Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Arkane PREY - Arkane's immersive coffee cup transformation sim - now with Mooncrash roguelike mode DLC

Discussion in 'General Gaming' started by LESS T_T, Jun 13, 2016.

  1. Deadman Arcane Patron

    Deadman
    Joined:
    Nov 15, 2010
    Messages:
    3,535
    Pathfinder: Kingmaker
    you have no idea what you are talking about.
     
    • Agree Agree x 2
    • Funny Funny x 1
    • Shit Shit x 1
    ^ Top  
  2. duke nukem Scholar

    duke nukem
    Joined:
    Oct 20, 2013
    Messages:
    124
    I have played this for few days and this is complete shit. Nothing like ss2 or ss1. More like old doom, pipeline maps with pseudo choices.
    Space exploration is completely useless as every area must be unlocked from the inside first, so making it useless. Music is still worse than cancer.
    Characters are boring and missions are mmo quality. Get this shitty ring for me, get this badge or what ever to me. Kill dat. Writing is shit with generic evil company, boss trying to convince that his plan is not bad, characters with zero personality and generic lesbian death tropes.
    Most of the game time is just collecting useless junk so you can recycle it.
    Leveling is shitty, because you can craft endless amount of skill points.
    Enemy Artificial intelligence is bad, they are easily abused with doors or anything. Mimics just run past you doing nothing and even they would attack you, they never hit you if you just runs circle around them. Bigger monsters(phantoms) prevents this by having damage aura around them(what a lazy design to prevent boxing)
    Most of the enemies are same model, but they have just added few particle effects on them(lightning, fire...), and of course bigger versions of them. Nightmare is just lame 4x size of normal phantom that get stuck always.
    So far 53 medikits, tons of food and actually i have to eat them to get room for stuff, 7 weapon upgrades left, because i have nothing useful to put on(its pointless to put on shotgun recoil reduction or reload speed, or pistol accuracy and so on..) Spare parts about 100, suit repairs 46...

    Even on hard this is very easy, enemy just seem to rely on "jump scare" attacks.
    I like that there is secrets and gloo cannon.


    30 euros for this shit was not worth it. I dont see any reason why anyone would buy this compared to Mass Effect Andromera.
    How many millions did bethesda give them to give such as high score? No way this overrated turd should get so high scores.
     
    Last edited by a moderator: May 8, 2017
    • Edgy x 5
    • Informative x 4
    • retadred x 3
    • Acknowledge this user's Agenda x 1
    • Funny x 1
    • Shit x 1
    ^ Top  
  3. Renevent Arbiter

    Renevent
    Joined:
    Feb 22, 2013
    Messages:
    606
    I'm about 10 hours in, so far it's fantastic. A few folks already mentioned this stuff but here's my rundown:

    Pros

    +Level design is stellar. Lots of interconnecting areas, verticality, large open spaces, etc. It's a lot of fun navigating through them and figuring out ways to crack into hidden places.

    +Exploration is rewarding and fun. You have tons of opportunities to hack, break, sneak, lift, or whatever into areas and there's a lot of stuff to find. Often I've found there's multiple ways to get into things as well. For instance, a safe might be hacked into, but if you pay attention to detail you can also figure out codes just by reading emails or finding notes. I've noticed a lot of times it's not just like "oh hey btw my safe code is xxxx" but rather noticing they referenced a specific bible verse and things like that.

    +Graphically the game looks great. It's no Crysis or anything but it's clean, looks great, runs smoothly, and has a really nice art direction.

    +Sound is good too. I've heard people complain about the sound levels though I haven't noticed. That said, everything sounds great and there's a ton of atmospheric sound effects and useful (gameplay wise) sound queues. I really like when sound effects add to the gameplay itself...not surprised it's great in Prey as Arx Fatalis had awesome atmospheric sound effects as well.

    +Tons of toys/powers to play with. Just FYI the 3 or 4 basic skill trees are not all you get in the game. As you progress you actually open up alien tech (provided you scan them and unlock the corresponding ability trees). So altogether there's 7 trees with a good variety of skills to use ranging from more sneaky stuff (hide/change into stuff, blink, etc) to powers that can be used to directly kill enemies. The guns and gadgets you get are all useful, though I will say the guns aren't exactly a strong point.

    +I like how the story is presented. Not really a story fag though so I'm not even sure exactly what's going on lol, but I do enjoy reading some of the emails/notes/logs and how it all intertwines with the levels and atmosphere.

    +Skill are really useful and can be used in creative ways. I took hacking/repair early on and would use turrets to go room-to-room clearing stuff out that way. Saved ammo and was fun sneaking around positioning them and luring enemies in to their deaths.

    +Good difficulty. I've died a few times and I didn't feel any of the deaths were cheap. All were learning experiences and taught me how to navigate and survive the game better.

    Cons

    -As mentioned above, the guns themselves are just okay. I guess this forces you to be more creative with your powers and non-lethal gadgets but so far it's just a pistol and shotty if you are interested in more direct confrontation. Maybe later on there's another weapon you eventually get but I would liked to have seen a couple cool sci-fi weapons thrown in the mix, even if they had to make the ammo more difficult to come by. That said anyone complaining that pistol/shotty ammo is hard to get either didn't find the ammo blueprints or don't utilize the recycler/requisition machines properly. Not hard at all to stock up on them, and skilled up they kill stuff just fine.

    -Enemies are also a bit of a weak point. They're not terrible gameplay wise, in fact it's kind of a cool concept especially the mimics and the larger ones that can do neat stuff like steal your turrets and control other robots. I dunno, it's just not all that fun killing them. Visually they're like squiggly black blobs and shooting them you don't get a lot of feedback visually. Compare that to blasting off zombie appendages and blowing chunks out of demons.

    Anyways highly recommend the game and can't wait to play more tonight after work. I wasn't even hyped up for Prey and purchased it after watching a couple reviews. Glad I did, because it's excellent and a ton of fun to explore and mess around in it's world.

    On a side note I purchased it from gamersgate.com and paid $50 for it.
    -
     
    Last edited: May 8, 2017
    • Informative x 4
    • Brofist x 3
    • Acknowledge this user's Agenda x 1
    • Funny x 1
    • Agree x 1
    ^ Top  
  4. Hines Learned

    Hines
    Joined:
    Jan 26, 2017
    Messages:
    248
    Looks like Prey debuted to weak sales in the UK.

     
    • incline incline x 2
    • Despair Despair x 1
    ^ Top  
  5. jarmaro Arbiter

    jarmaro
    Joined:
    Dec 31, 2016
    Messages:
    1,206
    Location:
    Lair of Despair
    How about half of that? DraQ performance
    [/QUOTE]
     
    • Brofist Brofist x 1
    • nice nice x 1
    • Funny Funny x 1
    • incline incline x 1
    ^ Top  
  6. insukk Savant Patron

    insukk
    Joined:
    Dec 16, 2011
    Messages:
    325
    Codex 2012
    [​IMG]

     
    • Informative Informative x 4
    ^ Top  
  7. Ash Arcane

    Ash
    Joined:
    Oct 16, 2015
    Messages:
    3,354
    "Pretty" suits you well if you only judge works at face aesthetic value. "Pretty retarded" suits you more if you don't understand that on a technical level a open-ended 3D game from 1999 can't have ultra-detailed levels. Not to mention tons of clutter and art department ego may not be desired/always a good idea from a game design and development standpoint.
    This would also explain why you think Dishonored is hot shit, because it has artistic flair but not a lot else going for it, yet you obviously fail to recognise it as such. A detailed sculpture finely crafted out of shit is still going to really smell.
     
    Last edited: May 8, 2017
    • Edgy Edgy x 2
    • retadred retadred x 2
    • Shit Shit x 1
    ^ Top  
  8. Morgoth Arcane Patron

    Morgoth
    Joined:
    Nov 30, 2003
    Messages:
    26,434
    Location:
    Apple Strudel Food Inspection GmbH
    This one is saying it's in the top:
    http://www.playstationtrophies.org/...Charts---Prey-Stalks-The-Top-Spot-On-PS4.html
     
    ^ Top  
  9. Hines Learned

    Hines
    Joined:
    Jan 26, 2017
    Messages:
    248
    No, your source is saying it topped sales for the PS4 charts, a platform which Nintendo doesn't release Mario Kart on.
     
    • incline incline x 1
    ^ Top  
  10. Morgoth Arcane Patron

    Morgoth
    Joined:
    Nov 30, 2003
    Messages:
    26,434
    Location:
    Apple Strudel Food Inspection GmbH
    To be fair, topping a Mario game is futile.
     
    ^ Top  
  11. willdunz Literate

    willdunz
    Joined:
    Apr 24, 2017
    Messages:
    17
    I beat the game yesterday and overall I think it's great. The story and ending are pretty weak though.
     
    • Agree Agree x 1
    • Salute Salute x 1
    ^ Top  
  12. Rahdulan Arcane Patron

    Rahdulan
    Joined:
    Oct 26, 2012
    Messages:
    3,968
    It's weird to see so many people online summarize their negative impression of the game with "you don't get to become OP steamroller later on". Even people whose opinion generally isn't horrible. I'd assume they would be tired of all the power fantasies and might go for something that keeps your scrounging or on edge for majority of the game. :?
     
    ^ Top  
  13. willdunz Literate

    willdunz
    Joined:
    Apr 24, 2017
    Messages:
    17
    Resource scarcity is real in this game, unless you play like FO4 and loot everything. That's probably why people don't feel powerful.

    After a while I just sneak or run past enemies. They respawn when you leave the area so why even bother.
     
    • Agree Agree x 1
    ^ Top  
  14. Renevent Arbiter

    Renevent
    Joined:
    Feb 22, 2013
    Messages:
    606
    There are reasons why you would want to kill enemies...you can find a blueprint that allow you to craft neuromods (Prey's skill points) that rely on exotic material which is dropped from enemies. I'm not 100% sure, but I think you grinded long enough you could potentially max out every skill and upgrade every item in the game.
     
    Last edited: May 8, 2017
    ^ Top  
  15. passerby Savant

    passerby
    Joined:
    Nov 16, 2016
    Messages:
    942
    All your developer heroes are free to set up a shop in some remote garage, find 50 friends willing to work three years for free, while not betrayng their creative integrity, then rip all the profits for themselves.
    No one is forcing anyone to work for these evil publishers, but somehow they choose themselves an environment that "enables" them not to worry much about burning through their life savings, or whether their game make a profit, or not.

    25 hours is a perfect lenght for any non popamole single player action game ( 40h for an rpg ), every single singleplayer game I've played longer than that had more filler shit, than worthwhile entertaining content.
    I'll choose a good 25 h game any day, if you like to repeat same shit over and over again, just replay the game, same shit as playing 50h slog of a game, this is practical reality of game design.
     
    • Agree Agree x 2
    • Disagree Disagree x 1
    ^ Top  
  16. TheChickenKing Learned

    TheChickenKing
    Joined:
    Sep 16, 2016
    Messages:
    258
    My experience on the Hard is that killing enemies is usually worth it for the exotic materials, but I've been finding other resources actually a bit more scarce. The three other resources (organic materials, and I don't remember what the other two are called) seem to only come from junk items littered around new areas. IE, after you've cleared a space, you're not going to find more of anything but the exotic materials that get dropped by enemies. I burned a lot of materials on neuromods, upgraded a bunch of my powers, and now I'm having serious issues with ammo shortages and
    Show Spoiler
    getting jumped by that big nightmare asshole because I upgraded my alien powers
    . Even with looting everything in sight and killing enemies so I can take their space kidneys, I'm not exactly feeling overwhelmed with resources.

    One of my biggest complaints with Bioshock was just how boring it got after the first half, in large part because you were given shitloads of everything for just exploring a little. Prey doesn't seem to be falling to that issue, though I'm only 8 hours in so I can't say if that stays the same throughout. If it does end up holding true for the rest of the experience, then I'll be quite pleased. I enjoy a power fantasy as much as the next guy, but this subgenre is at its most interesting when it's forcing you to think and overcome problems creatively. Overloading the player with resources is the #1 way to ruin even the best enemy encounters and level design since then the player can just bash their way through everything.
     
    ^ Top  
  17. Renevent Arbiter

    Renevent
    Joined:
    Feb 22, 2013
    Messages:
    606
    Have you tried using recycler grenades? I *think* they can recycle objects that you can't normally pickup and recycle. Like throw it into an office area and it will recycle the chairs, lamps, etc.
     
    • Brofist Brofist x 1
    ^ Top  
  18. Deadman Arcane Patron

    Deadman
    Joined:
    Nov 15, 2010
    Messages:
    3,535
    Pathfinder: Kingmaker
    If you are going to do a lot of quests, you will have to deal with tons of respawning enemies. Most enemies are bulletsponges and don't give you enough materials to compensate for what you spend on them (and wrentch isn't an option either). So you are going to do a lot of running, because sometimes there are extremely annoying (and fat) enemies you have to deal with.
    It gets a little better at the end.
     
    ^ Top  
  19. toro Arcane

    toro
    Joined:
    Apr 14, 2009
    Messages:
    9,837
    Thank you. At least I know there is one sane person on codex who is not afraid to say that he likes the game when ... the game is good :)

    Regarding the weapons: There is a golden shotgun (comes with the preorder shit) and one golden pistol. They do a little more dmg than the ones you can fabricate. Other than this, there is the QBeam and that's it.

    There is at lead one Helmet mod that gives you more damage with the pistol. Like someone said, don't underestimate the pistol, used with Combat Focus it can do serious damage.

    Off-topic: Fully upgraded Shotgun with Combat Focus 2 means a Nightmare is down in like 6 shots. I killed three during my play-through. On the other hand Telepaths and Technopaths were harder because you need to hit them in the eyes.
     
    ^ Top  
  20. toro Arcane

    toro
    Joined:
    Apr 14, 2009
    Messages:
    9,837
    The same thing happened to me. But that's because we were greedy and we wanted as much neuromods as possible ;)

    Nevertheless, you can use turrets for ammo-free kills or recycler grenades for more resources.
     
    ^ Top  
  21. Siel Arcane Patron

    Siel
    Joined:
    Aug 25, 2013
    Messages:
    801
    Location:
    Some refined shithole
    Never met the nightmare in my playthrough. When I installed neuromods, I just locked myself in a small room and smoked a cigarette during the 2 mn hunting.

    Anyway:

    [​IMG]
     
    • Funny Funny x 1
    • Despair Despair x 1
    ^ Top  
  22. Urthor Liturgist Patron

    Urthor
    Joined:
    Mar 22, 2015
    Messages:
    1,544
    Pillars of Eternity 2: Deadfire
    trick to solve ammo shortages is to deconstruct the useless anti psi grenades and make glorious shotgun rounds out of them I tend to find.

    Also just manning up and not wasting a bunch of shotgun ammo, and finding the upgrade for the silenced pistol via the pilot's lounge in shuttle bay so it does actual damage.
     
    • Agree Agree x 1
    ^ Top  
  23. SumDrunkGuy Arbiter

    SumDrunkGuy
    Joined:
    Feb 2, 2015
    Messages:
    869
    Welp, it's lookin like critics aren't going to give this one a pass. Games not dumbed down and stupid enough I guess.
     
    • Despair Despair x 1
    • [citation needed] [citation needed] x 1
    • WTF am I reading WTF am I reading x 1
    ^ Top  
  24. Renevent Arbiter

    Renevent
    Joined:
    Feb 22, 2013
    Messages:
    606
    Just fought the nightmare:

    Show Spoiler
    He's on the command bridge. You can get there by taking the gravity elevator down in the arboretum.
     
    ^ Top  
  25. Excidium II Self-Ejected

    Self-Ejected
    Joined:
    Jun 21, 2015
    Messages:
    1,866,260
    Location:
    Third World
    hard looks really easy
    nightmare looks too bullshity

    modern games.
     
    • Agree Agree x 5
    • Despair Despair x 1
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)