Kyl Von Kull
The Night Tripper
I don't. PoE was a mixed bag. Don't know about Deadfire, don't care.
But not being able to delegate is highly detrimental if you're a project director. You can't do everything yourself. You'll burn out. That's why there are other leads.
It’s not about being able to delegate. If you’re the project lead, you have one job above all else: make sure everybody’s on the same page. Doesn’t mean you need to do everything yourself or micromanage, you just need to communicate: this is what we’re doing, this is why we’re doing it that way, this is the tone/voice we’re shooting for.
Some of this can be in the form of delegation. He could say: Eric’s the narrative lead, he’s got the narrative vision, take your cues from him. But I don’t think Sawyer did that because both POE and Deadfire are so schizophrenic, and we can see tons of Sawyer’s preferences in the finished game. He hates melodrama, he likes low-key stories, and low fantasy. This stuff is all over the place in Pillars, and it is totally at odds with Fenstermaker’s main plot.
As I’ve said before:
Okay, but none of the infinity engine games were noted for their gritty realism. I think POE’s narrative failings have more to do with deliberate decisions. Lack of talent doesn’t explain why Eric felt compelled to explain everything. It doesn’t explain why the world lacks the fantastical elements that all the IE games shared. Sawyer wanted to make a low fantasy setting and it shows. He wanted to prioritize worldbuilding over story. When you go into your D&D knockoff CRPG saying we can’t have orcs popping out of portals because then nothing in the setting makes sense you’re really gimping your writers.
Unfortunately, that really cuts against the story they settled on: “yeah, it’s about a conflict between gods, but let’s keep it low key.”
It’s not like they were trying to make MotB with better combat. Everything about Mask of the Betrayer is fucking epic. POE tries as hard as it can to not be epic. That was a choice.
Plus, at the end of the day, the buck needs to stop somewhere. Sawyer was the project director. If he wasn’t actually, you know, directing, that’s on him.
Also, he did a terrible job of delegating given that he wrote his own fucking companion. I get the sense Sawyer focused on what he was interested in—the systems, the setting, Pallegina—and didn’t have the time or the inclination to be a true showrunner. His previous stints as project lead were on games with established settings where he could rely on excellent narrative leads to do a lot of the heavy lifting—Avellone and Gonzalez respectively. Clearly neither Fenstermaker nor Patel are in their league.
I have a very hard time imagining that Leonard Boyarsky will make the same mistakes.