I caught a look at the very first moments of this game (30 mins) and I'm confused. I get the System Shock 2-vibe from seeing all those "skill x required"-notifcations everywhere, but what really gets me are all the readables, and the Thief (FM) feelings I get from those that refuses to go away... maybe because there's so much damn reading going on.
Sneaking the credits into the skyline during the helicopter ride was a very clever idea (except for Arkane Studios plastering their name on the bridge) and the game engine seems to be capable of some clever things, but beyond that I'm not seeing anything here that justifies breaking either the "Never spend more than $20 on a video game"-rule or the "Don't touch it because it's a Bethedsa title"-commandment.
And that response from the dev about not having a PC demo because of how Steam works is just a fart into people's faces. Douchebags like that don't deserve having a job.
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You actually seen the best part of the story for hour and hours, from the E3 trailer, you get the impression the story is going on a psychological mindfuck horror route with you talking with yourself and the Groundhog Day start but it fizzles out pretty quickly and you go doing a series of straight fetch quests afterwards. The impression I get with this game is that they thought "Humm, let's add Dishonored vertical level design with some of Deus Ex Human Revolution progression system and make it pass on an sprawling space station to be like System Shock." but while the game has elements of the three, and they are fun to play around, it is lacking some identity.
You know, oh, I need the strengh neuromod to pick up this heavy crate or I could blow it up to open this path I need to take, oh cool, there is a turret there that I can fix and use against my enemies, hey, if I stack crates or use the Gloo gun, I can reach places. This is basic stuff we see since the original Deus Ex but there are crucial elements missing like demanding resource managing, more advanced RPG elements with complex character building, well done storytelling that even System Shock 1 with its primitive lack of resources did alot better. The game is a collage of other games and can be fun because the elements on those games are fun but there isn't something major of its own that is new.
The psychological horror/weirdness mindfuck angle could be it but it is only present on the very beginning, the game pretend it will offer you a mindfuck experience as you seen on the trailer and on the first 30 mins but only delivers a competent Dishonored/Deus Ex Human Revolution/System Shock game that is kinda by the numbers on its delivery.
Unless you are dying to play this type of gameplay, its still a fun game but it is better to wait for it to become cheaper, especially if you are a third worlder. Those are my impressions, I didn't finish the game yet. I still think Dishonored 1 was the game where Arkane was most confident.
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