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  11. taxalot Gone forever. Patron

    taxalot
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    Codex 2013 PC RPG Website of the Year, 2015
    Which is strange, considering how many codexers seem to hate the game while so few remembers details why !
     
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  12. Taka-Haradin puolipeikko Prestigious Gentleman Arcane Patron

    Taka-Haradin puolipeikko
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria

    They left that out from official press releases.
     
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  13. Feyd Rautha Cipher Patron

    Feyd Rautha
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    Pillars of Eternity 2: Deadfire
    I must (re)play Oblivion now! Or should I wait for Skyoblivion?

    :hmmm:
     
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  14. taxalot Gone forever. Patron

    taxalot
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    Codex 2013 PC RPG Website of the Year, 2015
    Seriously though, Morrowind was better than Oblivion.
     
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  15. taxalot Gone forever. Patron

    taxalot
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    The original is available on PlayStation Now ! Don't even need to install or buy the game. What are you waiting for ?
     
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  16. AW8 Arcane

    AW8
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    Wait for Highblivion (the TES VI mod).
     
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  17. octavius Prestigious Gentleman Arcane

    octavius
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  18. Hoaxmetal Arcane

    Hoaxmetal
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    Heh, even Terry understood that level scaling was a fundamental flaw :M
     
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  19. HarveyBirdman Savant

    HarveyBirdman
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    Oblivion is a flawed masterpiece. It's the best story-driven, open world, dungeon crawling RPG ever made. People can not like that kind of an experience, but that doesn't detract from the top tier execution on its strengths.

    The only real problems are C&C, level scaling, and the quest marker debacle. (All three of which are readily fixable with mods)

    You know the codex is full of shit when -- after mentioning those three legitimate flaws -- it shakes the sand out of its collective vagina by complaining about a fantasy game having a fantasy setting, and pretends like a middling persuasion minigame is a herald of the antichrist.

    No it's not. Morrowind is very good, and Oblivion severely declined in some areas, but severely inclined in others. Oblivion is more complete, and is actually worth playing after the mid-game.

    Depends on how chomping at the bit you are. Skyblivion probably won't release this year.
     
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  20. Okagron Prophet

    Okagron
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    And becoming the leader of a faction two days after joining it. Being able to join all factions because it makes sense for the Thieves Guild to accept someone from the Fighters Guild or Mages guild. Absolutely no reactivity from the world, where you can become the leader of four factions, become the Divine Crusader, stop the Oblivion invasion but some random guard can treat you like shit for no reason. Copy and pasted caves that look like each other, Aleyid dungeons that look like each other and other dungeons that all look like each other. Small amount of enemy variety. Radiant AI. Cities populated by 10 NPCs, with the capital having like 50 npcs. Laughable voice acting. Cyrodill is supposed to be a jungle but it comes Generic Medieval Fantasy realm #235006. Shitty minigames that become player skill based instead of character skill based and the minigames themselves being absolutely terrible.

    If you have to use mods to fix major cores of the whole experience, that should tell you about the quality of the game as a whole.
     
    Last edited: Feb 2, 2019
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  21. Agame Erudite Patron

    Agame
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    Oh TemplarGR I knew you would not leave us!!
     
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  22. Butter Magister

    Butter
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    I thought Oblivion was good when I hadn't played any other TES games or any CRPGs in general. We all have to start somewhere.
     
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  23. HarveyBirdman Savant

    HarveyBirdman
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    Patently false. Morrowind has more faction quests available, but it takes roughly the same number of quests to become the leader.

    Oblivion
    Arena:
    - 23 quests before becoming the Grand Champion
    - 8 ranks
    - 1 fun side quest that affects the the final quest
    - Infinite arena matches following completion

    Dark Brotherhood:
    - 20 novel quests before becoming Listener
    - 8 ranks
    - 5 side quests, all of which are novel

    Thieve's Guild:
    - 12 novel quests before becoming the Gray Fox
    - 8 ranks
    - 2 lame side "quests"

    Fighter's Guild
    - 19 novel quests before becoming Master
    - 10 ranks
    - 1 lame side "quest"

    Mage's Guild
    - 18 novel quests
    - 10 ranks
    - 2 lame side "quests"

    And this doesn't take into account miscellaneous quests given by guild members, like Tears of the Savior.

    Morrowind:
    - Lots of generic faction fetch quests with either a nonexistent or tenuous overarching story.
    - 10 ranks per faction.
    - Different quests give different amounts of reputation. Reaching reputation of 125 makes you the leader. Adds up to about the same number of quests to become the faction leader.

    Morrowind did a much better job with C&C for faction quests, and tying advancement to skills is awesome, but the writing was virtually nonexistent.

    And thus we get to the sandy vagina complaints.

    Oblivion has around 200 different dungeons, not including Oblivion gates, Kvatch, castles, or other populated areas. How many assets do you expect them to use? What's your opinion on dungeons in Fallout and Fallout 2? New Vegas? Baldur's gate? Every Wizardry game? Every Ultima game? Copying and pasting identical assets is a fact of life in RPGs.

    But that's only the assets. Oblivion's dungeon design is great. Twisty, turny, dead ends, small hallways, big rooms, various wings, non-linear, and just confusing enough without being obnoxious like in Daggerfall. Easily the best dungeons in the whole franchise, and some of the best ever made.

    More sandy vagina bullshit that you overlook for every game in the vaulted Top 70 load of bile.

    Enemy variety
    - 48 different hostile creatures, not including things like horses, deer, various humans, or various vampires.

    Radiant AI
    - What's even your criticism? It was a watershed moment for the industry when every NPC had a schedule and interactions with one another.

    Cities with 10 people
    - Let's take the smallest city -- Bruma
    - Drumroll please...
    - It literally has 50 unique NPCs you fucking moron. And all those NPCs have their own schedules and dialogue. Would you prefer 500 faceless drone NPCs you can't even talk to, a la Assassin's Creed? Boring.

    Imperial City with 50 people
    - Nah, that's how many people are in the smallest city

    Voice acting
    - Oh no, my RPG with like 700 fully voiced NPCs and Sean Bean in the cast doesn't have the Witcher 3's voice acting

    Jungle
    - Yeah, we all wanted it to be the jungle. Same here.
    - Instead we got 8 distinct biomes.
    - And still nobody can tell me what makes a fantasy setting bad for a fantasy game. What's Wizardy's setting? What's Grimoire's?

    Minigames based on skill and sucking
    - What? They don't require any skill unless you're a quadriplegic
    - Best lockpicking minigame ever made, unless of course you are a brainlet who doesn't understand how locks are actually constructed
    - persuasion minigame at least simulates a conversation, as opposed to spamming ADMIRE

    Absolutely retarded. Bloodlines is unplayable without mods -- vanilla is completely broken. Codex says its the 6th best RPG ever made.

    Let's go way far down the list too. Divine Divinity's entire skill system -- you know, the thing that makes the game an RPG -- is nonfunctional. Half the skills do literally nothing without mods; and that isn't hyperbole. The skills do nothing. Nothing. The game isn't even a functional RPG without mods.
     
    Last edited: Feb 2, 2019
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  24. HarveyBirdman Savant

    HarveyBirdman
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    Here's a helpful graph for understanding what it means to enjoy Oblivion:
    [​IMG]
     
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