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Game News Project Eternity Kickstarter Update #44: On Melee Engagement

Discussion in 'RPG Codex News & Content Comments' started by VentilatorOfDoom, Feb 27, 2013.

  1. VentilatorOfDoom RPG Codex Staff

    VentilatorOfDoom
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    Tags: J.E. Sawyer; Obsidian Entertainment; Pillars of Eternity

    The new Project Eternity Kickstarter update (#44) is up, topic is melee engagement. Snippet:
    Video:

     
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  2. Tytus Arcane

    Tytus
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    So they are basically implementing attacks of opportunity into the game. Cool. 

    Though I wonder - it says the fighter can engage two additional targets. But let's say two character pass by the fighter from two sides at the same time. Their intent is to reach the caster at all costs. Does the fighter get attacks of opportunity on both of them? If so it would seem a little stupid. Melee character basically changes into The Flash and gets two instantaneous attacks. And I hope this ability is hindered by confusion, sleep and other spells like that. 

    And about no kiting thing. That means you have to get into monster's engagement zone to get his attention? No line of sight mechanic? 

    It raised more question than it answered.
     
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  3. CappenVarra phantasmist Patron

    CappenVarra
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    :facepalm: "Grimoire Slam"? What idiocy is this? Cleve should threaten litigation, he is the only one allowed to perform chaos slam dunks with Grimoire...
     
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  4. Shadenuat Arcane

    Shadenuat
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    Huhuhuhu, those miniatures and little dungeon are so cute.
     
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  5. Kem0sabe Arcane

    Kem0sabe
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    Grimoire Slam... really? that just sounds stupid.
     
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  6. Lancehead Liturgist

    Lancehead
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    Considering AoOs in NWN2 were a pretty annoying exercise to deal with all the space bar slamming, I remain sceptical as to how non-frustrating Engagement will be to deal with.
     
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  7. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Fixed up OP a bit.
     
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  8. Kz3r0 Arcane

    Kz3r0
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    It's a cunning criticism of Bible thumping.
    Seriously, has he gone full retardo?
    In before Roguey.
     
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  9. Gozma Prestigious Gentleman Arcane

    Gozma
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    Sounds like a 4th edition D&D TB design that will eat shit in RTw/P - hey my infinity engine nostalgia!

    AoO (and a thousand ways to "break the rules" MtG style) in a game with RT pathing and inconsistent jpeg backgrounds are gonna be a source of "oh this fight is harder than most... should I think or should I hit the spacebar 5x more often to methodically daub babyfood into the mouths of my RPG men"
     
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  10. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    There is a third option.
     
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  11. Gozma Prestigious Gentleman Arcane

    Gozma
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    Ah, cutting the Gordion Knot of RTw/P design by dropping the P. I approve
     
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  12. FeelTheRads Arcane Patron

    FeelTheRads
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    Slow motion is not an idea. It's just retarded. It's trying to patch up a broken system.

    Or, obviously, it's because they feel cool:

    !!!!!!!!!! It's so cool when everything is in slow motion!!!!!!!

    As for Grimoire Slam... LOL :retarded: The desperation to make each and every class redundant is hilarious.
     
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  13. Awor Szurkrarz Arcane In My Safe Space

    Awor Szurkrarz
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    Retarded shit instead of decent combat again. Fuck them all.
     
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  14. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Speeding up and slowing down works very well in certain RTSes. I believe it will convert a lot of RTwP haters whose distaste for RTwP was primarily due to their tendency to "pause spam" (which is certainly no fun)
     
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  15. FeelTheRads Arcane Patron

    FeelTheRads
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    I believe it will not. You're a hardcore RTwP-er, or you're posing as one. Did you play Game Of Thrones? Did you enjoy that shit? I don't know, but seeing everybody moving like they're in a pool of molasses is absolutely incredibly annoying.
    And this is something that came from retards like those who posted the idea on Obsidian's forums, retards who think that OMG ITS UNREALISTIC THAT EVERYBODY IS PAUSED LOLOLO. It's not a "solution". It's trying to please these fucktards.
     
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  16. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    I think the idea is that you only go into slow-mo when things are getting too fast-paced and you have a lot of decisions you need to make in a short time span.

    I haven't play GoT. Doesn't it have only one or two party members? In that case, the slow-mo is indeed more of a gimmick. But when you have six party members, it becomes more necessary.
     
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  17. Gozma Prestigious Gentleman Arcane

    Gozma
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    Well I mean having no pausing analog at all would be even better, but taking out pause can't hurt. It is fundamentally broken and right out of the gate they lead with their chin and start replicating TB design shit like AoO in their obviously incompatible engine.

    Go full MOBA already. I don't like using mice for non-FPS action games so I won't play it but at least they wouldn't have to design a square circle
     
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  18. Scruffy The janitor Patron

    Scruffy
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    Codex 2012 Torment: Tides of Numenera Codex USB, 2014
    grimoire slam?
    i really should have gone with wasteland 2
     
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  19. kaizoku Arcane

    kaizoku
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    It will suck unless you're able to grapple a turtle and toss her over slam her down.

    SLAM DUNK!
     
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  20. kaizoku Arcane

    kaizoku
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    [​IMG]
     
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  21. MicoSelva Prestigious Gentleman Monstroterratum Furiosum Patron

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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    I can live with slo-mo if they decide to do that, as long as I can pause the game at any time by other means (like hitting the Escape key).

    As for the update, I have mixed feelings. All this shit would be much easier if they went with turn-based combat. Melee engagement rules are just one of the problems that RTWP presents. There will be others.
     
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  22. nihil Augur

    nihil
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    Sounds alright.
     
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  23. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    They never said they were taking out pause
     
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  24. Alex betthurt

    Alex
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    The grimoire bash thing reminds me of that old Dungeon Hack game. In it, you could throw any items you had in your inventory, and it would cause damage in what seemed to be proportional to its weight. So, I would always throw the wizard's spellbook on the NPCs right in front of me, because it was 100% guaranteed to hit, different from my melee attack. It was more powerful too.

    Anyway, I don't really mind the idea of grimoire attack, even if it is a little silly. But having the escape ability be limited use sounds pretty silly.
     
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