Diablo169
Arcane
I started playing it today as well strangely enough. I bought it ages ago but haven't installed it till now. The art style, music, voice acting, the writing hell even the puzzles are great.
"Well-written" is an all-encompassing vague turn of phrase. It can mean both well-expressed and well-conceived. Incidentally, the writing in this game is neither.So the person talking about the intellectual content of a sci-fi adventure game, and calling others "intellectual development" into question, is calling the story pretentious? I'm sorry but the intellectual depth of a work of a fiction and the quality of the writing are wholly separate, and one doesn't guarantee the other; if you can't differentiate between the two then I'd say you suffered some false enlightenment in your freshman level college literature courses.
Also you're a faggot.
Aww, I feel bad. It's ok; I find the Serious Robot Things in Primordia to be very pretentious, half-baked, and ultimately juvenile, but famous people like Isaac Asimov spent their entire lives writing trashy and intellectually empty masturbatory novels that took fake things very seriously. Nobody says Isaac Asimov is a loser.
So I take it back. Primordia is bad, but I'm sure you're a talented guy with lots of potential in life.
suejak said:People keep calling it [Broken Age] a kiddy game, but I don’t agree. Maybe some people are really obsessed with seeming mature and adult. I’m not sure. This game is no less of a kiddy game than Monkey or DOTT. It is the same twisted-cartoon approach that existed in all the classic Lucas games.
There is a strong, hilarious irony at the core of both Shay and Vella’s stories. They can be viewed as allegorical or they can be taken as they are, but either way, those are mature themes. Anyone who disagrees is too preoccupied with trying to feel like a grown-up.
Ah, there's so much good out there to play, I wouldn't spend any more money on Primordia. Alternatively, you could throw a couple bucks at one of the projects we're backing on Kickstarter: https://www.kickstarter.com/profile/1056546836 They all seem like pretty neat games made by enthusiastic nice people.I'm thinking of buying the game a second time on Steam, to boost your Steam sales/playing time stats a bit...
Great! Looking forward to hear some news.Yes. We've been working on it for a few months, and we've just started moving from pre-production to early production, although we're in something of a mixed phase where we're still primarily doing concept work, high-level narrative/puzzle design, and engine development. The actual in-game content we've done is quite limited -- a couple scenes, a couple sprites, a single dialogue tree -- mostly just to test engine features. We keep saying "we hope to have something to share in about a month," and it still seems to me about a month away.
Yes. We've been working on it for a few months, and we've just started moving from pre-production to early production, although we're in something of a mixed phase where we're still primarily doing concept work, high-level narrative/puzzle design, and engine development. The actual in-game content we've done is quite limited -- a couple scenes, a couple sprites, a single dialogue tree -- mostly just to test engine features. We keep saying "we hope to have something to share in about a month," and it still seems to me about a month away.
There are a lot of reasons to like AGS, and a fair number of reasons not to like it. Having spent the last year doing support for Primordia, and having gone through the process of making Primordia, the following reasons not to use it stand out the most for me:So... aren't you using AGS this time around? If so, can you discuss why? I am wondering because it seemed work pretty well in Primordia.
All the writing has to be manually put into the source code. All the cutscenes have to be scripted within the engine. All the dialogue trees are written in the engine. All the sprite animations are handled in the engine.